tkinter.dnd — Suporte para arrastar e soltar

Código-fonte: Lib/tkinter/dnd.py


Nota

Isto é experimental e deverá ser descontinuado quando for substituído pelo Tk DND.

The tkinter.dnd module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see Bindings and events). The function should call dnd_start(), where source is the object to be dragged, and event is the event that invoked the call (the argument to your callback function).

A seleção de um objeto de destino ocorre da seguinte forma:

  1. Top-down search of the area under the mouse for a target widget:

    • the target widget should have a callable dnd_accept attribute;

    • if dnd_accept is not present or returns None, the search moves to the parent widget;

    • if no target widget is found, the target object is None.

  2. Call to <old_target>.dnd_leave(source, event).

  3. Call to <new_target>.dnd_enter(source, event).

  4. Call to <target>.dnd_commit(source, event) to notify of the drop.

  5. Call to <source>.dnd_end(target, event) to signal the end of drag-and-drop.

class tkinter.dnd.DndHandler(source, event)

A classe DndHandler trata de eventos de arrastar e soltar que rastreiam eventos Motion e ButtonRelease na raiz do widget de evento.

cancel(event=None)

Cancela o processo de arrastar e soltar.

finish(event, commit=0)

Executa o fim das funções de arrastar e soltar.

on_motion(event)

Inspect area below mouse for target objects while a drag is performed.

on_release(event)

Sinaliza o fim do arrasto quando o padrão de liberação for acionado.

tkinter.dnd.dnd_start(source, event)

Factory function for the drag-and-drop process. Return the DndHandler instance managing the drag, or None if a drag could not be started.

Ver também

Bindings and events