"curses" --- 终端字符单元显示的处理
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"curses" 模块提供了 curses 库的接口，这是可移植高级终端处理的事实标准
。

虽然 curses 在 Unix 环境中使用最为广泛，但也有适用于 Windows，DOS 以及
其他可能的系统的版本。此扩展模块旨在匹配 ncurses 的 API，这是一个部署
在 Linux 和 Unix 的 BSD 变体上的开源 curses 库。

注解:

  每当文档提到 **字符** 时，它可以被指定为一个整数，一个单字符 Unicode
  字符串或者一个单字节的字节字符串。每当此文档提到 **字符串** 时，它可
  以被指定为一个 Unicode 字符串或者一个字节字符串。

注解:

  从 5.4 版本开始，ncurses 库使用 "nl_langinfo" 函数来决定如何解释非
  ASCII 数据。这意味着你需要在程序中调用 "locale.setlocale()" 函数，并
  使用一种系统中可用的编码方法来编码 Unicode 字符串。这个例子使用了系
  统默认的编码:

     import locale
     locale.setlocale(locale.LC_ALL, '')
     code = locale.getpreferredencoding()

  然后使用 *code* 作为 "str.encode()" 调用的编码。

参见:

  模块 "curses.ascii"
     在 ASCII 字符上工作的工具，无论你的区域设置是什么。

  模块 "curses.panel"
     为 curses 窗口添加深度的面板栈扩展。

  模块 "curses.textpad"
     用于使 curses 支持 **Emacs** 式绑定的可编辑文本部件。

  用 Python 进行 Curses 编程
     关于配合 Python 使用 curses 的教学材料，由 Andrew Kuchling 和
     Eric Raymond 撰写。

  Python 源码发布包的 Tools/demo/ 目录包含了一些使用此模块所提供的
  curses 绑定的示例程序。


函数
====

"curses" 模块定义了以下异常：

exception curses.error

   当 curses 库中函数返回一个错误时引发的异常。

注解:

  只要一个函数或方法的 *x* 或 *y* 参数是可选项，它们会默认为当前光标位
  置。 而当 *attr* 是可选项时，它会默认为 "A_NORMAL"。

"curses" 模块定义了以下函数：

curses.baudrate()

   以每秒比特数为单位返回终端输出速度。 在软件终端模拟器上它将具有一个
   固定的最高值。 此函数出于历史原因被包括；在以前，它被用于写输出循环
   以提供时间延迟，并偶尔根据线路速度来改变接口。

curses.beep()

   发出短促的提醒声音。

curses.can_change_color()

   根据程序员能否改变终端显示的颜色返回 "True" 或 "False"。

curses.cbreak()

   进入 cbreak 模式。 在 cbreak 模式（有时也称为“稀有”模式）通常的 tty
   行缓冲会被关闭并且字符可以被一个一个地读取。 但是，与原始模式不同，
   特殊字符（中断、退出、挂起和流程控制）会在 tty 驱动和调用程序上保留
   其效果。 首先调用 "raw()" 然后调用 "cbreak()" 会将终端置于 cbreak
   模式。

curses.color_content(color_number)

   返回颜色值 *color_number* 中红、绿和蓝（RGB）分量的强度，此强度值必
   须介于 "0" 和 "COLORS" 之间。 返回一个 3 元组，其中包含给定颜色的
   R,G,B 值，它们必须介于 "0" (无分量) 和 "1000" (最大分量) 之间。

curses.color_pair(color_number)

   返回用于显示指定颜色的文本的属性值。 该属性值可与 "A_STANDOUT",
   "A_REVERSE" 以及其他 "A_*" 属性组合使用。 "pair_number()" 是此函数
   的对应操作。

curses.curs_set(visibility)

   设置光标状态。 *visibility* 可设为 "0", "1" 或 "2" 表示不可见、正常
   与高度可见。 如果终端支持所请求的可见性，则返回之前的光标状态；否则
   会引发异常。 在许多终端上，“正常可见”模式为下划线光标而“高度可见”模
   式为方块形光标。

curses.def_prog_mode()

   将当前终端模式保存为 "program" 模式，即正在运行的程序使用 curses 时
   的模式。 （与其相对的是 "shell" 模式，即程序不使用 curses。） 对
   "reset_prog_mode()" 的后续调用将恢复此模式。

curses.def_shell_mode()

   将当前终端模式保存为 "shell" 模式，即正在运行的程序不使用 curses 的
   模式。 （与其相对的是 "program" 模式，即程序使用 功能。） 对
   "reset_shell_mode()" 的后续调用将恢复此模式。

curses.delay_output(ms)

   在输出中插入 *ms* 毫秒的暂停。

curses.doupdate()

   更新物理屏幕。 curses 库会保留两个数据结构，一个代表当前物理屏幕的
   内容以及一个虚拟屏幕代表需要的后续状态。 "doupdate()" 整体更新物理
   屏幕以匹配虚拟屏幕。

   虚拟屏幕可以通过在写入操作例如在一个窗口上执行 "addstr()" 之后调用
   "noutrefresh()" 来刷新。 普通的 "refresh()" 调用只是简单的
   "noutrefresh()" 加 "doupdate()"；如果你需要更新多个窗口，你可以通过
   在所有窗口上发出 "noutrefresh()" 调用再加单次 "doupdate()" 来提升性
   能并可减少屏幕闪烁。

curses.echo()

   进入 echo 模式。 在 echo 模式下，输入的每个字符都会在输入后回显到屏
   幕上。

curses.endwin()

   撤销库的初始化，使终端返回正常状态。

curses.erasechar()

   将用户的当前擦除字符以单字节字节串对象的形式返回。 在 Unix 操作系统
   下这是 curses 程序用来控制 tty 的属性，而不是由 curses 库本身来设置
   的。

curses.filter()

   如果要使用 "filter()" 例程，它必须在调用 "initscr()" 之前被调用。
   其效果是在这些调用期间，"LINES" 会被设为 "1"；"clear", "cup",
   "cud", "cud1", "cuu1", "cuu", "vpa" 等功能会被禁用；而 "home" 字符
   串会被设为 "cr" 的值。 其影响是光标会被限制在当前行内，屏幕刷新也是
   如此。 这可被用于启用单字符模式的行编辑而不触及屏幕的其余部分。

curses.flash()

   闪烁屏幕。 也就是将其改为反显并在很短的时间内将其改回原状。 有些人
   更喜欢这样的‘视觉响铃’而非 "beep()" 所产生的听觉提醒信号。

curses.flushinp()

   刷新所有输入缓冲区。 这会丢弃任何已被用户输入但尚未被程序处理的预输
   入内容。

curses.getmouse()

   在 "getch()" 返回 "KEY_MOUSE" 以发出鼠标事件信号之后，应当调用此方
   法来获取加入队列的鼠标事件，事件以一个 5 元组 "(id, x, y, z,
   bstate)" 来表示。 *id* 为用于区分多个设置的 ID 值， *x*, *y*, *z*
   为事件的坐标。 (*z* 目前未被使用。) *bstate* 为一个整数值，其各比特
   位将设置用于表示事件类型，并将是下列常量中一个或多个按位 OR 的结果
   ，其中 *n* 是以 1 至 4 表示的键号: "BUTTONn_PRESSED",
   "BUTTONn_RELEASED", "BUTTONn_CLICKED", "BUTTONn_DOUBLE_CLICKED",
   "BUTTONn_TRIPLE_CLICKED", "BUTTON_SHIFT", "BUTTON_CTRL",
   "BUTTON_ALT"。

curses.getsyx()

   将当前虚拟屏幕光标的坐标作为元组 "(y, x)" 返回。 如果 "leaveok" 当
   前为 "True"，则返回 "(-1, -1)"。

curses.getwin(file)

   读取由之前的 "putwin()" 调用存放在文件中的窗口相关数据。 该例程随后
   将使用该数据创建并初始化一个新窗口，并返回该新窗口对象。

curses.has_colors()

   如果终端能显示彩色则返回 "True"；否则返回 "False"。

curses.has_ic()

   如果终端具有插入和删除字符的功能则返回 "True"。 此函数仅是出于历史
   原因而被包括的，因为所有现代软件终端模拟器都具有这些功能。

curses.has_il()

   如果终端具有插入和删除字符功能，或者能够使用滚动区域来模拟这些功能
   则返回 "True"。 此函数仅是出于历史原因而被包括的，因为所有现代软件
   终端模拟器都具有这些功能。

curses.has_key(ch)

   接受一个键值 *ch*，并在当前终端类型能识别出具有该值的键时返回
   "True"。

curses.halfdelay(tenths)

   用于半延迟模式，与 cbreak 模式的类似之处是用户所键入的字符会立即对
   程序可用。 但是，在阻塞 *tenths* 个十分之一秒之后，如果还未输入任何
   内容则将引发异常。 *tenths* 值必须为 "1" 和 "255" 之间的数字。 使用
   "nocbreak()" 可退出半延迟模式。

curses.init_color(color_number, r, g, b)

   更改某个颜色的定义，接受要更改的颜色编号以及三个 RGB 值（表示红绿蓝
   三分量的强度）。 *color_number* 值必须为 "0" 和 "COLORS" 之间的数字
   。 *r*, *g*, *b* 值分别必须为 "0" 和 "1000" 之间的数字。 当使用
   "init_color()" 时，出现在屏幕上的对应颜色会立即按照新定义来更改。
   此函数在大多数终端上都是无操作的；它仅会在 "can_change_color()" 返
   回 "True" 时生效。

curses.init_pair(pair_number, fg, bg)

   更改某个颜色对的定义。 它接受三个参数：要更改的颜色对编号，前景色编
   号和背景色编号。 *pair_number* 值必须为 "1" 和 "COLOR_PAIRS - 1" 之
   间的数字（并且 "0" 号颜色对固定为黑底白字而无法更改）。 *fg* 和
   *bg* 参数值必须为 "0" 和 "COLORS" 之间的数字。 如果颜色对之前已被初
   始化，则屏幕会被刷新使得出现在屏幕上的该颜色对会立即按照新定义来更
   改。

curses.initscr()

   初始化库。 返回代表整个屏幕的 窗口 对象。

   注解:

     如果打开终端时发生错误，则下层的 curses 库可能会导致解释器退出。

curses.is_term_resized(nlines, ncols)

   如果 "resize_term()" 会修改窗口结构则返回 "True"，否则返回 "False"
   。

curses.isendwin()

   如果 "endwin()" 已经被调用（即 curses 库已经被撤销初始化则返回
   "True"。

curses.keyname(k)

   将编号为 *k* 的键名称作为字节串对象返回。 生成可打印 ASCII 字符的键
   名称就是键所对应的字符。 Ctrl-键组合的键名称则是一个两字节的字节串
   对象，它由插入符 ("b'^'") 加对应的可打印 ASCII 字符组成。 Alt-键组
   合 (128--255) 的键名称则是由前缀 "b'M-'" 加对应的可打印 ASCII 字符
   组成的字节串对象。

curses.killchar()

   将用户的当前行删除字符以单字节字节串对象的形式返回。 在 Unix 操作系
   统下这是 curses 程序用来控制 tty 的属性，而不是由 curses 库本身来设
   置的。

curses.longname()

   返回一个字节串对象，其中包含描述当前终端的 terminfo 长名称字段。 详
   细描述的最大长度为 128 个字符。 它仅在调用 "initscr()" 之后才会被定
   义。

curses.meta(flag)

   如果 *flag* 为 "True"，则允许输入 8 比特位的字符。 如果 *flag* 为
   "False"，则只允许 7 比特位的字符。

curses.mouseinterval(interval)

   以毫秒为单位设置能够被识别为点击的按下和释放事件之间可以间隔的最长
   时间，并返回之前的间隔值。 默认值为 200 毫秒，即五分之一秒。

curses.mousemask(mousemask)

   设置要报告的鼠标事件，并返回一个元组 "(availmask, oldmask)"。
   *availmask* 表明指定的鼠标事件中哪些可以被报告；当完全失败时将返回
   "0"。 *oldmask* 是给定窗口的鼠标事件之前的掩码值。 如果从未调用此函
   数，则不会报告任何鼠标事件。

curses.napms(ms)

   休眠 *ms* 毫秒。

curses.newpad(nlines, ncols)

   创建并返回一个指向具有给定行数和列数新的填充数据结构的指针。 将填充
   作为窗口对象返回。

   面板类似于窗口，区别在于它不受屏幕大小的限制，并且不必与屏幕的特定
   部分相关联。 面板可以在需要使用大窗口时使用，并且每次只需将窗口的一
   部分放在屏幕上。 面板不会发生自动刷新（例如由于滚动或输入回显）。
   面板的 "refresh()" 和 "noutrefresh()" 方法需要 6 个参数来指定面板要
   显示的部分以及要用于显示的屏幕位置。 这些参数是 *pminrow*,
   *pmincol*, *sminrow*, *smincol*, *smaxrow*, *smaxcol*；*p* 参数表示
   要显示的面板区域的左上角而 *s* 参数定义了要显示的面板区域在屏幕上的
   剪切框。

curses.newwin(nlines, ncols)
curses.newwin(nlines, ncols, begin_y, begin_x)

   返回一个新的 窗口，其左上角位于 "(begin_y, begin_x)"，并且其高度/宽
   度为 *nlines*/*ncols*。

   默认情况下，窗口将从指定位置扩展到屏幕的右下角。

curses.nl()

   进入换行模式。 此模式会在输入时将回车转换为换行符，并在输出时将换行
   符转换为回车加换行。 换行模式会在初始时启用。

curses.nocbreak()

   退出 cbreak 模式。 返回具有行缓冲的正常 "cooked" 模式。

curses.noecho()

   退出 echo 模式。 关闭输入字符的回显。

curses.nonl()

   退出 newline 模式。 停止在输入时将回车转换为换行，并停止在输出时从
   换行到换行/回车的底层转换（但这不会改变 "addch('\n')" 的行为，此行
   为总是在虚拟屏幕上执行相当于回车加换行的操作）。 当停止转换时，
   curses 有时能使纵向移动加快一些；并且，它将能够在输入时检测回车键。

curses.noqiflush()

   当使用 "noqiflush()" 例程时，与 "INTR", "QUIT" 和 "SUSP" 字符相关联
   的输入和输出队列的正常刷新将不会被执行。 如果你希望在处理程序退出后
   还能继续输出，就像没有发生过中断一样，你可能会想要在信号处理程序中
   调用 "noqiflush()"。

curses.noraw()

   退出 raw 模式。 返回具有行缓冲的正常 "cooked" 模式。

curses.pair_content(pair_number)

   返回包含对应于所请求颜色对的颜色的元组 "(fg, bg)"。 *pair_number*
   的值必须在 "1" 和 "COLOR_PAIRS - 1" 之间。

curses.pair_number(attr)

   返回通过属性值 *attr* 所设置的颜色对的编号。 "color_pair()" 是此函
   数的对应操作。

curses.putp(str)

   等价于 "tputs(str, 1, putchar)"；为当前终端发出指定 terminfo 功能的
   值。 请注意 "putp()" 的输出总是前往标准输出。

curses.qiflush([flag])

   如果 *flag* 为 "False"，则效果与调用 "noqiflush()" 相同。 如果
   *flag* 为 "True" 或未提供参数，则在读取这些控制字符时队列将被刷新。

curses.raw()

   进入 raw 模式。 在 raw 模式下，正常的行缓冲和对中断、退出、挂起和流
   程控制键的处理会被关闭；字符会被逐个地提交给 curses 输入函数。

curses.reset_prog_mode()

   将终端恢复到 "program" 模式，如之前由 "def_prog_mode()" 所保存的一
   样。

curses.reset_shell_mode()

   将终端恢复到 "shell" 模式，如之前由 "def_shell_mode()" 所保存的一样
   。

curses.resetty()

   将终端模式恢复到最后一次调用 "savetty()" 时的状态。

curses.resize_term(nlines, ncols)

   由 "resizeterm()" 用来执行大部分工作的后端函数；当调整窗口大小时，
   "resize_term()" 会以空白填充扩展区域。 调用方应用程序应当以适当的数
   据填充这些区域。 "resize_term()" 函数会尝试调整所有窗口的大小。 但
   是，由于面板的调用约定，在不与应用程序进行额外交互的情况下是无法调
   整其大小的。

curses.resizeterm(nlines, ncols)

   将标准窗口和当前窗口的大小调整为指定的尺寸，并调整由 curses 库所使
   用的记录窗口尺寸的其他记录数据（特别是 SIGWINCH 处理程序）。

curses.savetty()

   将终端模式的当前状态保存在缓冲区中，可供 "resetty()" 使用。

curses.setsyx(y, x)

   将虚拟屏幕光标设置到 *y*, *x*。 如果 *y* 和 *x* 均为 "-1"，则
   "leaveok" 将设为 "True"。

curses.setupterm(term=None, fd=-1)

   初始化终端。 *term* 为给出终端名称的字符串或为 "None"；如果省略或为
   "None"，则将使用 "TERM" 环境变量的值。 *fd* 是任何初始化序列将被发
   送到的文件描述符；如未指定或为 "-1"，则将使用 "sys.stdout" 的文件描
   述符。

curses.start_color()

   如果程序员想要使用颜色，则必须在任何其他颜色操作例程被调用之前调用
   它。 在 "initscr()" 之后立即调用此例程是一个很好的做法。

   "start_color()" 会初始化八种基本颜色（黑、红、绿、黄、蓝、品、青和
   白）以及 "curses" 模块中的两个全局变量 "COLORS" 和 "COLOR_PAIRS"，
   其中包含终端可支持的颜色和颜色对的最大数量。 它还会将终端中的颜色恢
   复为终端刚启动时的值。

curses.termattrs()

   返回终端所支持的所有视频属性逻辑 OR 的值。 此信息适用于当 curses 程
   序需要对屏幕外观进行完全控制的情况。

curses.termname()

   将环境变量 "TERM" 的值截短至 14 个字节，作为字节串对象返回。

curses.tigetflag(capname)

   Return the value of the Boolean capability corresponding to the
   terminfo capability name *capname* as an integer.  Return the value
   "-1" if *capname* is not a Boolean capability, or "0" if it is
   canceled or absent from the terminal description.

curses.tigetnum(capname)

   Return the value of the numeric capability corresponding to the
   terminfo capability name *capname* as an integer.  Return the value
   "-2" if *capname* is not a numeric capability, or "-1" if it is
   canceled or absent from the terminal description.

curses.tigetstr(capname)

   Return the value of the string capability corresponding to the
   terminfo capability name *capname* as a bytes object.  Return
   "None" if *capname* is not a terminfo "string capability", or is
   canceled or absent from the terminal description.

curses.tparm(str[, ...])

   Instantiate the bytes object *str* with the supplied parameters,
   where *str* should be a parameterized string obtained from the
   terminfo database.  E.g. "tparm(tigetstr("cup"), 5, 3)" could
   result in "b'\033[6;4H'", the exact result depending on terminal
   type.

curses.typeahead(fd)

   Specify that the file descriptor *fd* be used for typeahead
   checking.  If *fd* is "-1", then no typeahead checking is done.

   The curses library does "line-breakout optimization" by looking for
   typeahead periodically while updating the screen.  If input is
   found, and it is coming from a tty, the current update is postponed
   until refresh or doupdate is called again, allowing faster response
   to commands typed in advance. This function allows specifying a
   different file descriptor for typeahead checking.

curses.unctrl(ch)

   Return a bytes object which is a printable representation of the
   character *ch*. Control characters are represented as a caret
   followed by the character, for example as "b'^C'". Printing
   characters are left as they are.

curses.ungetch(ch)

   Push *ch* so the next "getch()" will return it.

   注解:

     Only one *ch* can be pushed before "getch()" is called.

curses.update_lines_cols()

   Update "LINES" and "COLS". Useful for detecting manual screen
   resize.

   3.5 新版功能.

curses.unget_wch(ch)

   Push *ch* so the next "get_wch()" will return it.

   注解:

     Only one *ch* can be pushed before "get_wch()" is called.

   3.3 新版功能.

curses.ungetmouse(id, x, y, z, bstate)

   Push a "KEY_MOUSE" event onto the input queue, associating the
   given state data with it.

curses.use_env(flag)

   If used, this function should be called before "initscr()" or
   newterm are called.  When *flag* is "False", the values of lines
   and columns specified in the terminfo database will be used, even
   if environment variables "LINES" and "COLUMNS" (used by default)
   are set, or if curses is running in a window (in which case default
   behavior would be to use the window size if "LINES" and "COLUMNS"
   are not set).

curses.use_default_colors()

   Allow use of default values for colors on terminals supporting this
   feature. Use this to support transparency in your application.  The
   default color is assigned to the color number "-1". After calling
   this function,  "init_pair(x, curses.COLOR_RED, -1)" initializes,
   for instance, color pair *x* to a red foreground color on the
   default background.

curses.wrapper(func, ...)

   Initialize curses and call another callable object, *func*, which
   should be the rest of your curses-using application.  If the
   application raises an exception, this function will restore the
   terminal to a sane state before re-raising the exception and
   generating a traceback.  The callable object *func* is then passed
   the main window 'stdscr' as its first argument, followed by any
   other arguments passed to "wrapper()".  Before calling *func*,
   "wrapper()" turns on cbreak mode, turns off echo, enables the
   terminal keypad, and initializes colors if the terminal has color
   support.  On exit (whether normally or by exception) it restores
   cooked mode, turns on echo, and disables the terminal keypad.


Window Objects
==============

Window objects, as returned by "initscr()" and "newwin()" above, have
the following methods and attributes:

window.addch(ch[, attr])
window.addch(y, x, ch[, attr])

   Paint character *ch* at "(y, x)" with attributes *attr*,
   overwriting any character previously painted at that location.  By
   default, the character position and attributes are the current
   settings for the window object.

   注解:

     Writing outside the window, subwindow, or pad raises a
     "curses.error". Attempting to write to the lower right corner of
     a window, subwindow, or pad will cause an exception to be raised
     after the character is printed.

window.addnstr(str, n[, attr])
window.addnstr(y, x, str, n[, attr])

   Paint at most *n* characters of the character string *str* at "(y,
   x)" with attributes *attr*, overwriting anything previously on the
   display.

window.addstr(str[, attr])
window.addstr(y, x, str[, attr])

   Paint the character string *str* at "(y, x)" with attributes
   *attr*, overwriting anything previously on the display.

   注解:

     * Writing outside the window, subwindow, or pad raises
       "curses.error". Attempting to write to the lower right corner
       of a window, subwindow, or pad will cause an exception to be
       raised after the string is printed.

     * A bug in ncurses, the backend for this Python module, can cause
       SegFaults when resizing windows. This is fixed in
       ncurses-6.1-20190511.  If you are stuck with an earlier
       ncurses, you can avoid triggering this if you do not call
       "addstr()" with a *str* that has embedded newlines.  Instead,
       call "addstr()" separately for each line.

window.attroff(attr)

   Remove attribute *attr* from the "background" set applied to all
   writes to the current window.

window.attron(attr)

   Add attribute *attr* from the "background" set applied to all
   writes to the current window.

window.attrset(attr)

   Set the "background" set of attributes to *attr*.  This set is
   initially "0" (no attributes).

window.bkgd(ch[, attr])

   Set the background property of the window to the character *ch*,
   with attributes *attr*.  The change is then applied to every
   character position in that window:

   * The attribute of every character in the window  is changed to the
     new background attribute.

   * Wherever  the  former background character appears, it is changed
     to the new background character.

window.bkgdset(ch[, attr])

   Set the window's background.  A window's background consists of a
   character and any combination of attributes.  The attribute part of
   the background is combined (OR'ed) with all non-blank characters
   that are written into the window.  Both the character and attribute
   parts of the background are combined with the blank characters.
   The background becomes a property of the character and moves with
   the character through any scrolling and insert/delete
   line/character operations.

window.border([ls[, rs[, ts[, bs[, tl[, tr[, bl[, br]]]]]]]])

   在窗口边缘绘制边框。每个参数指定用于边界特定部分的字符;请参阅下表了
   解更多详情。

   注解:

     A "0" value for any parameter will cause the default character to
     be used for that parameter.  Keyword parameters can *not* be
     used.  The defaults are listed in this table:

   +-------------+-----------------------+-------------------------+
   | 参数        | 描述                  | 默认值                  |
   |=============|=======================|=========================|
   | *ls*        | 左侧                  | "ACS_VLINE"             |
   +-------------+-----------------------+-------------------------+
   | *rs*        | 右侧                  | "ACS_VLINE"             |
   +-------------+-----------------------+-------------------------+
   | *ts*        | 顶部                  | "ACS_HLINE"             |
   +-------------+-----------------------+-------------------------+
   | *bs*        | 底部                  | "ACS_HLINE"             |
   +-------------+-----------------------+-------------------------+
   | *tl*        | 左上角                | "ACS_ULCORNER"          |
   +-------------+-----------------------+-------------------------+
   | *tr*        | 右上角                | "ACS_URCORNER"          |
   +-------------+-----------------------+-------------------------+
   | *bl*        | 左下角                | "ACS_LLCORNER"          |
   +-------------+-----------------------+-------------------------+
   | *br*        | 右下角                | "ACS_LRCORNER"          |
   +-------------+-----------------------+-------------------------+

window.box([vertch, horch])

   Similar to "border()", but both *ls* and *rs* are *vertch* and both
   *ts* and *bs* are *horch*.  The default corner characters are
   always used by this function.

window.chgat(attr)
window.chgat(num, attr)
window.chgat(y, x, attr)
window.chgat(y, x, num, attr)

   Set the attributes of *num* characters at the current cursor
   position, or at position "(y, x)" if supplied. If *num* is not
   given or is "-1", the attribute will be set on all the characters
   to the end of the line.  This function moves cursor to position
   "(y, x)" if supplied. The changed line will be touched using the
   "touchline()" method so that the contents will be redisplayed by
   the next window refresh.

window.clear()

   Like "erase()", but also cause the whole window to be repainted
   upon next call to "refresh()".

window.clearok(flag)

   If *flag* is "True", the next call to "refresh()" will clear the
   window completely.

window.clrtobot()

   Erase from cursor to the end of the window: all lines below the
   cursor are deleted, and then the equivalent of "clrtoeol()" is
   performed.

window.clrtoeol()

   Erase from cursor to the end of the line.

window.cursyncup()

   Update the current cursor position of all the ancestors of the
   window to reflect the current cursor position of the window.

window.delch([y, x])

   Delete any character at "(y, x)".

window.deleteln()

   Delete the line under the cursor. All following lines are moved up
   by one line.

window.derwin(begin_y, begin_x)
window.derwin(nlines, ncols, begin_y, begin_x)

   An abbreviation for "derive window", "derwin()" is the same as
   calling "subwin()", except that *begin_y* and *begin_x* are
   relative to the origin of the window, rather than relative to the
   entire screen.  Return a window object for the derived window.

window.echochar(ch[, attr])

   Add character *ch* with attribute *attr*, and immediately  call
   "refresh()" on the window.

window.enclose(y, x)

   Test whether the given pair of screen-relative character-cell
   coordinates are enclosed by the given window, returning "True" or
   "False".  It is useful for determining what subset of the screen
   windows enclose the location of a mouse event.

window.encoding

   Encoding used to encode method arguments (Unicode strings and
   characters). The encoding attribute is inherited from the parent
   window when a subwindow is created, for example with
   "window.subwin()". By default, the locale encoding is used (see
   "locale.getpreferredencoding()").

   3.3 新版功能.

window.erase()

   Clear the window.

window.getbegyx()

   Return a tuple "(y, x)" of co-ordinates of upper-left corner.

window.getbkgd()

   Return the given window's current background character/attribute
   pair.

window.getch([y, x])

   Get a character. Note that the integer returned does *not* have to
   be in ASCII range: function keys, keypad keys and so on are
   represented by numbers higher than 255.  In no-delay mode, return
   "-1" if there is no input, otherwise wait until a key is pressed.

window.get_wch([y, x])

   Get a wide character. Return a character for most keys, or an
   integer for function keys, keypad keys, and other special keys. In
   no-delay mode, raise an exception if there is no input.

   3.3 新版功能.

window.getkey([y, x])

   Get a character, returning a string instead of an integer, as
   "getch()" does. Function keys, keypad keys and other special keys
   return a multibyte string containing the key name.  In no-delay
   mode, raise an exception if there is no input.

window.getmaxyx()

   Return a tuple "(y, x)" of the height and width of the window.

window.getparyx()

   Return the beginning coordinates of this window relative to its
   parent window as a tuple "(y, x)".  Return "(-1, -1)" if this
   window has no parent.

window.getstr()
window.getstr(n)
window.getstr(y, x)
window.getstr(y, x, n)

   Read a bytes object from the user, with primitive line editing
   capacity.

window.getyx()

   Return a tuple "(y, x)" of current cursor position  relative to the
   window's upper-left corner.

window.hline(ch, n)
window.hline(y, x, ch, n)

   Display a horizontal line starting at "(y, x)" with length *n*
   consisting of the character *ch*.

window.idcok(flag)

   If *flag* is "False", curses no longer considers using the hardware
   insert/delete character feature of the terminal; if *flag* is
   "True", use of character insertion and deletion is enabled.  When
   curses is first initialized, use of character insert/delete is
   enabled by default.

window.idlok(flag)

   If *flag* is "True", "curses" will try and use hardware line
   editing facilities. Otherwise, line insertion/deletion are
   disabled.

window.immedok(flag)

   If *flag* is "True", any change in the window image automatically
   causes the window to be refreshed; you no longer have to call
   "refresh()" yourself. However, it may degrade performance
   considerably, due to repeated calls to wrefresh.  This option is
   disabled by default.

window.inch([y, x])

   Return the character at the given position in the window. The
   bottom 8 bits are the character proper, and upper bits are the
   attributes.

window.insch(ch[, attr])
window.insch(y, x, ch[, attr])

   Paint character *ch* at "(y, x)" with attributes *attr*, moving the
   line from position *x* right by one character.

window.insdelln(nlines)

   Insert *nlines* lines into the specified window above the current
   line.  The *nlines* bottom lines are lost.  For negative *nlines*,
   delete *nlines* lines starting with the one under the cursor, and
   move the remaining lines up.  The bottom *nlines* lines are
   cleared.  The current cursor position remains the same.

window.insertln()

   Insert a blank line under the cursor. All following lines are moved
   down by one line.

window.insnstr(str, n[, attr])
window.insnstr(y, x, str, n[, attr])

   Insert a character string (as many characters as will fit on the
   line) before the character under the cursor, up to *n* characters.
   If *n* is zero or negative, the entire string is inserted. All
   characters to the right of the cursor are shifted right, with the
   rightmost characters on the line being lost. The cursor position
   does not change (after moving to *y*, *x*, if specified).

window.insstr(str[, attr])
window.insstr(y, x, str[, attr])

   Insert a character string (as many characters as will fit on the
   line) before the character under the cursor.  All characters to the
   right of the cursor are shifted right, with the rightmost
   characters on the line being lost.  The cursor position does not
   change (after moving to *y*, *x*, if specified).

window.instr([n])
window.instr(y, x[, n])

   Return a bytes object of characters, extracted from the window
   starting at the current cursor position, or at *y*, *x* if
   specified. Attributes are stripped from the characters.  If *n* is
   specified, "instr()" returns a string at most *n* characters long
   (exclusive of the trailing NUL).

window.is_linetouched(line)

   Return "True" if the specified line was modified since the last
   call to "refresh()"; otherwise return "False".  Raise a
   "curses.error" exception if *line* is not valid for the given
   window.

window.is_wintouched()

   Return "True" if the specified window was modified since the last
   call to "refresh()"; otherwise return "False".

window.keypad(flag)

   If *flag* is "True", escape sequences generated by some keys
   (keypad,  function keys) will be interpreted by "curses". If *flag*
   is "False", escape sequences will be left as is in the input
   stream.

window.leaveok(flag)

   If *flag* is "True", cursor is left where it is on update, instead
   of being at "cursor position."  This reduces cursor movement where
   possible. If possible the cursor will be made invisible.

   If *flag* is "False", cursor will always be at "cursor position"
   after an update.

window.move(new_y, new_x)

   Move cursor to "(new_y, new_x)".

window.mvderwin(y, x)

   Move the window inside its parent window.  The screen-relative
   parameters of the window are not changed.  This routine is used to
   display different parts of the parent window at the same physical
   position on the screen.

window.mvwin(new_y, new_x)

   Move the window so its upper-left corner is at "(new_y, new_x)".

window.nodelay(flag)

   If *flag* is "True", "getch()" will be non-blocking.

window.notimeout(flag)

   If *flag* is "True", escape sequences will not be timed out.

   If *flag* is "False", after a few milliseconds, an escape sequence
   will not be interpreted, and will be left in the input stream as
   is.

window.noutrefresh()

   Mark for refresh but wait.  This function updates the data
   structure representing the desired state of the window, but does
   not force an update of the physical screen.  To accomplish that,
   call  "doupdate()".

window.overlay(destwin[, sminrow, smincol, dminrow, dmincol, dmaxrow, dmaxcol])

   Overlay the window on top of *destwin*. The windows need not be the
   same size, only the overlapping region is copied. This copy is non-
   destructive, which means that the current background character does
   not overwrite the old contents of *destwin*.

   To get fine-grained control over the copied region, the second form
   of "overlay()" can be used. *sminrow* and *smincol* are the upper-
   left coordinates of the source window, and the other variables mark
   a rectangle in the destination window.

window.overwrite(destwin[, sminrow, smincol, dminrow, dmincol, dmaxrow, dmaxcol])

   Overwrite the window on top of *destwin*. The windows need not be
   the same size, in which case only the overlapping region is copied.
   This copy is destructive, which means that the current background
   character overwrites the old contents of *destwin*.

   To get fine-grained control over the copied region, the second form
   of "overwrite()" can be used. *sminrow* and *smincol* are the
   upper-left coordinates of the source window, the other variables
   mark a rectangle in the destination window.

window.putwin(file)

   Write all data associated with the window into the provided file
   object.  This information can be later retrieved using the
   "getwin()" function.

window.redrawln(beg, num)

   Indicate that the *num* screen lines, starting at line *beg*, are
   corrupted and should be completely redrawn on the next "refresh()"
   call.

window.redrawwin()

   Touch the entire window, causing it to be completely redrawn on the
   next "refresh()" call.

window.refresh([pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol])

   Update the display immediately (sync actual screen with previous
   drawing/deleting methods).

   The 6 optional arguments can only be specified when the window is a
   pad created with "newpad()".  The additional parameters are needed
   to indicate what part of the pad and screen are involved. *pminrow*
   and *pmincol* specify the upper left-hand corner of the rectangle
   to be displayed in the pad.  *sminrow*, *smincol*, *smaxrow*, and
   *smaxcol* specify the edges of the rectangle to be displayed on the
   screen.  The lower right-hand corner of the rectangle to be
   displayed in the pad is calculated from the screen coordinates,
   since the rectangles must be the same size.  Both rectangles must
   be entirely contained within their respective structures.  Negative
   values of *pminrow*, *pmincol*, *sminrow*, or *smincol* are treated
   as if they were zero.

window.resize(nlines, ncols)

   Reallocate storage for a curses window to adjust its dimensions to
   the specified values.  If either dimension is larger than the
   current values, the window's data is filled with blanks that have
   the current background rendition (as set by "bkgdset()") merged
   into them.

window.scroll([lines=1])

   Scroll the screen or scrolling region upward by *lines* lines.

window.scrollok(flag)

   Control what happens when the cursor of a window is moved off the
   edge of the window or scrolling region, either as a result of a
   newline action on the bottom line, or typing the last character of
   the last line.  If *flag* is "False", the cursor is left on the
   bottom line.  If *flag* is "True", the window is scrolled up one
   line.  Note that in order to get the physical scrolling effect on
   the terminal, it is also necessary to call "idlok()".

window.setscrreg(top, bottom)

   Set the scrolling region from line *top* to line *bottom*. All
   scrolling actions will take place in this region.

window.standend()

   Turn off the standout attribute.  On some terminals this has the
   side effect of turning off all attributes.

window.standout()

   Turn on attribute *A_STANDOUT*.

window.subpad(begin_y, begin_x)
window.subpad(nlines, ncols, begin_y, begin_x)

   Return a sub-window, whose upper-left corner is at "(begin_y,
   begin_x)", and whose width/height is *ncols*/*nlines*.

window.subwin(begin_y, begin_x)
window.subwin(nlines, ncols, begin_y, begin_x)

   Return a sub-window, whose upper-left corner is at "(begin_y,
   begin_x)", and whose width/height is *ncols*/*nlines*.

   By default, the sub-window will extend from the specified position
   to the lower right corner of the window.

window.syncdown()

   Touch each location in the window that has been touched in any of
   its ancestor windows.  This routine is called by "refresh()", so it
   should almost never be necessary to call it manually.

window.syncok(flag)

   If *flag* is "True", then "syncup()" is called automatically
   whenever there is a change in the window.

window.syncup()

   Touch all locations in ancestors of the window that have been
   changed in  the window.

window.timeout(delay)

   Set blocking or non-blocking read behavior for the window.  If
   *delay* is negative, blocking read is used (which will wait
   indefinitely for input).  If *delay* is zero, then non-blocking
   read is used, and "getch()" will return "-1" if no input is
   waiting.  If *delay* is positive, then "getch()" will block for
   *delay* milliseconds, and return "-1" if there is still no input at
   the end of that time.

window.touchline(start, count[, changed])

   Pretend *count* lines have been changed, starting with line
   *start*.  If *changed* is supplied, it specifies whether the
   affected lines are marked as having been changed (*changed*"=True")
   or unchanged (*changed*"=False").

window.touchwin()

   Pretend the whole window has been changed, for purposes of drawing
   optimizations.

window.untouchwin()

   Mark all lines in  the  window  as unchanged since the last call to
   "refresh()".

window.vline(ch, n)
window.vline(y, x, ch, n)

   Display a vertical line starting at "(y, x)" with length *n*
   consisting of the character *ch*.


常量
====

The "curses" module defines the following data members:

curses.ERR

   Some curses routines  that  return  an integer, such as "getch()",
   return "ERR" upon failure.

curses.OK

   Some curses routines  that  return  an integer, such as  "napms()",
   return "OK" upon success.

curses.version

   A bytes object representing the current version of the module.
   Also available as "__version__".

curses.ncurses_version

   A named tuple containing the three components of the ncurses
   library version: *major*, *minor*, and *patch*.  All values are
   integers.  The components can also be accessed by name,  so
   "curses.ncurses_version[0]" is equivalent to
   "curses.ncurses_version.major" and so on.

   Availability: if the ncurses library is used.

   3.8 新版功能.

Some constants are available to specify character cell attributes. The
exact constants available are system dependent.

+--------------------+---------------------------------+
| 属性               | 含义                            |
|====================|=================================|
| "A_ALTCHARSET"     | 备用字符集模式                  |
+--------------------+---------------------------------+
| "A_BLINK"          | 闪烁模式                        |
+--------------------+---------------------------------+
| "A_BOLD"           | 粗体模式                        |
+--------------------+---------------------------------+
| "A_DIM"            | 暗淡模式                        |
+--------------------+---------------------------------+
| "A_INVIS"          | 不可见或空白模式                |
+--------------------+---------------------------------+
| "A_ITALIC"         | 斜体模式                        |
+--------------------+---------------------------------+
| "A_NORMAL"         | 正常属性                        |
+--------------------+---------------------------------+
| "A_PROTECT"        | 保护模式                        |
+--------------------+---------------------------------+
| "A_REVERSE"        | 反转背景色和前景色              |
+--------------------+---------------------------------+
| "A_STANDOUT"       | 突出模式                        |
+--------------------+---------------------------------+
| "A_UNDERLINE"      | 下划线模式                      |
+--------------------+---------------------------------+
| "A_HORIZONTAL"     | 水平突出显示                    |
+--------------------+---------------------------------+
| "A_LEFT"           | 左高亮                          |
+--------------------+---------------------------------+
| "A_LOW"            | 底部高亮                        |
+--------------------+---------------------------------+
| "A_RIGHT"          | 右高亮                          |
+--------------------+---------------------------------+
| "A_TOP"            | 顶部高亮                        |
+--------------------+---------------------------------+
| "A_VERTICAL"       | 垂直突出显示                    |
+--------------------+---------------------------------+
| "A_CHARTEXT"       | 用于提取字符的位掩码            |
+--------------------+---------------------------------+

3.7 新版功能: "A_ITALIC" was added.

有几个常量可用于提取某些方法返回的相应属性。

+--------------------+---------------------------------+
| 位掩码             | 含义                            |
|====================|=================================|
| "A_ATTRIBUTES"     | 用于提取属性的位掩码            |
+--------------------+---------------------------------+
| "A_CHARTEXT"       | 用于提取字符的位掩码            |
+--------------------+---------------------------------+
| "A_COLOR"          | 用于提取颜色对字段信息的位掩码  |
+--------------------+---------------------------------+

键由名称以 "KEY_" 开头的整数常量引用。确切的可用键取决于系统。

+---------------------+----------------------------------------------+
| 关键常数            | 键                                           |
|=====================|==============================================|
| "KEY_MIN"           | 最小键值                                     |
+---------------------+----------------------------------------------+
| "KEY_BREAK"         | 中断键（不可靠）                             |
+---------------------+----------------------------------------------+
| "KEY_DOWN"          | 向下箭头                                     |
+---------------------+----------------------------------------------+
| "KEY_UP"            | 向上箭头                                     |
+---------------------+----------------------------------------------+
| "KEY_LEFT"          | 向左箭头                                     |
+---------------------+----------------------------------------------+
| "KEY_RIGHT"         | 向右箭头                                     |
+---------------------+----------------------------------------------+
| "KEY_HOME"          | Home key (upward+left arrow)                 |
+---------------------+----------------------------------------------+
| "KEY_BACKSPACE"     | 退格（不可靠）                               |
+---------------------+----------------------------------------------+
| "KEY_F0"            | Function keys.  Up to 64 function keys are   |
|                     | supported.                                   |
+---------------------+----------------------------------------------+
| "KEY_Fn"            | Value of function key *n*                    |
+---------------------+----------------------------------------------+
| "KEY_DL"            | 删除行                                       |
+---------------------+----------------------------------------------+
| "KEY_IL"            | 插入行                                       |
+---------------------+----------------------------------------------+
| "KEY_DC"            | Delete character                             |
+---------------------+----------------------------------------------+
| "KEY_IC"            | Insert char or enter insert mode             |
+---------------------+----------------------------------------------+
| "KEY_EIC"           | Exit insert char mode                        |
+---------------------+----------------------------------------------+
| "KEY_CLEAR"         | Clear screen                                 |
+---------------------+----------------------------------------------+
| "KEY_EOS"           | Clear to end of screen                       |
+---------------------+----------------------------------------------+
| "KEY_EOL"           | Clear to end of line                         |
+---------------------+----------------------------------------------+
| "KEY_SF"            | Scroll 1 line forward                        |
+---------------------+----------------------------------------------+
| "KEY_SR"            | Scroll 1 line backward (reverse)             |
+---------------------+----------------------------------------------+
| "KEY_NPAGE"         | 下一页                                       |
+---------------------+----------------------------------------------+
| "KEY_PPAGE"         | 上一页                                       |
+---------------------+----------------------------------------------+
| "KEY_STAB"          | Set tab                                      |
+---------------------+----------------------------------------------+
| "KEY_CTAB"          | Clear tab                                    |
+---------------------+----------------------------------------------+
| "KEY_CATAB"         | Clear all tabs                               |
+---------------------+----------------------------------------------+
| "KEY_ENTER"         | Enter or send (unreliable)                   |
+---------------------+----------------------------------------------+
| "KEY_SRESET"        | Soft (partial) reset (unreliable)            |
+---------------------+----------------------------------------------+
| "KEY_RESET"         | Reset or hard reset (unreliable)             |
+---------------------+----------------------------------------------+
| "KEY_PRINT"         | 打印                                         |
+---------------------+----------------------------------------------+
| "KEY_LL"            | Home down or bottom (lower left)             |
+---------------------+----------------------------------------------+
| "KEY_A1"            | 键盘的左上角                                 |
+---------------------+----------------------------------------------+
| "KEY_A3"            | 键盘的右上角                                 |
+---------------------+----------------------------------------------+
| "KEY_B2"            | 键盘的中心                                   |
+---------------------+----------------------------------------------+
| "KEY_C1"            | 键盘左下方                                   |
+---------------------+----------------------------------------------+
| "KEY_C3"            | 键盘右下方                                   |
+---------------------+----------------------------------------------+
| "KEY_BTAB"          | Back tab                                     |
+---------------------+----------------------------------------------+
| "KEY_BEG"           | Beg (beginning)                              |
+---------------------+----------------------------------------------+
| "KEY_CANCEL"        | 取消                                         |
+---------------------+----------------------------------------------+
| "KEY_CLOSE"         | 关闭                                         |
+---------------------+----------------------------------------------+
| "KEY_COMMAND"       | Cmd (命令行)                                 |
+---------------------+----------------------------------------------+
| "KEY_COPY"          | 复制                                         |
+---------------------+----------------------------------------------+
| "KEY_CREATE"        | 创建                                         |
+---------------------+----------------------------------------------+
| "KEY_END"           | End                                          |
+---------------------+----------------------------------------------+
| "KEY_EXIT"          | 退出                                         |
+---------------------+----------------------------------------------+
| "KEY_FIND"          | 查找                                         |
+---------------------+----------------------------------------------+
| "KEY_HELP"          | 帮助                                         |
+---------------------+----------------------------------------------+
| "KEY_MARK"          | 标记                                         |
+---------------------+----------------------------------------------+
| "KEY_MESSAGE"       | 消息                                         |
+---------------------+----------------------------------------------+
| "KEY_MOVE"          | 移动                                         |
+---------------------+----------------------------------------------+
| "KEY_NEXT"          | 下一个                                       |
+---------------------+----------------------------------------------+
| "KEY_OPEN"          | 打开                                         |
+---------------------+----------------------------------------------+
| "KEY_OPTIONS"       | 选项                                         |
+---------------------+----------------------------------------------+
| "KEY_PREVIOUS"      | Prev (previous)                              |
+---------------------+----------------------------------------------+
| "KEY_REDO"          | 重做                                         |
+---------------------+----------------------------------------------+
| "KEY_REFERENCE"     | Ref (reference)                              |
+---------------------+----------------------------------------------+
| "KEY_REFRESH"       | 刷新                                         |
+---------------------+----------------------------------------------+
| "KEY_REPLACE"       | 替换                                         |
+---------------------+----------------------------------------------+
| "KEY_RESTART"       | 重启                                         |
+---------------------+----------------------------------------------+
| "KEY_RESUME"        | 恢复                                         |
+---------------------+----------------------------------------------+
| "KEY_SAVE"          | 保存                                         |
+---------------------+----------------------------------------------+
| "KEY_SBEG"          | Shifted Beg (beginning)                      |
+---------------------+----------------------------------------------+
| "KEY_SCANCEL"       | Shifted Cancel                               |
+---------------------+----------------------------------------------+
| "KEY_SCOMMAND"      | Shifted Command                              |
+---------------------+----------------------------------------------+
| "KEY_SCOPY"         | Shifted Copy                                 |
+---------------------+----------------------------------------------+
| "KEY_SCREATE"       | Shifted Create                               |
+---------------------+----------------------------------------------+
| "KEY_SDC"           | Shifted Delete char                          |
+---------------------+----------------------------------------------+
| "KEY_SDL"           | Shifted Delete line                          |
+---------------------+----------------------------------------------+
| "KEY_SELECT"        | Select                                       |
+---------------------+----------------------------------------------+
| "KEY_SEND"          | Shifted End                                  |
+---------------------+----------------------------------------------+
| "KEY_SEOL"          | Shifted Clear line                           |
+---------------------+----------------------------------------------+
| "KEY_SEXIT"         | Shifted Exit                                 |
+---------------------+----------------------------------------------+
| "KEY_SFIND"         | Shifted Find                                 |
+---------------------+----------------------------------------------+
| "KEY_SHELP"         | Shifted Help                                 |
+---------------------+----------------------------------------------+
| "KEY_SHOME"         | Shifted Home                                 |
+---------------------+----------------------------------------------+
| "KEY_SIC"           | Shifted Input                                |
+---------------------+----------------------------------------------+
| "KEY_SLEFT"         | Shifted Left arrow                           |
+---------------------+----------------------------------------------+
| "KEY_SMESSAGE"      | Shifted Message                              |
+---------------------+----------------------------------------------+
| "KEY_SMOVE"         | Shifted Move                                 |
+---------------------+----------------------------------------------+
| "KEY_SNEXT"         | Shifted Next                                 |
+---------------------+----------------------------------------------+
| "KEY_SOPTIONS"      | Shifted Options                              |
+---------------------+----------------------------------------------+
| "KEY_SPREVIOUS"     | Shifted Prev                                 |
+---------------------+----------------------------------------------+
| "KEY_SPRINT"        | Shifted Print                                |
+---------------------+----------------------------------------------+
| "KEY_SREDO"         | Shifted Redo                                 |
+---------------------+----------------------------------------------+
| "KEY_SREPLACE"      | Shifted Replace                              |
+---------------------+----------------------------------------------+
| "KEY_SRIGHT"        | Shifted Right arrow                          |
+---------------------+----------------------------------------------+
| "KEY_SRSUME"        | Shifted Resume                               |
+---------------------+----------------------------------------------+
| "KEY_SSAVE"         | Shifted Save                                 |
+---------------------+----------------------------------------------+
| "KEY_SSUSPEND"      | Shifted Suspend                              |
+---------------------+----------------------------------------------+
| "KEY_SUNDO"         | Shifted Undo                                 |
+---------------------+----------------------------------------------+
| "KEY_SUSPEND"       | Suspend                                      |
+---------------------+----------------------------------------------+
| "KEY_UNDO"          | 撤销操作                                     |
+---------------------+----------------------------------------------+
| "KEY_MOUSE"         | Mouse event has occurred                     |
+---------------------+----------------------------------------------+
| "KEY_RESIZE"        | Terminal resize event                        |
+---------------------+----------------------------------------------+
| "KEY_MAX"           | Maximum key value                            |
+---------------------+----------------------------------------------+

在VT100及其软件仿真（例如X终端仿真器）上，通常至少有四个功能键（
"KEY_F1", "KEY_F2", "KEY_F3", "KEY_F4" ）可用，并且箭头键以明显的方式
映射到 "KEY_UP", "KEY_DOWN", "KEY_LEFT" 和 "KEY_RIGHT" 。如果您的机器
有一个PC键盘，可以安全地使用箭头键和十二个功能键（旧的PC键盘可能只有十
个功能键）;此外，以下键盘映射是标准的：

+--------------------+-------------+
| 键帽               | 常数        |
|====================|=============|
| "Insert"           | KEY_IC      |
+--------------------+-------------+
| "Delete"           | KEY_DC      |
+--------------------+-------------+
| "Home"             | KEY_HOME    |
+--------------------+-------------+
| "End"              | KEY_END     |
+--------------------+-------------+
| "Page Up"          | KEY_PPAGE   |
+--------------------+-------------+
| "Page Down"        | KEY_NPAGE   |
+--------------------+-------------+

The following table lists characters from the alternate character set.
These are inherited from the VT100 terminal, and will generally be
available on software emulations such as X terminals.  When there is
no graphic available, curses falls back on a crude printable ASCII
approximation.

注解:

  只有在调用 "initscr()" 之后才能使用它们

+--------------------+--------------------------------------------+
| ACS代码            | 含义                                       |
|====================|============================================|
| "ACS_BBSS"         | 右上角的别名                               |
+--------------------+--------------------------------------------+
| "ACS_BLOCK"        | 实心方块                                   |
+--------------------+--------------------------------------------+
| "ACS_BOARD"        | 正方形                                     |
+--------------------+--------------------------------------------+
| "ACS_BSBS"         | 水平线的别名                               |
+--------------------+--------------------------------------------+
| "ACS_BSSB"         | 左上角的别名                               |
+--------------------+--------------------------------------------+
| "ACS_BSSS"         | 顶部 T 型的别名                            |
+--------------------+--------------------------------------------+
| "ACS_BTEE"         | 底部 T 型                                  |
+--------------------+--------------------------------------------+
| "ACS_BULLET"       | 正方形                                     |
+--------------------+--------------------------------------------+
| "ACS_CKBOARD"      | 棋盘（点刻）                               |
+--------------------+--------------------------------------------+
| "ACS_DARROW"       | 向下箭头                                   |
+--------------------+--------------------------------------------+
| "ACS_DEGREE"       | 等级符                                     |
+--------------------+--------------------------------------------+
| "ACS_DIAMOND"      | 菱形                                       |
+--------------------+--------------------------------------------+
| "ACS_GEQUAL"       | 大于或等于                                 |
+--------------------+--------------------------------------------+
| "ACS_HLINE"        | 水平线                                     |
+--------------------+--------------------------------------------+
| "ACS_LANTERN"      | 灯形符号                                   |
+--------------------+--------------------------------------------+
| "ACS_LARROW"       | 向左箭头                                   |
+--------------------+--------------------------------------------+
| "ACS_LEQUAL"       | 小于或等于                                 |
+--------------------+--------------------------------------------+
| "ACS_LLCORNER"     | 左下角                                     |
+--------------------+--------------------------------------------+
| "ACS_LRCORNER"     | 右下角                                     |
+--------------------+--------------------------------------------+
| "ACS_LTEE"         | 左侧 T 型                                  |
+--------------------+--------------------------------------------+
| "ACS_NEQUAL"       | 不等号                                     |
+--------------------+--------------------------------------------+
| "ACS_PI"           | 字母π                                      |
+--------------------+--------------------------------------------+
| "ACS_PLMINUS"      | 正负号                                     |
+--------------------+--------------------------------------------+
| "ACS_PLUS"         | 加号                                       |
+--------------------+--------------------------------------------+
| "ACS_RARROW"       | 向右箭头                                   |
+--------------------+--------------------------------------------+
| "ACS_RTEE"         | 右侧 T 型                                  |
+--------------------+--------------------------------------------+
| "ACS_S1"           | 扫描线 1                                   |
+--------------------+--------------------------------------------+
| "ACS_S3"           | 扫描线3                                    |
+--------------------+--------------------------------------------+
| "ACS_S7"           | 扫描线7                                    |
+--------------------+--------------------------------------------+
| "ACS_S9"           | 扫描线 9                                   |
+--------------------+--------------------------------------------+
| "ACS_SBBS"         | 右下角的别名                               |
+--------------------+--------------------------------------------+
| "ACS_SBSB"         | 垂直线的别名                               |
+--------------------+--------------------------------------------+
| "ACS_SBSS"         | 右侧 T 型的别名                            |
+--------------------+--------------------------------------------+
| "ACS_SSBB"         | 左下角的别名                               |
+--------------------+--------------------------------------------+
| "ACS_SSBS"         | 底部 T 型的别名                            |
+--------------------+--------------------------------------------+
| "ACS_SSSB"         | 左侧 T 型的别名                            |
+--------------------+--------------------------------------------+
| "ACS_SSSS"         | alternate name for crossover or big plus   |
+--------------------+--------------------------------------------+
| "ACS_STERLING"     | 英镑                                       |
+--------------------+--------------------------------------------+
| "ACS_TTEE"         | 顶部 T 型                                  |
+--------------------+--------------------------------------------+
| "ACS_UARROW"       | 向上箭头                                   |
+--------------------+--------------------------------------------+
| "ACS_ULCORNER"     | 左上角                                     |
+--------------------+--------------------------------------------+
| "ACS_URCORNER"     | 右上角                                     |
+--------------------+--------------------------------------------+
| "ACS_VLINE"        | 垂线                                       |
+--------------------+--------------------------------------------+

下表列出了预定义的颜色：

+---------------------+------------------------------+
| 常数                | 颜色                         |
|=====================|==============================|
| "COLOR_BLACK"       | 黑色                         |
+---------------------+------------------------------+
| "COLOR_BLUE"        | 蓝色                         |
+---------------------+------------------------------+
| "COLOR_CYAN"        | 青色（浅绿蓝色）             |
+---------------------+------------------------------+
| "COLOR_GREEN"       | 绿色                         |
+---------------------+------------------------------+
| "COLOR_MAGENTA"     | 洋红色（紫红色）             |
+---------------------+------------------------------+
| "COLOR_RED"         | 红色                         |
+---------------------+------------------------------+
| "COLOR_WHITE"       | 白色                         |
+---------------------+------------------------------+
| "COLOR_YELLOW"      | 黄色                         |
+---------------------+------------------------------+


"curses.textpad" --- Text input widget for curses programs
**********************************************************

The "curses.textpad" module provides a "Textbox" class that handles
elementary text editing in a curses window, supporting a set of
keybindings resembling those of Emacs (thus, also of Netscape
Navigator, BBedit 6.x, FrameMaker, and many other programs).  The
module also provides a rectangle-drawing function useful for framing
text boxes or for other purposes.

The module "curses.textpad" defines the following function:

curses.textpad.rectangle(win, uly, ulx, lry, lrx)

   Draw a rectangle.  The first argument must be a window object; the
   remaining arguments are coordinates relative to that window.  The
   second and third arguments are the y and x coordinates of the upper
   left hand corner of the rectangle to be drawn; the fourth and fifth
   arguments are the y and x coordinates of the lower right hand
   corner. The rectangle will be drawn using VT100/IBM PC forms
   characters on terminals that make this possible (including xterm
   and most other software terminal emulators).  Otherwise it will be
   drawn with ASCII  dashes, vertical bars, and plus signs.


文本框对象
==========

You can instantiate a "Textbox" object as follows:

class curses.textpad.Textbox(win)

   Return a textbox widget object.  The *win* argument should be a
   curses window object in which the textbox is to be contained. The
   edit cursor of the textbox is initially located at the upper left
   hand corner of the containing window, with coordinates "(0, 0)".
   The instance's "stripspaces" flag is initially on.

   "Textbox" objects have the following methods:

   edit([validator])

      This is the entry point you will normally use.  It accepts
      editing keystrokes until one of the termination keystrokes is
      entered.  If *validator* is supplied, it must be a function.  It
      will be called for each keystroke entered with the keystroke as
      a parameter; command dispatch is done on the result. This method
      returns the window contents as a string; whether blanks in the
      window are included is affected by the "stripspaces" attribute.

   do_command(ch)

      处理单个按键命令。以下是支持的特殊按键：

      +--------------------+---------------------------------------------+
      | 按键               | 动作                                        |
      |====================|=============================================|
      | "Control-A"        | 转到窗口的左边缘。                          |
      +--------------------+---------------------------------------------+
      | "Control-B"        | 光标向左，如果可能，包含前一行。            |
      +--------------------+---------------------------------------------+
      | "Control-D"        | 删除光标下的字符。                          |
      +--------------------+---------------------------------------------+
      | "Control-E"        | Go to right edge (stripspaces off) or end   |
      |                    | of line (stripspaces on).                   |
      +--------------------+---------------------------------------------+
      | "Control-F"        | 向右移动光标，适当时换行到下一行。          |
      +--------------------+---------------------------------------------+
      | "Control-G"        | 终止，返回窗口内容。                        |
      +--------------------+---------------------------------------------+
      | "Control-H"        | 向后删除字符。                              |
      +--------------------+---------------------------------------------+
      | "Control-J"        | 如果窗口是1行则终止，否则插入换行符。       |
      +--------------------+---------------------------------------------+
      | "Control-K"        | 如果行为空，则删除它，否则清除到行尾。      |
      +--------------------+---------------------------------------------+
      | "Control-L"        | 刷新屏幕。                                  |
      +--------------------+---------------------------------------------+
      | "Control-N"        | 光标向下;向下移动一行。                     |
      +--------------------+---------------------------------------------+
      | "Control-O"        | 在光标位置插入一个空行。                    |
      +--------------------+---------------------------------------------+
      | "Control-P"        | 光标向上;向上移动一行。                     |
      +--------------------+---------------------------------------------+

      如果光标位于无法移动的边缘，则移动操作不执行任何操作。在可能的情
      况下，支持以下同义词：

      +--------------------------+--------------------+
      | 常数                     | 按键               |
      |==========================|====================|
      | "KEY_LEFT"               | "Control-B"        |
      +--------------------------+--------------------+
      | "KEY_RIGHT"              | "Control-F"        |
      +--------------------------+--------------------+
      | "KEY_UP"                 | "Control-P"        |
      +--------------------------+--------------------+
      | "KEY_DOWN"               | "Control-N"        |
      +--------------------------+--------------------+
      | "KEY_BACKSPACE"          | "Control-h"        |
      +--------------------------+--------------------+

      All other keystrokes are treated as a command to insert the
      given character and move right (with line wrapping).

   gather()

      Return the window contents as a string; whether blanks in the
      window are included is affected by the "stripspaces" member.

   stripspaces

      This attribute is a flag which controls the interpretation of
      blanks in the window.  When it is on, trailing blanks on each
      line are ignored; any cursor motion that would land the cursor
      on a trailing blank goes to the end of that line instead, and
      trailing blanks are stripped when the window contents are
      gathered.
