35.4. winsound
— Interface de reprodução de som para Windows¶
Novo na versão 1.5.2.
O módulo winsound
fornece acesso ao mecanismo básico de reprodução de som fornecido pelas plataformas Windows. Inclui funções e várias constantes.
-
winsound.
Beep
(frequency, duration)¶ Emite um bipe no alto-falante do PC. O parâmetro frequency especifica a frequência, em hertz, do som e deve estar no intervalo de 37 a 32.767. O parâmetro duration especifica o número de milissegundos que o som deve durar. Se o sistema não conseguir emitir um bipe no alto-falante,
RuntimeError
é levantado.Novo na versão 1.6.
-
winsound.
PlaySound
(sound, flags)¶ Call the underlying
PlaySound()
function from the Platform API. The sound parameter may be a filename, audio data as a string, orNone
. Its interpretation depends on the value of flags, which can be a bitwise ORed combination of the constants described below. If the sound parameter isNone
, any currently playing waveform sound is stopped. If the system indicates an error,RuntimeError
is raised.
-
winsound.
MessageBeep
([type=MB_OK])¶ Call the underlying
MessageBeep()
function from the Platform API. This plays a sound as specified in the registry. The type argument specifies which sound to play; possible values are-1
,MB_ICONASTERISK
,MB_ICONEXCLAMATION
,MB_ICONHAND
,MB_ICONQUESTION
, andMB_OK
, all described below. The value-1
produces a “simple beep”; this is the final fallback if a sound cannot be played otherwise.Novo na versão 2.3.
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winsound.
SND_ALIAS
¶ The sound parameter is a sound association name from the registry. If the registry contains no such name, play the system default sound unless
SND_NODEFAULT
is also specified. If no default sound is registered, raiseRuntimeError
. Do not use withSND_FILENAME
.All Win32 systems support at least the following; most systems support many more:
PlaySound()
nameCorresponding Control Panel Sound name
'SystemAsterisk'
Asterisk
'SystemExclamation'
Exclamation
'SystemExit'
Exit Windows
'SystemHand'
Critical Stop
'SystemQuestion'
Question
Por exemplo:
import winsound # Play Windows exit sound. winsound.PlaySound("SystemExit", winsound.SND_ALIAS) # Probably play Windows default sound, if any is registered (because # "*" probably isn't the registered name of any sound). winsound.PlaySound("*", winsound.SND_ALIAS)
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winsound.
SND_LOOP
¶ Play the sound repeatedly. The
SND_ASYNC
flag must also be used to avoid blocking. Cannot be used withSND_MEMORY
.
-
winsound.
SND_MEMORY
¶ The sound parameter to
PlaySound()
is a memory image of a WAV file, as a string.Nota
This module does not support playing from a memory image asynchronously, so a combination of this flag and
SND_ASYNC
will raiseRuntimeError
.
-
winsound.
SND_PURGE
¶ Stop playing all instances of the specified sound.
Nota
This flag is not supported on modern Windows platforms.
-
winsound.
SND_ASYNC
¶ Return immediately, allowing sounds to play asynchronously.
-
winsound.
SND_NODEFAULT
¶ If the specified sound cannot be found, do not play the system default sound.
-
winsound.
SND_NOSTOP
¶ Do not interrupt sounds currently playing.
-
winsound.
SND_NOWAIT
¶ Return immediately if the sound driver is busy.
Nota
This flag is not supported on modern Windows platforms.
-
winsound.
MB_ICONASTERISK
¶ Play the
SystemDefault
sound.
-
winsound.
MB_ICONEXCLAMATION
¶ Play the
SystemExclamation
sound.
-
winsound.
MB_ICONHAND
¶ Play the
SystemHand
sound.
-
winsound.
MB_ICONQUESTION
¶ Play the
SystemQuestion
sound.
-
winsound.
MB_OK
¶ Play the
SystemDefault
sound.