enum — Suporte a enumerações¶
Novo na versão 3.4.
Código-fonte: Lib/enum.py
Uma enumeração é um conjunto de nomes simbólicos (membros) vinculados a valores únicos e constantes. Dentro de uma enumeração, os membros podem ser comparados por identidade, e a enumeração em si pode ser iterada.
Nota
Maiúsculas em membros de Enums
Because Enums are used to represent constants we recommend using UPPER_CASE names for enum members, and will be using that style in our examples.
Conteúdo do módulo¶
Este módulo define quatro classes de enumeração que podem ser usadas para definir conjuntos de nomes e valores: Enum, IntEnum, Flag, and IntFlag. Ele também define um decorador, unique(), e um auxiliar, auto.
-
class
enum.Enum¶ Classe base para criação de constantes enumeradas. Veja a seção API Funcional para uma sintaxe alternativa de construção.
-
class
enum.IntFlag¶ Base class for creating enumerated constants that can be combined using the bitwise operators without losing their
IntFlagmembership.IntFlagmembers are also subclasses ofint.
-
class
enum.Flag¶ Classe base para criar constantes enumeradas que podem ser combinadas usando operações bit a bit sem perder sua associação
Flag.
-
enum.unique() Decorador de classe Enum que garante que apenas um nome seja vinculado a cada valor.
-
class
enum.auto¶ Instances are replaced with an appropriate value for Enum members. By default, the initial value starts at 1.
Novo na versão 3.6: Flag, IntFlag, auto
Creating an Enum¶
Enumerations are created using the class syntax, which makes them
easy to read and write. An alternative creation method is described in
Functional API. To define an enumeration, subclass Enum as
follows:
>>> from enum import Enum
>>> class Color(Enum):
... RED = 1
... GREEN = 2
... BLUE = 3
...
Nota
Valores de membros de Enum
Member values can be anything: int, str, etc.. If
the exact value is unimportant you may use auto instances and an
appropriate value will be chosen for you. Care must be taken if you mix
auto with other values.
Nota
Nomenclatura
The class
Coloris an enumeration (or enum)The attributes
Color.RED,Color.GREEN, etc., are enumeration members (or enum members) and are functionally constants.The enum members have names and values (the name of
Color.REDisRED, the value ofColor.BLUEis3, etc.)
Nota
Even though we use the class syntax to create Enums, Enums
are not normal Python classes. See How are Enums different? for
more details.
Enumeration members have human readable string representations:
>>> print(Color.RED)
Color.RED
…while their repr has more information:
>>> print(repr(Color.RED))
<Color.RED: 1>
The type of an enumeration member is the enumeration it belongs to:
>>> type(Color.RED)
<enum 'Color'>
>>> isinstance(Color.GREEN, Color)
True
>>>
Enum members also have a property that contains just their item name:
>>> print(Color.RED.name)
RED
Enumerations support iteration, in definition order:
>>> class Shake(Enum):
... VANILLA = 7
... CHOCOLATE = 4
... COOKIES = 9
... MINT = 3
...
>>> for shake in Shake:
... print(shake)
...
Shake.VANILLA
Shake.CHOCOLATE
Shake.COOKIES
Shake.MINT
Enumeration members are hashable, so they can be used in dictionaries and sets:
>>> apples = {}
>>> apples[Color.RED] = 'red delicious'
>>> apples[Color.GREEN] = 'granny smith'
>>> apples == {Color.RED: 'red delicious', Color.GREEN: 'granny smith'}
True
Acesso programático aos membros da enumeração e seus atributos.¶
Em alguns momentos, é util ter acesso aos membros na enumeração de forma programática (ou seja, em situações em que Cor.RED não é adequado porque a cor exata não é conhecida no momento da escrita do programa). Classes Enum permitem esse tipo de acesso:
>>> Color(1)
<Color.RED: 1>
>>> Color(3)
<Color.BLUE: 3>
Se você deseja ter acesso aos membros do enum pelo nome, use o acesso por itens:
>>> Color['RED']
<Color.RED: 1>
>>> Color['GREEN']
<Color.GREEN: 2>
Se você tem um membro do enum e precisa do seu name ou value:
>>> member = Color.RED
>>> member.name
'RED'
>>> member.value
1
Membros e valores duplicados em enums¶
Ter dois membros de um enum com o mesmo nome é inválido:
>>> class Shape(Enum):
... SQUARE = 2
... SQUARE = 3
...
Traceback (most recent call last):
...
TypeError: Attempted to reuse key: 'SQUARE'
However, two enum members are allowed to have the same value. Given two members A and B with the same value (and A defined first), B is an alias to A. By-value lookup of the value of A and B will return A. By-name lookup of B will also return A:
>>> class Shape(Enum):
... SQUARE = 2
... DIAMOND = 1
... CIRCLE = 3
... ALIAS_FOR_SQUARE = 2
...
>>> Shape.SQUARE
<Shape.SQUARE: 2>
>>> Shape.ALIAS_FOR_SQUARE
<Shape.SQUARE: 2>
>>> Shape(2)
<Shape.SQUARE: 2>
Nota
Tentar criar um membro com o mesmo nome de um atributo já definido (outro membro, um método, etc.) ou tentar criar um atributo com o mesmo nome de um membro não é permitido.
Garantindo valores únicos na enumeração¶
By default, enumerations allow multiple names as aliases for the same value. When this behavior isn’t desired, the following decorator can be used to ensure each value is used only once in the enumeration:
-
@enum.unique¶
A class decorator specifically for enumerations. It searches an
enumeration’s __members__ gathering any aliases it finds; if any are
found ValueError is raised with the details:
>>> from enum import Enum, unique
>>> @unique
... class Mistake(Enum):
... ONE = 1
... TWO = 2
... THREE = 3
... FOUR = 3
...
Traceback (most recent call last):
...
ValueError: duplicate values found in <enum 'Mistake'>: FOUR -> THREE
Usando valores automáticos¶
Se o valor em si não é importante, você pode usar auto:
>>> from enum import Enum, auto
>>> class Color(Enum):
... RED = auto()
... BLUE = auto()
... GREEN = auto()
...
>>> list(Color)
[<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 3>]
Os valores são escolhidos por _generate_next_value_(), o qual pode ser substituído:
>>> class AutoName(Enum):
... def _generate_next_value_(name, start, count, last_values):
... return name
...
>>> class Ordinal(AutoName):
... NORTH = auto()
... SOUTH = auto()
... EAST = auto()
... WEST = auto()
...
>>> list(Ordinal)
[<Ordinal.NORTH: 'NORTH'>, <Ordinal.SOUTH: 'SOUTH'>, <Ordinal.EAST: 'EAST'>, <Ordinal.WEST: 'WEST'>]
Nota
The goal of the default _generate_next_value_() method is to provide
the next int in sequence with the last int provided, but
the way it does this is an implementation detail and may change.
Nota
O método _generate_next_value_() deve ser definido antes de qualquer membro.
Iteração¶
Iterar sobre os membros de um enum não fornece os apelidos:
>>> list(Shape)
[<Shape.SQUARE: 2>, <Shape.DIAMOND: 1>, <Shape.CIRCLE: 3>]
O atributo especial __members__ é um mapeamento ordenado de somente leitura dos nomes para os membros. Isso inclui todos os nomes definidos na enumeração, incluindo os apelidos:
>>> for name, member in Shape.__members__.items():
... name, member
...
('SQUARE', <Shape.SQUARE: 2>)
('DIAMOND', <Shape.DIAMOND: 1>)
('CIRCLE', <Shape.CIRCLE: 3>)
('ALIAS_FOR_SQUARE', <Shape.SQUARE: 2>)
O atributo __members__ pode ser usado para um acesso programático detalhado aos membros da enumeração. Por exemplo, achar todos os apelidos:
>>> [name for name, member in Shape.__members__.items() if member.name != name]
['ALIAS_FOR_SQUARE']
Comparações¶
Membros de uma enumeração são comparados por identidade:
>>> Color.RED is Color.RED
True
>>> Color.RED is Color.BLUE
False
>>> Color.RED is not Color.BLUE
True
Ordered comparisons between enumeration values are not supported. Enum members are not integers (but see IntEnum below):
>>> Color.RED < Color.BLUE
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: '<' not supported between instances of 'Color' and 'Color'
Equality comparisons are defined though:
>>> Color.BLUE == Color.RED
False
>>> Color.BLUE != Color.RED
True
>>> Color.BLUE == Color.BLUE
True
Comparisons against non-enumeration values will always compare not equal
(again, IntEnum was explicitly designed to behave differently, see
below):
>>> Color.BLUE == 2
False
Membros e atributos permitidos em enumerações¶
The examples above use integers for enumeration values. Using integers is short and handy (and provided by default by the Functional API), but not strictly enforced. In the vast majority of use-cases, one doesn’t care what the actual value of an enumeration is. But if the value is important, enumerations can have arbitrary values.
Enumerações são classes Python, e podem ter métodos e até mesmo métodos especiais como de usual. Se temos essa enumeração:
>>> class Mood(Enum):
... FUNKY = 1
... HAPPY = 3
...
... def describe(self):
... # self is the member here
... return self.name, self.value
...
... def __str__(self):
... return 'my custom str! {0}'.format(self.value)
...
... @classmethod
... def favorite_mood(cls):
... # cls here is the enumeration
... return cls.HAPPY
...
Então:
>>> Mood.favorite_mood()
<Mood.HAPPY: 3>
>>> Mood.HAPPY.describe()
('HAPPY', 3)
>>> str(Mood.FUNKY)
'my custom str! 1'
The rules for what is allowed are as follows: names that start and end with
a single underscore are reserved by enum and cannot be used; all other
attributes defined within an enumeration will become members of this
enumeration, with the exception of special methods (__str__(),
__add__(), etc.), descriptors (methods are also descriptors), and
variable names listed in _ignore_.
Note: if your enumeration defines __new__() and/or __init__() then
any value(s) given to the enum member will be passed into those methods.
See Planet for an example.
Restricted Enum subclassing¶
A new Enum class must have one base Enum class, up to one concrete
data type, and as many object-based mixin classes as needed. The
order of these base classes is:
class EnumName([mix-in, ...,] [data-type,] base-enum):
pass
Além disso, criar uma subclasse de uma enumeração é permitido apenas se a enumeração não define nenhum membro. Portanto is,so é proibido:
>>> class MoreColor(Color):
... PINK = 17
...
Traceback (most recent call last):
...
TypeError: Cannot extend enumerations
Mas isso é permitido:
>>> class Foo(Enum):
... def some_behavior(self):
... pass
...
>>> class Bar(Foo):
... HAPPY = 1
... SAD = 2
...
Allowing subclassing of enums that define members would lead to a violation of some important invariants of types and instances. On the other hand, it makes sense to allow sharing some common behavior between a group of enumerations. (See OrderedEnum for an example.)
Pickling¶
Enumerations can be pickled and unpickled:
>>> from test.test_enum import Fruit
>>> from pickle import dumps, loads
>>> Fruit.TOMATO is loads(dumps(Fruit.TOMATO))
True
The usual restrictions for pickling apply: picklable enums must be defined in the top level of a module, since unpickling requires them to be importable from that module.
Nota
With pickle protocol version 4 it is possible to easily pickle enums nested in other classes.
It is possible to modify how Enum members are pickled/unpickled by defining
__reduce_ex__() in the enumeration class.
API funcional¶
A classe Enum é chamável, fornecendo a API funcional a seguir:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG')
>>> Animal
<enum 'Animal'>
>>> Animal.ANT
<Animal.ANT: 1>
>>> Animal.ANT.value
1
>>> list(Animal)
[<Animal.ANT: 1>, <Animal.BEE: 2>, <Animal.CAT: 3>, <Animal.DOG: 4>]
The semantics of this API resemble namedtuple. The first
argument of the call to Enum is the name of the enumeration.
The second argument is the source of enumeration member names. It can be a
whitespace-separated string of names, a sequence of names, a sequence of
2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
values. The last two options enable assigning arbitrary values to
enumerations; the others auto-assign increasing integers starting with 1 (use
the start parameter to specify a different starting value). A
new class derived from Enum is returned. In other words, the above
assignment to Animal is equivalent to:
>>> class Animal(Enum):
... ANT = 1
... BEE = 2
... CAT = 3
... DOG = 4
...
The reason for defaulting to 1 as the starting number and not 0 is
that 0 is False in a boolean sense, but enum members all evaluate
to True.
Pickling enums created with the functional API can be tricky as frame stack implementation details are used to try and figure out which module the enumeration is being created in (e.g. it will fail if you use a utility function in separate module, and also may not work on IronPython or Jython). The solution is to specify the module name explicitly as follows:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', module=__name__)
Aviso
If module is not supplied, and Enum cannot determine what it is,
the new Enum members will not be unpicklable; to keep errors closer to
the source, pickling will be disabled.
The new pickle protocol 4 also, in some circumstances, relies on
__qualname__ being set to the location where pickle will be able
to find the class. For example, if the class was made available in class
SomeData in the global scope:
>>> Animal = Enum('Animal', 'ANT BEE CAT DOG', qualname='SomeData.Animal')
A assinatura completa é:
Enum(value='NewEnumName', names=<...>, *, module='...', qualname='...', type=<mixed-in class>, start=1)
- valor
What the new Enum class will record as its name.
- nomes
The Enum members. This can be a whitespace or comma separated string (values will start at 1 unless otherwise specified):
'RED GREEN BLUE' | 'RED,GREEN,BLUE' | 'RED, GREEN, BLUE'
or an iterator of names:
['RED', 'GREEN', 'BLUE']
or an iterator of (name, value) pairs:
[('CYAN', 4), ('MAGENTA', 5), ('YELLOW', 6)]
or a mapping:
{'CHARTREUSE': 7, 'SEA_GREEN': 11, 'ROSEMARY': 42}
- módulo
name of module where new Enum class can be found.
- qualname
where in module new Enum class can be found.
- tipo
type to mix in to new Enum class.
- start
number to start counting at if only names are passed in.
Alterado na versão 3.5: The start parameter was added.
Derived Enumerations¶
IntEnum¶
The first variation of Enum that is provided is also a subclass of
int. Members of an IntEnum can be compared to integers;
by extension, integer enumerations of different types can also be compared
to each other:
>>> from enum import IntEnum
>>> class Shape(IntEnum):
... CIRCLE = 1
... SQUARE = 2
...
>>> class Request(IntEnum):
... POST = 1
... GET = 2
...
>>> Shape == 1
False
>>> Shape.CIRCLE == 1
True
>>> Shape.CIRCLE == Request.POST
True
However, they still can’t be compared to standard Enum enumerations:
>>> class Shape(IntEnum):
... CIRCLE = 1
... SQUARE = 2
...
>>> class Color(Enum):
... RED = 1
... GREEN = 2
...
>>> Shape.CIRCLE == Color.RED
False
IntEnum values behave like integers in other ways you’d expect:
>>> int(Shape.CIRCLE)
1
>>> ['a', 'b', 'c'][Shape.CIRCLE]
'b'
>>> [i for i in range(Shape.SQUARE)]
[0, 1]
IntFlag¶
The next variation of Enum provided, IntFlag, is also based
on int. The difference being IntFlag members can be combined
using the bitwise operators (&, |, ^, ~) and the result is still an
IntFlag member. However, as the name implies, IntFlag
members also subclass int and can be used wherever an int is
used. Any operation on an IntFlag member besides the bit-wise
operations will lose the IntFlag membership.
Novo na versão 3.6.
Sample IntFlag class:
>>> from enum import IntFlag
>>> class Perm(IntFlag):
... R = 4
... W = 2
... X = 1
...
>>> Perm.R | Perm.W
<Perm.R|W: 6>
>>> Perm.R + Perm.W
6
>>> RW = Perm.R | Perm.W
>>> Perm.R in RW
True
It is also possible to name the combinations:
>>> class Perm(IntFlag):
... R = 4
... W = 2
... X = 1
... RWX = 7
>>> Perm.RWX
<Perm.RWX: 7>
>>> ~Perm.RWX
<Perm.-8: -8>
Another important difference between IntFlag and Enum is that
if no flags are set (the value is 0), its boolean evaluation is False:
>>> Perm.R & Perm.X
<Perm.0: 0>
>>> bool(Perm.R & Perm.X)
False
Because IntFlag members are also subclasses of int they can
be combined with them:
>>> Perm.X | 8
<Perm.8|X: 9>
Sinalizador¶
The last variation is Flag. Like IntFlag, Flag
members can be combined using the bitwise operators (&, |, ^, ~). Unlike
IntFlag, they cannot be combined with, nor compared against, any
other Flag enumeration, nor int. While it is possible to
specify the values directly it is recommended to use auto as the
value and let Flag select an appropriate value.
Novo na versão 3.6.
Like IntFlag, if a combination of Flag members results in no
flags being set, the boolean evaluation is False:
>>> from enum import Flag, auto
>>> class Color(Flag):
... RED = auto()
... BLUE = auto()
... GREEN = auto()
...
>>> Color.RED & Color.GREEN
<Color.0: 0>
>>> bool(Color.RED & Color.GREEN)
False
Individual flags should have values that are powers of two (1, 2, 4, 8, …), while combinations of flags won’t:
>>> class Color(Flag):
... RED = auto()
... BLUE = auto()
... GREEN = auto()
... WHITE = RED | BLUE | GREEN
...
>>> Color.WHITE
<Color.WHITE: 7>
Giving a name to the “no flags set” condition does not change its boolean value:
>>> class Color(Flag):
... BLACK = 0
... RED = auto()
... BLUE = auto()
... GREEN = auto()
...
>>> Color.BLACK
<Color.BLACK: 0>
>>> bool(Color.BLACK)
False
Nota
For the majority of new code, Enum and Flag are strongly
recommended, since IntEnum and IntFlag break some
semantic promises of an enumeration (by being comparable to integers, and
thus by transitivity to other unrelated enumerations). IntEnum
and IntFlag should be used only in cases where Enum and
Flag will not do; for example, when integer constants are replaced
with enumerations, or for interoperability with other systems.
Outros¶
While IntEnum is part of the enum module, it would be very
simple to implement independently:
class IntEnum(int, Enum):
pass
This demonstrates how similar derived enumerations can be defined; for example
a StrEnum that mixes in str instead of int.
Algumas regras:
When subclassing
Enum, mix-in types must appear beforeEnumitself in the sequence of bases, as in theIntEnumexample above.While
Enumcan have members of any type, once you mix in an additional type, all the members must have values of that type, e.g.intabove. This restriction does not apply to mix-ins which only add methods and don’t specify another type.When another data type is mixed in, the
valueattribute is not the same as the enum member itself, although it is equivalent and will compare equal.%-style formatting: %s and %r call the
Enumclass’s__str__()and__repr__()respectively; other codes (such as %i or %h for IntEnum) treat the enum member as its mixed-in type.Formatted string literals,
str.format(), andformat()will use the mixed-in type’s__format__()unless__str__()or__format__()is overridden in the subclass, in which case the overridden methods orEnummethods will be used. Use the !s and !r format codes to force usage of theEnumclass’s__str__()and__repr__()methods.
Quando usar __new__() vs. __init__()¶
__new__() must be used whenever you want to customize the actual value of
the Enum member. Any other modifications may go in either
__new__() or __init__(), with __init__() being preferred.
For example, if you want to pass several items to the constructor, but only want one of them to be the value:
>>> class Coordinate(bytes, Enum):
... """
... Coordinate with binary codes that can be indexed by the int code.
... """
... def __new__(cls, value, label, unit):
... obj = bytes.__new__(cls, [value])
... obj._value_ = value
... obj.label = label
... obj.unit = unit
... return obj
... PX = (0, 'P.X', 'km')
... PY = (1, 'P.Y', 'km')
... VX = (2, 'V.X', 'km/s')
... VY = (3, 'V.Y', 'km/s')
...
>>> print(Coordinate['PY'])
Coordinate.PY
>>> print(Coordinate(3))
Coordinate.VY
Interesting examples¶
While Enum, IntEnum, IntFlag, and Flag are
expected to cover the majority of use-cases, they cannot cover them all. Here
are recipes for some different types of enumerations that can be used directly,
or as examples for creating one’s own.
Omitting values¶
In many use-cases one doesn’t care what the actual value of an enumeration is. There are several ways to define this type of simple enumeration:
use instances of
autofor the valueuse instances of
objectas the valueuse a descriptive string as the value
use a tuple as the value and a custom
__new__()to replace the tuple with anintvalue
Using any of these methods signifies to the user that these values are not important, and also enables one to add, remove, or reorder members without having to renumber the remaining members.
Whichever method you choose, you should provide a repr() that also hides
the (unimportant) value:
>>> class NoValue(Enum):
... def __repr__(self):
... return '<%s.%s>' % (self.__class__.__name__, self.name)
...
Using auto¶
Using auto would look like:
>>> class Color(NoValue):
... RED = auto()
... BLUE = auto()
... GREEN = auto()
...
>>> Color.GREEN
<Color.GREEN>
Using object¶
Using object would look like:
>>> class Color(NoValue):
... RED = object()
... GREEN = object()
... BLUE = object()
...
>>> Color.GREEN
<Color.GREEN>
Using a descriptive string¶
Using a string as the value would look like:
>>> class Color(NoValue):
... RED = 'stop'
... GREEN = 'go'
... BLUE = 'too fast!'
...
>>> Color.GREEN
<Color.GREEN>
>>> Color.GREEN.value
'go'
Usando um __new__() personalizado¶
Using an auto-numbering __new__() would look like:
>>> class AutoNumber(NoValue):
... def __new__(cls):
... value = len(cls.__members__) + 1
... obj = object.__new__(cls)
... obj._value_ = value
... return obj
...
>>> class Color(AutoNumber):
... RED = ()
... GREEN = ()
... BLUE = ()
...
>>> Color.GREEN
<Color.GREEN>
>>> Color.GREEN.value
2
To make a more general purpose AutoNumber, add *args to the signature:
>>> class AutoNumber(NoValue):
... def __new__(cls, *args): # this is the only change from above
... value = len(cls.__members__) + 1
... obj = object.__new__(cls)
... obj._value_ = value
... return obj
...
Then when you inherit from AutoNumber you can write your own __init__
to handle any extra arguments:
>>> class Swatch(AutoNumber):
... def __init__(self, pantone='unknown'):
... self.pantone = pantone
... AUBURN = '3497'
... SEA_GREEN = '1246'
... BLEACHED_CORAL = () # New color, no Pantone code yet!
...
>>> Swatch.SEA_GREEN
<Swatch.SEA_GREEN: 2>
>>> Swatch.SEA_GREEN.pantone
'1246'
>>> Swatch.BLEACHED_CORAL.pantone
'unknown'
OrderedEnum¶
An ordered enumeration that is not based on IntEnum and so maintains
the normal Enum invariants (such as not being comparable to other
enumerations):
>>> class OrderedEnum(Enum):
... def __ge__(self, other):
... if self.__class__ is other.__class__:
... return self.value >= other.value
... return NotImplemented
... def __gt__(self, other):
... if self.__class__ is other.__class__:
... return self.value > other.value
... return NotImplemented
... def __le__(self, other):
... if self.__class__ is other.__class__:
... return self.value <= other.value
... return NotImplemented
... def __lt__(self, other):
... if self.__class__ is other.__class__:
... return self.value < other.value
... return NotImplemented
...
>>> class Grade(OrderedEnum):
... A = 5
... B = 4
... C = 3
... D = 2
... F = 1
...
>>> Grade.C < Grade.A
True
DuplicateFreeEnum¶
Raises an error if a duplicate member name is found instead of creating an alias:
>>> class DuplicateFreeEnum(Enum):
... def __init__(self, *args):
... cls = self.__class__
... if any(self.value == e.value for e in cls):
... a = self.name
... e = cls(self.value).name
... raise ValueError(
... "aliases not allowed in DuplicateFreeEnum: %r --> %r"
... % (a, e))
...
>>> class Color(DuplicateFreeEnum):
... RED = 1
... GREEN = 2
... BLUE = 3
... GRENE = 2
...
Traceback (most recent call last):
...
ValueError: aliases not allowed in DuplicateFreeEnum: 'GRENE' --> 'GREEN'
Nota
This is a useful example for subclassing Enum to add or change other
behaviors as well as disallowing aliases. If the only desired change is
disallowing aliases, the unique() decorator can be used instead.
Planet¶
If __new__() or __init__() is defined the value of the enum member
will be passed to those methods:
>>> class Planet(Enum):
... MERCURY = (3.303e+23, 2.4397e6)
... VENUS = (4.869e+24, 6.0518e6)
... EARTH = (5.976e+24, 6.37814e6)
... MARS = (6.421e+23, 3.3972e6)
... JUPITER = (1.9e+27, 7.1492e7)
... SATURN = (5.688e+26, 6.0268e7)
... URANUS = (8.686e+25, 2.5559e7)
... NEPTUNE = (1.024e+26, 2.4746e7)
... def __init__(self, mass, radius):
... self.mass = mass # in kilograms
... self.radius = radius # in meters
... @property
... def surface_gravity(self):
... # universal gravitational constant (m3 kg-1 s-2)
... G = 6.67300E-11
... return G * self.mass / (self.radius * self.radius)
...
>>> Planet.EARTH.value
(5.976e+24, 6378140.0)
>>> Planet.EARTH.surface_gravity
9.802652743337129
TimePeriod¶
An example to show the _ignore_ attribute in use:
>>> from datetime import timedelta
>>> class Period(timedelta, Enum):
... "different lengths of time"
... _ignore_ = 'Period i'
... Period = vars()
... for i in range(367):
... Period['day_%d' % i] = i
...
>>> list(Period)[:2]
[<Period.day_0: datetime.timedelta(0)>, <Period.day_1: datetime.timedelta(days=1)>]
>>> list(Period)[-2:]
[<Period.day_365: datetime.timedelta(days=365)>, <Period.day_366: datetime.timedelta(days=366)>]
How are Enums different?¶
Enums have a custom metaclass that affects many aspects of both derived Enum classes and their instances (members).
Enum Classes¶
The EnumMeta metaclass is responsible for providing the
__contains__(), __dir__(), __iter__() and other methods that
allow one to do things with an Enum class that fail on a typical
class, such as list(Color) or some_enum_var in Color. EnumMeta is
responsible for ensuring that various other methods on the final Enum
class are correct (such as __new__(), __getnewargs__(),
__str__() and __repr__()).
Enum Members (aka instances)¶
The most interesting thing about Enum members is that they are singletons.
EnumMeta creates them all while it is creating the Enum
class itself, and then puts a custom __new__() in place to ensure
that no new ones are ever instantiated by returning only the existing
member instances.
Finer Points¶
Nomes __dunder__ suportados¶
__members__ is a read-only ordered mapping of member_name:member
items. It is only available on the class.
__new__(), if specified, must create and return the enum members; it is
also a very good idea to set the member’s _value_ appropriately. Once
all the members are created it is no longer used.
Nomes _sunder_ suportados¶
_name_– nome do membro_value_– valor do membro; pode ser definido / modificado em__new___missing_– uma função de pesquisa usada quando um valor não é encontrado; pode ser substituída_ignore_– uma lista de nomes, seja comolistoustr, que não serão transformados em membros e serão removidos da classe final_order_– usado no código Python 2/3 para garantir que a ordem dos membros seja consistente (atributo de classe, removido durante a criação da classe)_generate_next_value_– used by the Functional API and byautoto get an appropriate value for an enum member; may be overridden
Novo na versão 3.6: _missing_, _order_, _generate_next_value_
Novo na versão 3.7: _ignore_
To help keep Python 2 / Python 3 code in sync an _order_ attribute can
be provided. It will be checked against the actual order of the enumeration
and raise an error if the two do not match:
>>> class Color(Enum):
... _order_ = 'RED GREEN BLUE'
... RED = 1
... BLUE = 3
... GREEN = 2
...
Traceback (most recent call last):
...
TypeError: member order does not match _order_
Nota
In Python 2 code the _order_ attribute is necessary as definition
order is lost before it can be recorded.
_Private__names¶
Private names will be normal attributes in Python 3.11 instead of either an error
or a member (depending on if the name ends with an underscore). Using these names
in 3.9 and 3.10 will issue a DeprecationWarning.
Enum member type¶
Enum members are instances of their Enum class, and are
normally accessed as EnumClass.member. Under certain circumstances they
can also be accessed as EnumClass.member.member, but you should never do
this as that lookup may fail or, worse, return something besides the
Enum member you are looking for (this is another good reason to use
all-uppercase names for members):
>>> class FieldTypes(Enum):
... name = 0
... value = 1
... size = 2
...
>>> FieldTypes.value.size
<FieldTypes.size: 2>
>>> FieldTypes.size.value
2
Nota
This behavior is deprecated and will be removed in 3.11.
Alterado na versão 3.5.
Boolean value of Enum classes and members¶
Enum members that are mixed with non-Enum types (such as
int, str, etc.) are evaluated according to the mixed-in
type’s rules; otherwise, all members evaluate as True. To make your
own Enum’s boolean evaluation depend on the member’s value add the following to
your class:
def __bool__(self):
return bool(self.value)
Enum classes with methods¶
If you give your Enum subclass extra methods, like the Planet
class above, those methods will show up in a dir() of the member,
but not of the class:
>>> dir(Planet)
['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', 'VENUS', '__class__', '__doc__', '__members__', '__module__']
>>> dir(Planet.EARTH)
['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value']
Combining members of Flag¶
If a combination of Flag members is not named, the repr() will include
all named flags and all named combinations of flags that are in the value:
>>> class Color(Flag):
... RED = auto()
... GREEN = auto()
... BLUE = auto()
... MAGENTA = RED | BLUE
... YELLOW = RED | GREEN
... CYAN = GREEN | BLUE
...
>>> Color(3) # named combination
<Color.YELLOW: 3>
>>> Color(7) # not named combination
<Color.CYAN|MAGENTA|BLUE|YELLOW|GREEN|RED: 7>
Nota
In 3.11 unnamed combinations of flags will only produce the canonical flag
members (aka single-value flags). So Color(7) would produce something
like <Color.BLUE|GREEN|RED: 7>.