"code" --- Classes Bases do Intérprete
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**Código Fonte:** Lib/code.py

======================================================================

O módulo "code" fornece facilidades para implementarmos loops de
leitura-eval-escrita no código Python. São incluídas duas classes e
funções de conveniência que podem ser usadas para criar aplicativos
que fornecem um prompt de interpretação interativa.

class code.InteractiveInterpreter(locals=None)

   Esta classe trata de analisar e interpretar o estado (espaço de
   nome do usuário); o mesmo não lida com buffer de entrada ou
   solicitação ou nomeação de arquivo de entrada (o nome do arquivo é
   sempre passado explicitamente). O argumento opcional *local*
   especifica o dicionário no qual o código será executado; ele é
   padrão para um dicionário recém-criado com a chave  "'__name__'"
   set to "'__console__'" and key "'__doc__'" definido com "None".

class code.InteractiveConsole(locals=None, filename="<console>")

   Closely emulate the behavior of the interactive Python interpreter.
   This class builds on "InteractiveInterpreter" and adds prompting
   using the familiar "sys.ps1" and "sys.ps2", and input buffering.

code.interact(banner=None, readfunc=None, local=None, exitmsg=None)

   Convenience function to run a read-eval-print loop.  This creates a
   new instance of "InteractiveConsole" and sets *readfunc* to be used
   as the "InteractiveConsole.raw_input()" method, if provided.  If
   *local* is provided, it is passed to the "InteractiveConsole"
   constructor for use as the default namespace for the interpreter
   loop.  The "interact()" method of the instance is then run with
   *banner* and *exitmsg* passed as the banner and exit message to
   use, if provided.  The console object is discarded after use.

   Alterado na versão 3.6: Parâmetro adicionado *exitmsg*.

code.compile_command(source, filename="<input>", symbol="single")

   This function is useful for programs that want to emulate Python's
   interpreter main loop (a.k.a. the read-eval-print loop).  The
   tricky part is to determine when the user has entered an incomplete
   command that can be completed by entering more text (as opposed to
   a complete command or a syntax error).  This function *almost*
   always makes the same decision as the real interpreter main loop.

   *source* is the source string; *filename* is the optional filename
   from which source was read, defaulting to "'<input>'"; and *symbol*
   is the optional grammar start symbol, which should be "'single'"
   (the default), "'eval'" or "'exec'".

   Returns a code object (the same as "compile(source, filename,
   symbol)") if the command is complete and valid; "None" if the
   command is incomplete; raises "SyntaxError" if the command is
   complete and contains a syntax error, or raises "OverflowError" or
   "ValueError" if the command contains an invalid literal.


Objetos de Intérprete Interativo
================================

InteractiveInterpreter.runsource(source, filename="<input>", symbol="single")

   Compile and run some source in the interpreter. Arguments are the
   same as for "compile_command()"; the default for *filename* is
   "'<input>'", and for *symbol* is "'single'".  One of several things
   can happen:

   * The input is incorrect; "compile_command()" raised an exception
     ("SyntaxError" or "OverflowError").  A syntax traceback will be
     printed by calling the "showsyntaxerror()" method.  "runsource()"
     returns "False".

   * The input is incomplete, and more input is required;
     "compile_command()" returned "None". "runsource()" returns
     "True".

   * The input is complete; "compile_command()" returned a code
     object.  The code is executed by calling the "runcode()" (which
     also handles run-time exceptions, except for "SystemExit").
     "runsource()" returns "False".

   The return value can be used to decide whether to use "sys.ps1" or
   "sys.ps2" to prompt the next line.

InteractiveInterpreter.runcode(code)

   Execute a code object. When an exception occurs, "showtraceback()"
   is called to display a traceback.  All exceptions are caught except
   "SystemExit", which is allowed to propagate.

   A note about "KeyboardInterrupt": this exception may occur
   elsewhere in this code, and may not always be caught.  The caller
   should be prepared to deal with it.

InteractiveInterpreter.showsyntaxerror(filename=None)

   Display the syntax error that just occurred.  This does not display
   a stack trace because there isn't one for syntax errors. If
   *filename* is given, it is stuffed into the exception instead of
   the default filename provided by Python's parser, because it always
   uses "'<string>'" when reading from a string. The output is written
   by the "write()" method.

InteractiveInterpreter.showtraceback()

   Display the exception that just occurred.  We remove the first
   stack item because it is within the interpreter object
   implementation. The output is written by the "write()" method.

   Alterado na versão 3.5: The full chained traceback is displayed
   instead of just the primary traceback.

InteractiveInterpreter.write(data)

   Write a string to the standard error stream ("sys.stderr"). Derived
   classes should override this to provide the appropriate output
   handling as needed.


Objetos de Console Interativos
==============================

The "InteractiveConsole" class is a subclass of
"InteractiveInterpreter", and so offers all the methods of the
interpreter objects as well as the following additions.

InteractiveConsole.interact(banner=None, exitmsg=None)

   Closely emulate the interactive Python console. The optional
   *banner* argument specify the banner to print before the first
   interaction; by default it prints a banner similar to the one
   printed by the standard Python interpreter, followed by the class
   name of the console object in parentheses (so as not to confuse
   this with the real interpreter -- since it's so close!).

   The optional *exitmsg* argument specifies an exit message printed
   when exiting. Pass the empty string to suppress the exit message.
   If *exitmsg* is not given or "None", a default message is printed.

   Alterado na versão 3.4: To suppress printing any banner, pass an
   empty string.

   Alterado na versão 3.6: Imprima uma mensagem de saída ao sair.

InteractiveConsole.push(line)

   Push a line of source text to the interpreter. The line should not
   have a trailing newline; it may have internal newlines.  The line
   is appended to a buffer and the interpreter's "runsource()" method
   is called with the concatenated contents of the buffer as source.
   If this indicates that the command was executed or invalid, the
   buffer is reset; otherwise, the command is incomplete, and the
   buffer is left as it was after the line was appended.  The return
   value is "True" if more input is required, "False" if the line was
   dealt with in some way (this is the same as "runsource()").

InteractiveConsole.resetbuffer()

   Remove any unhandled source text from the input buffer.

InteractiveConsole.raw_input(prompt="")

   Write a prompt and read a line.  The returned line does not include
   the trailing newline.  When the user enters the EOF key sequence,
   "EOFError" is raised. The base implementation reads from
   "sys.stdin"; a subclass may replace this with a different
   implementation.
