tkinter.dnd --- 拖放支援¶
備註
這是一個實驗性的功能,並將在被 Tk DND 取代時棄用。
The tkinter.dnd module provides drag-and-drop support for objects within
a single application, within the same window or between windows. To enable an
object to be dragged, you must create an event binding for it that starts the
drag-and-drop process. Typically, you bind a ButtonPress event to a callback
function that you write (see 繫結與事件). The function should
call dnd_start(), where 'source' is the object to be dragged, and 'event'
is the event that invoked the call (the argument to your callback function).
目標物件的選擇過程如下:
由上而下搜尋滑鼠下方的區域以尋找目標元件(widget)
目標元件應該要有一個可呼叫的 dnd_accept 屬性(attribute)
如果 dnd_accept 不存在或回傳
None,搜尋會移至父元件如果找不到目標元件,則目標物件為
None
呼叫 <old_target>.dnd_leave(source, event)
呼叫 <new_target>.dnd_enter(source, event)
呼叫 <target>.dnd_commit(source, event) 以通知放下動作
呼叫 <source>.dnd_end(target, event) 以表示拖放結束
- class tkinter.dnd.DndHandler(source, event)¶
DndHandler 類別處理拖放事件,它會追蹤事件元件的根上的 Motion 和 ButtonRelease 事件。
- cancel(event=None)¶
取消拖放過程。
- finish(event, commit=0)¶
執行拖放結束函式。
- on_motion(event)¶
在拖動過程中檢查滑鼠下方的區域以尋找目標物件。
- on_release(event)¶
當釋放模式被觸發時,發出拖動結束的訊號。
- tkinter.dnd.dnd_start(source, event)¶
用於拖放過程的工廠函式。
也參考