turtle
— Grafika żółwia¶
Kod źródłowy: Lib/turtle.py
Wprowadzenie¶
Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzeig, Seymour Papert and Cynthia Solomon in 1967.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an import turtle
, give it the
command turtle.forward(15)
, and it moves (on-screen!) 15 pixels in the
direction it is facing, drawing a line as it moves. Give it the command
turtle.right(25)
, and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures can easily be drawn.
The turtle
module is an extended reimplementation of the same-named
module from the Python standard distribution up to version Python 2.5.
It tries to keep the merits of the old turtle module and to be (nearly) 100%
compatible with it. This means in the first place to enable the learning
programmer to use all the commands, classes and methods interactively when using
the module from within IDLE run with the -n
switch.
The turtle module provides turtle graphics primitives, in both object-oriented
and procedure-oriented ways. Because it uses tkinter
for the underlying
graphics, it needs a version of Python installed with Tk support.
The object-oriented interface uses essentially two+two classes:
The
TurtleScreen
class defines graphics windows as a playground for the drawing turtles. Its constructor needs atkinter.Canvas
or aScrolledCanvas
as argument. It should be used whenturtle
is used as part of some application.The function
Screen()
returns a singleton object of aTurtleScreen
subclass. This function should be used whenturtle
is used as a standalone tool for doing graphics. As a singleton object, inheriting from its class is not possible.All methods of TurtleScreen/Screen also exist as functions, i.e. as part of the procedure-oriented interface.
RawTurtle
(alias:RawPen
) defines Turtle objects which draw on aTurtleScreen
. Its constructor needs a Canvas, ScrolledCanvas or TurtleScreen as argument, so the RawTurtle objects know where to draw.Derived from RawTurtle is the subclass
Turtle
(alias:Pen
), which draws on „the”Screen
instance which is automatically created, if not already present.All methods of RawTurtle/Turtle also exist as functions, i.e. part of the procedure-oriented interface.
The procedural interface provides functions which are derived from the methods
of the classes Screen
and Turtle
. They have the same names as
the corresponding methods. A screen object is automatically created whenever a
function derived from a Screen method is called. An (unnamed) turtle object is
automatically created whenever any of the functions derived from a Turtle method
is called.
To use multiple turtles on a screen one has to use the object-oriented interface.
Informacja
W poniższej dokumentacji podano listę argumentów dla funkcji. Metody, oczywiście, mają dodatkowy pierwszy argument self, który jest tutaj pominięty.
Overview of available Turtle and Screen methods¶
Metody żółwia¶
- Ruch żółwia
- Przesuwanie i rysowanie
- Pobieranie stanu żółwia
- Ustawienia i pomiary
- Kontrola pióra
- Stan rysowania
- Kontrola koloru
- Wypełnienie
- Więcej kontroli rysowania
- Stan żółwia
- Widoczność
- Wygląd
- Korzystanie ze zdarzeń
- Specjalne metody żółwi
Metody TurtleScreen/Screen¶
- Kontrola okna
- Kontrola animacji
- Korzystanie ze zdarzeń ekranowych
- Ustawienia i metody specjalne
- Metody wprowadzania danych
- Metody specyficzne dla klasy Screen
Metody RawTurtle/Turtle i odpowiadające im funkcje¶
Większość przykładów w tej sekcji odnosi się do instancji Turtle o nazwie turtle
.
Ruch żółwia¶
-
turtle.
forward
(distance)¶ -
turtle.
fd
(distance)¶ - Parametry
distance – liczba (całkowita lub zmiennoprzecinkowa)
Przesuwa żółwia do przodu o określony dystans, w kierunku, w którym żółw jest skierowany.
>>> turtle.position() (0.00,0.00) >>> turtle.forward(25) >>> turtle.position() (25.00,0.00) >>> turtle.forward(-75) >>> turtle.position() (-50.00,0.00)
-
turtle.
back
(distance)¶ -
turtle.
bk
(distance)¶ -
turtle.
backward
(distance)¶ - Parametry
distance – liczba
Przesuwa żółwia do tyłu o dysants, w kierunku przeciwnym do kierunku, w którym żółw jest skierowany. Nie zmienia kierunku żółwia.
>>> turtle.position() (0.00,0.00) >>> turtle.backward(30) >>> turtle.position() (-30.00,0.00)
-
turtle.
right
(angle)¶ -
turtle.
rt
(angle)¶ - Parametry
angle – liczba (całkowita lub zmiennoprzecinkowa)
Obraca żółwia w prawo o jednostki kąta. (Jednostki to domyślnie stopnie, ale można je ustawić za pomocą funkcji
degrees()
iradians()
.) Orientacja kąta zależy od trybu żółwia, patrzmode()
.>>> turtle.heading() 22.0 >>> turtle.right(45) >>> turtle.heading() 337.0
-
turtle.
left
(angle)¶ -
turtle.
lt
(angle)¶ - Parametry
angle – liczba (całkowita lub zmiennoprzecinkowa)
Obraca żółwia w lewo o jednostki kąta. (Jednostki to domyślnie stopnie, ale można je ustawić za pomocą funkcji
degrees()
iradians()
.) Orientacja kąta zależy od trybu żółwia, patrzmode()
.>>> turtle.heading() 22.0 >>> turtle.left(45) >>> turtle.heading() 67.0
-
turtle.
goto
(x, y=None)¶ -
turtle.
setpos
(x, y=None)¶ -
turtle.
setposition
(x, y=None)¶ - Parametry
x – liczba lub para/wektor liczb
y – liczba lub
None
Jeśli y to
None
, x musi być parą współrzędnych lub obiektemVec2D
(np. zwróconym przezpos()
).Przesuwa żółwia do pozycji bezwzględnej. Jeśli pióro jest opuszczone, rysuje linię. Nie zmienia orientacji żółwia.
>>> tp = turtle.pos() >>> tp (0.00,0.00) >>> turtle.setpos(60,30) >>> turtle.pos() (60.00,30.00) >>> turtle.setpos((20,80)) >>> turtle.pos() (20.00,80.00) >>> turtle.setpos(tp) >>> turtle.pos() (0.00,0.00)
-
turtle.
setx
(x)¶ - Parametry
x – liczba (całkowita lub zmiennoprzecinkowa)
Ustawia pierwszą współrzędną żółwia na x, drugą pozostawiając bez zmian.
>>> turtle.position() (0.00,240.00) >>> turtle.setx(10) >>> turtle.position() (10.00,240.00)
-
turtle.
sety
(y)¶ - Parametry
y – liczba (całkowita lub zmiennoprzecinkowa)
Ustawia drugą współrzędną żółwia na y, pozostawiąc pierwszą współrzędną bez zmian.
>>> turtle.position() (0.00,40.00) >>> turtle.sety(-10) >>> turtle.position() (0.00,-10.00)
-
turtle.
setheading
(to_angle)¶ -
turtle.
seth
(to_angle)¶ - Parametry
to_angle – liczba (całkowita lub zmiennoprzecinkowa)
Ustawia orientację żółwia na to_angle. Oto kilka często używanych kierunków w stopniach:
tryb standardowy
tryb logo
0 – wschód
0 – północ
90 – północ
90 – wschód
180 – zachód
180 – południe
270 – południe
270 – zachód
>>> turtle.setheading(90) >>> turtle.heading() 90.0
-
turtle.
home
()¶ Przesuwa żółwia do punktu początkowego – współrzędne (0,0) – i ustawia jego kurs na orientację początkową (która zależy od trybu, patrz
mode()
).>>> turtle.heading() 90.0 >>> turtle.position() (0.00,-10.00) >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
-
turtle.
circle
(radius, extent=None, steps=None)¶ - Parametry
radius – liczba
extent – liczba (lub
None
)steps – liczba całkowita (lub
None
)
Rysuje okrąg o podanym promieniu. Środek znajduje się w odległości radius na lewo od żółwia; extent – kąt – określa, która część okręgu zostanie narysowana. Jeśli extent nie jest podany, rysowany jest cały okrąg. Jeśli extent nie jest pełnym okręgiem, jednym z punktów końcowych łuku jest bieżąca pozycja pióra. Rysuje łuk w kierunku przeciwnym do ruchu wskazówek zegara, jeśli radius jest dodatni, w przeciwnym razie w kierunku zgodnym z ruchem wskazówek zegara. Kierunek żółwia jest zmieniany o wartość extent.
Ponieważ okrąg jest przybliżany przez wpisany wielokąt foremny, steps określa liczbę kroków do użycia. Jeśli nie zostanie podana, zostanie obliczona automatycznie. Może być używana do rysowania wielokątów foremnych.
>>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0
-
turtle.
dot
(size=None, *color)¶ - Parametry
size – liczba całkowita >= 1 (jeśli podano)
color – colorstring lub numeryczna krotka koloru
Rysuje okrągłą kropkę o średnicy size, używając koloru color. Jeśli nie podano size, używana jest maksymalna wartość z pensize+4 i 2*pensize.
>>> turtle.home() >>> turtle.dot() >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50) >>> turtle.position() (100.00,-0.00) >>> turtle.heading() 0.0
-
turtle.
stamp
()¶ Stempluje kopię kształtu żółwia na płótnie w bieżącej pozycji żółwia. Zwraca stamp_id dla tego stempla, który może być użyty do usunięcia go przez wywołanie
clearstamp(stamp_id)
.>>> turtle.color("blue") >>> turtle.stamp() 11 >>> turtle.fd(50)
-
turtle.
clearstamp
(stampid)¶ - Parametry
stampid – liczba całkowita, musi być wartością zwróconą przez wywołanie poprzedniego
stamp()
Usunięcie stempla z podanym stampid.
>>> turtle.position() (150.00,-0.00) >>> turtle.color("blue") >>> astamp = turtle.stamp() >>> turtle.fd(50) >>> turtle.position() (200.00,-0.00) >>> turtle.clearstamp(astamp) >>> turtle.position() (200.00,-0.00)
-
turtle.
clearstamps
(n=None)¶ - Parametry
n – liczba całkowita (lub
None
)
Usuwa wszystkie lub pierwsze/ostatnie n stempli żółwia. Jeśli n to
None
, usuwa wszystkie stemple, jeśli n > 0 usuwa pierwsze n stempli, inaczej jeśli n < 0 usuwa ostatnie n stempli.>>> for i in range(8): ... turtle.stamp(); turtle.fd(30) 13 14 15 16 17 18 19 20 >>> turtle.clearstamps(2) >>> turtle.clearstamps(-2) >>> turtle.clearstamps()
-
turtle.
undo
()¶ Cofa (wielokrotnie) ostatnią akcję (akcje) żółwia. Liczba dostępnych cofnięć zależy od rozmiaru bufora cofania.
>>> for i in range(4): ... turtle.fd(50); turtle.lt(80) ... >>> for i in range(8): ... turtle.undo()
-
turtle.
speed
(speed=None)¶ - Parametry
speed – liczba całkowita w zakresie 0..10 lub nazwa prędkości (patrz poniżej)
Ustawia prędkość żółwia na wartość liczby całkowitej w zakresie 0..10. Jeśli nie podano argumentu, zwraca aktualną prędkość.
Jeśli wartość wejściowa jest większa niż 10 lub mniejsza niż 0,5, prędkość jest ustawiana na 0. Nazwy prędkości są mapowane na wartości prędkości w następujący sposób:
„fastest”: 0
„fast”: 10
„normal”: 6
„slow”: 3
„slowest”: 1
Prędkości od 1 do 10 wymuszają coraz szybszą animację rysowania linii i obracania żółwia.
Uwaga: speed = 0 oznacza, że żadna animacja nie ma miejsca. forward/back sprawia, że żółw skacze i podobnie left/right sprawia, że żółw natychmiast się obraca.
>>> turtle.speed() 3 >>> turtle.speed('normal') >>> turtle.speed() 6 >>> turtle.speed(9) >>> turtle.speed() 9
Pobieranie stanu żółwia¶
-
turtle.
position
()¶ -
turtle.
pos
()¶ Zwraca bieżącą lokalizację żółwia (x,y) (jako wektor
Vec2D
).>>> turtle.pos() (440.00,-0.00)
-
turtle.
towards
(x, y=None)¶ - Parametry
x – liczba lub para/wektor liczb lub instancja żółwia
y – liczba, jeśli x jest liczbą, w przeciwnym razie
None
Zwraca kąt między linią od pozycji żółwia do pozycji określonej przez (x,y), wektor lub drugiego żółwia. Zależy to od orientacji początkowej żółwia, która zależy od trybu – „standard”/„world” lub „logo”.
>>> turtle.goto(10, 10) >>> turtle.towards(0,0) 225.0
-
turtle.
xcor
()¶ Zwraca współrzędną x żółwia.
>>> turtle.home() >>> turtle.left(50) >>> turtle.forward(100) >>> turtle.pos() (64.28,76.60) >>> print(round(turtle.xcor(), 5)) 64.27876
-
turtle.
ycor
()¶ Zwraca współrzędną y żółwia.
>>> turtle.home() >>> turtle.left(60) >>> turtle.forward(100) >>> print(turtle.pos()) (50.00,86.60) >>> print(round(turtle.ycor(), 5)) 86.60254
-
turtle.
heading
()¶ Zwraca aktualny kierunek żółwia (wartość zależy od trybu żółwia, patrz
mode()
).>>> turtle.home() >>> turtle.left(67) >>> turtle.heading() 67.0
-
turtle.
distance
(x, y=None)¶ - Parametry
x – liczba lub para/wektor liczb lub instancja żółwia
y – liczba, jeśli x jest liczbą, w przeciwnym razie
None
Zwraca odległość od żółwia do (x,y), podanego wektora lub podanego innego żółwia, w jednostkach kroku żółwia.
>>> turtle.home() >>> turtle.distance(30,40) 50.0 >>> turtle.distance((30,40)) 50.0 >>> joe = Turtle() >>> joe.forward(77) >>> turtle.distance(joe) 77.0
Ustawienia pomiarowe¶
-
turtle.
degrees
(fullcircle=360.0)¶ - Parametry
fullcircle – liczba
Ustawia jednostki pomiaru kąta, tj. liczbę „stopni” dla pełnego okręgu. Domyślna wartość to 360 stopni.
>>> turtle.home() >>> turtle.left(90) >>> turtle.heading() 90.0 Change angle measurement unit to grad (also known as gon, grade, or gradian and equals 1/100-th of the right angle.) >>> turtle.degrees(400.0) >>> turtle.heading() 100.0 >>> turtle.degrees(360) >>> turtle.heading() 90.0
-
turtle.
radians
()¶ Ustawia jednostki miary kąta na radiany. Odpowiednik
degrees(2*math.pi)
.>>> turtle.home() >>> turtle.left(90) >>> turtle.heading() 90.0 >>> turtle.radians() >>> turtle.heading() 1.5707963267948966
Kontrola pióra¶
Stan rysowania¶
-
turtle.
pensize
(width=None)¶ -
turtle.
width
(width=None)¶ - Parametry
width – liczba dodatnia
Ustawia grubość linii na width lub zwraca ją. Jeśli resizemode jest ustawiony na „auto”, a turtleshape jest wielokątem, wielokąt ten jest rysowany z taką samą grubością linii. Jeśli nie podano argumentu, zwracany jest bieżący rozmiar pióra.
>>> turtle.pensize() 1 >>> turtle.pensize(10) # from here on lines of width 10 are drawn
-
turtle.
pen
(pen=None, **pendict)¶ - Parametry
pen – słownik z niektórymi lub wszystkimi z poniższych kluczy
pendict – jedno lub więcej argumentów nazwanych z poniższymi kluczami jako nazwami
Zwraca lub ustawia atrybuty pióra w „pióro-słowniku” z następującymi parami klucz/wartość:
„shown”: True/False
„pendown”: True/False
„pencolor”: nazwa koloru (color-string) lub kolor-krotka
„fillcolor”: nazwa koloru (color-string) lub kolor-krotka
„pensize”: liczba dodatnia
„speed”: liczba z przedziału 0..10
„resizemode”: „auto” lub „user” lub „noresize”
„stretchfactor”: (liczba dodatnia, liczba dodatnia)
„outline”: liczba dodatnia
„tilt”: liczba
Ten słownik może być użyty jako argument dla kolejnego wywołania
pen()
w celu przywrócenia poprzedniego stanu pióra. Co więcej, jeden lub więcej z tych atrybutów może być przekazany jako argument nazwany. Można to wykorzystać do ustawienia kilku atrybutów pióra w jednej instrukcji.>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10) >>> sorted(turtle.pen().items()) [('fillcolor', 'black'), ('outline', 1), ('pencolor', 'red'), ('pendown', True), ('pensize', 10), ('resizemode', 'noresize'), ('shearfactor', 0.0), ('shown', True), ('speed', 9), ('stretchfactor', (1.0, 1.0)), ('tilt', 0.0)] >>> penstate=turtle.pen() >>> turtle.color("yellow", "") >>> turtle.penup() >>> sorted(turtle.pen().items())[:3] [('fillcolor', ''), ('outline', 1), ('pencolor', 'yellow')] >>> turtle.pen(penstate, fillcolor="green") >>> sorted(turtle.pen().items())[:3] [('fillcolor', 'green'), ('outline', 1), ('pencolor', 'red')]
-
turtle.
isdown
()¶ Zwraca
True
jeśli pióro jest opuszczone,False
jeśli jest podniesione.>>> turtle.penup() >>> turtle.isdown() False >>> turtle.pendown() >>> turtle.isdown() True
Kontrola koloru¶
-
turtle.
pencolor
(*args)¶ Zwraca lub ustawia kolor pióra.
Dozwolone są cztery formaty wejściowe:
pencolor()
Zwraca bieżący kolor pióra jako ciąg specyfikacji koloru lub jako krotkę (patrz przykład). Może być użyty jako dane wejściowe do innego wywołania color/pencolor/fillcolor.
pencolor(colorstring)
Ustawia kolor pióra na colorstring, który jest ciągiem specyfikacji koloru Tk, takim jak
"red"
,"yellow"
, lub"#33cc8c"
.pencolor((r, g, b))
Ustawia kolor pióra na kolor RGB reprezentowany przez krotkę r, g i b. Każda z r, g i b musi należeć do zakresu 0..colormode, gdzie colormode to 1.0 lub 255 (patrz
colormode()
).pencolor(r, g, b)
Ustawia kolor pióra na kolor RGB reprezentowany przez r, g i b. Każda z r, g i b musi należeć do zakresu 0..colormode.
Jeśli turtleshape jest wielokątem, kontur tego wielokąta jest rysowany przy użyciu nowo ustawionego koloru pióra.
>>> colormode() 1.0 >>> turtle.pencolor() 'red' >>> turtle.pencolor("brown") >>> turtle.pencolor() 'brown' >>> tup = (0.2, 0.8, 0.55) >>> turtle.pencolor(tup) >>> turtle.pencolor() (0.2, 0.8, 0.5490196078431373) >>> colormode(255) >>> turtle.pencolor() (51.0, 204.0, 140.0) >>> turtle.pencolor('#32c18f') >>> turtle.pencolor() (50.0, 193.0, 143.0)
-
turtle.
fillcolor
(*args)¶ Zwraca lub ustawia kolor wypełnienia.
Dozwolone są cztery formaty wejściowe:
fillcolor()
Zwraca bieżący kolor wypełnienia jako ciąg specyfikacji koloru, ewentualnie w formacie krotki (patrz przykład). Może być użyty jako dane wejściowe do innego wywołania color/pencolor/fillcolor.
fillcolor(colorstring)
Ustawia kolor wypełnienia na colorstring, który jest ciągiem specyfikacji koloru Tk, takim jak
"red"
,"yellow"
, lub"#33cc8c"
.fillcolor((r, g, b))
Ustawia kolor wypełnienia na kolor RGB reprezentowany przez krotkę r, g i b. Każdy z r, g i b musi należeć do zakresu 0..colormode, gdzie colormode to 1.0 lub 255 (patrz
colormode()
).fillcolor(r, g, b)
Ustawia kolor wypełnienia na kolor RGB reprezentowany przez r, g i b. Każde z r, g i b musi należeć do zakresu 0..colormode.
Jeśli turtleshape jest wielokątem, wnętrze tego wielokąta jest rysowane z nowo ustawionym kolorem wypełnienia.
>>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> turtle.pencolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0, 255.0, 255.0)
-
turtle.
color
(*args)¶ Zwraca lub ustawia kolor pióra i wypełnienia.
Dozwolonych jest kilka formatów wejściowych. Używają one od 0 do 3 argumentów w następujący sposób:
color()
Zwraca bieżący kolor pióra i bieżący kolor wypełnienia jako parę ciągów specyfikacji kolorów lub krotek zwracanych przez
pencolor()
ifillcolor()
.color(colorstring)
,color((r,g,b))
,color(r,g,b)
Dane wejściowe jak w
pencolor()
, ustawiają zarówno kolor wypełnienia, jak i kolor pióra na podaną wartość.color(colorstring1, colorstring2)
,color((r1,g1,b1), (r2,g2,b2))
Odpowiednik dla
pencolor(colorstring1)
ifillcolor(colorstring2)
oraz analogicznie, jeśli używany jest inny format wejścia.
Jeśli turtleshape jest wielokątem, kontur i wnętrze tego wielokąta są rysowane z nowo ustawionymi kolorami.
>>> turtle.color("red", "green") >>> turtle.color() ('red', 'green') >>> color("#285078", "#a0c8f0") >>> color() ((40.0, 80.0, 120.0), (160.0, 200.0, 240.0))
Zobacz także: Metoda klasy Screen colormode()
.
Wypełnienie¶
-
turtle.
filling
()¶ Zwraca fillstate (
True
jeśli wypełnienie,False
w przeciwnym razie).>>> turtle.begin_fill() >>> if turtle.filling(): ... turtle.pensize(5) ... else: ... turtle.pensize(3)
-
turtle.
begin_fill
()¶ Do wywołania tuż przed rysowaniem kształtu do wypełnienia.
-
turtle.
end_fill
()¶ Wypełnia kształt narysowany po ostatnim wywołaniu
begin_fill()
.To, czy obszary nakładania się przecinających się wielokątów lub wielu kształtów są wypełnione, zależy od grafiki systemu operacyjnego, typu nakładania się i liczby nakładających się obszarów. Na przykład żółwiowa gwiazda na górze rozdziału może być cała żółta lub mieć kilka białych obszarów.
>>> turtle.color("black", "red") >>> turtle.begin_fill() >>> turtle.circle(80) >>> turtle.end_fill()
Więcej kontroli rysowania¶
-
turtle.
reset
()¶ Usuń rysunki żółwia z ekranu, ponownie wyśrodkuj żółwia i ustaw zmienne na wartości domyślne.
>>> turtle.goto(0,-22) >>> turtle.left(100) >>> turtle.position() (0.00,-22.00) >>> turtle.heading() 100.0 >>> turtle.reset() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
-
turtle.
clear
()¶ Usuwa rysunki żółwia z ekranu. Nie rusza żółwia. Stan i pozycja żółwia, a także rysunki innych żółwi, nie zostaną zmienione.
-
turtle.
write
(arg, move=False, align='left', font=('Arial', 8, 'normal'))¶ - Parametry
arg – obiekt, który ma zostać zapisany na TurtleScreen
move – True/False
align – jedna z wartości „left”, „center” lub „right”
font – trójka wartości (fontname, fontsize, fonttype)
Pisze tekst – reprezentację obiektu arg – w bieżącej pozycji żółwia zgodnie z align („left”, „center” lub „right”) i z podaną czcionką. Jeśli move to
True
, pióro jest przesuwane do prawego dolnego rogu tekstu. Domyślnie move ma wartośćFalse
.>>> turtle.write("Home = ", True, align="center") >>> turtle.write((0,0), True)
Stan żółwia¶
Widoczność¶
-
turtle.
hideturtle
()¶ -
turtle.
ht
()¶ Czyni żółwia niewidocznym. Dobrym pomysłem jest zrobienie tego w trakcie wykonywania złożonego rysunku, ponieważ ukrycie żółwia znacznie przyspiesza rysowanie.
>>> turtle.hideturtle()
-
turtle.
isvisible
()¶ Zwraca
True
jeśli żółw jest widoczny,False
jeśli jest ukryty.>>> turtle.hideturtle() >>> turtle.isvisible() False >>> turtle.showturtle() >>> turtle.isvisible() True
Wygląd¶
-
turtle.
shape
(name=None)¶ - Parametry
name – a string which is a valid shapename
Set turtle shape to shape with given name or, if name is not given, return name of current shape. Shape with name must exist in the TurtleScreen’s shape dictionary. Initially there are the following polygon shapes: „arrow”, „turtle”, „circle”, „square”, „triangle”, „classic”. To learn about how to deal with shapes see Screen method
register_shape()
.>>> turtle.shape() 'classic' >>> turtle.shape("turtle") >>> turtle.shape() 'turtle'
-
turtle.
resizemode
(rmode=None)¶ - Parametry
rmode – one of the strings „auto”, „user”, „noresize”
Set resizemode to one of the values: „auto”, „user”, „noresize”. If rmode is not given, return current resizemode. Different resizemodes have the following effects:
„auto”: adapts the appearance of the turtle corresponding to the value of pensize.
„user”: adapts the appearance of the turtle according to the values of stretchfactor and outlinewidth (outline), which are set by
shapesize()
.„noresize”: no adaption of the turtle’s appearance takes place.
resizemode("user")
is called byshapesize()
when used with arguments.>>> turtle.resizemode() 'noresize' >>> turtle.resizemode("auto") >>> turtle.resizemode() 'auto'
-
turtle.
shapesize
(stretch_wid=None, stretch_len=None, outline=None)¶ -
turtle.
turtlesize
(stretch_wid=None, stretch_len=None, outline=None)¶ - Parametry
stretch_wid – positive number
stretch_len – positive number
outline – positive number
Return or set the pen’s attributes x/y-stretchfactors and/or outline. Set resizemode to „user”. If and only if resizemode is set to „user”, the turtle will be displayed stretched according to its stretchfactors: stretch_wid is stretchfactor perpendicular to its orientation, stretch_len is stretchfactor in direction of its orientation, outline determines the width of the shape’s outline.
>>> turtle.shapesize() (1.0, 1.0, 1) >>> turtle.resizemode("user") >>> turtle.shapesize(5, 5, 12) >>> turtle.shapesize() (5, 5, 12) >>> turtle.shapesize(outline=8) >>> turtle.shapesize() (5, 5, 8)
-
turtle.
shearfactor
(shear=None)¶ - Parametry
shear – number (optional)
Set or return the current shearfactor. Shear the turtleshape according to the given shearfactor shear, which is the tangent of the shear angle. Do not change the turtle’s heading (direction of movement). If shear is not given: return the current shearfactor, i. e. the tangent of the shear angle, by which lines parallel to the heading of the turtle are sheared.
>>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.shearfactor(0.5) >>> turtle.shearfactor() 0.5
-
turtle.
tilt
(angle)¶ - Parametry
angle – liczba
Rotate the turtleshape by angle from its current tilt-angle, but do not change the turtle’s heading (direction of movement).
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(30) >>> turtle.fd(50) >>> turtle.tilt(30) >>> turtle.fd(50)
-
turtle.
settiltangle
(angle)¶ - Parametry
angle – liczba
Rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do not change the turtle’s heading (direction of movement).
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.settiltangle(45) >>> turtle.fd(50) >>> turtle.settiltangle(-45) >>> turtle.fd(50)
Niezalecane od wersji 3.1.
-
turtle.
tiltangle
(angle=None)¶ - Parametry
angle – a number (optional)
Set or return the current tilt-angle. If angle is given, rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do not change the turtle’s heading (direction of movement). If angle is not given: return the current tilt-angle, i. e. the angle between the orientation of the turtleshape and the heading of the turtle (its direction of movement).
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(45) >>> turtle.tiltangle() 45.0
-
turtle.
shapetransform
(t11=None, t12=None, t21=None, t22=None)¶ - Parametry
t11 – a number (optional)
t12 – a number (optional)
t21 – a number (optional)
t12 – a number (optional)
Set or return the current transformation matrix of the turtle shape.
If none of the matrix elements are given, return the transformation matrix as a tuple of 4 elements. Otherwise set the given elements and transform the turtleshape according to the matrix consisting of first row t11, t12 and second row t21, t22. The determinant t11 * t22 - t12 * t21 must not be zero, otherwise an error is raised. Modify stretchfactor, shearfactor and tiltangle according to the given matrix.
>>> turtle = Turtle() >>> turtle.shape("square") >>> turtle.shapesize(4,2) >>> turtle.shearfactor(-0.5) >>> turtle.shapetransform() (4.0, -1.0, -0.0, 2.0)
-
turtle.
get_shapepoly
()¶ Return the current shape polygon as tuple of coordinate pairs. This can be used to define a new shape or components of a compound shape.
>>> turtle.shape("square") >>> turtle.shapetransform(4, -1, 0, 2) >>> turtle.get_shapepoly() ((50, -20), (30, 20), (-50, 20), (-30, -20))
Korzystanie ze zdarzeń¶
-
turtle.
onclick
(fun, btn=1, add=None) - Parametry
fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
btn – number of the mouse-button, defaults to 1 (left mouse button)
add –
True
orFalse
– ifTrue
, a new binding will be added, otherwise it will replace a former binding
Bind fun to mouse-click events on this turtle. If fun is
None
, existing bindings are removed. Example for the anonymous turtle, i.e. the procedural way:>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
-
turtle.
onrelease
(fun, btn=1, add=None)¶ - Parametry
fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
btn – number of the mouse-button, defaults to 1 (left mouse button)
add –
True
orFalse
– ifTrue
, a new binding will be added, otherwise it will replace a former binding
Bind fun to mouse-button-release events on this turtle. If fun is
None
, existing bindings are removed.>>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
-
turtle.
ondrag
(fun, btn=1, add=None)¶ - Parametry
fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
btn – number of the mouse-button, defaults to 1 (left mouse button)
add –
True
orFalse
– ifTrue
, a new binding will be added, otherwise it will replace a former binding
Bind fun to mouse-move events on this turtle. If fun is
None
, existing bindings are removed.Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
>>> turtle.ondrag(turtle.goto)
Subsequently, clicking and dragging the Turtle will move it across the screen thereby producing handdrawings (if pen is down).
Specjalne metody żółwi¶
-
turtle.
begin_poly
()¶ Start recording the vertices of a polygon. Current turtle position is first vertex of polygon.
-
turtle.
end_poly
()¶ Stop recording the vertices of a polygon. Current turtle position is last vertex of polygon. This will be connected with the first vertex.
-
turtle.
get_poly
()¶ Return the last recorded polygon.
>>> turtle.home() >>> turtle.begin_poly() >>> turtle.fd(100) >>> turtle.left(20) >>> turtle.fd(30) >>> turtle.left(60) >>> turtle.fd(50) >>> turtle.end_poly() >>> p = turtle.get_poly() >>> register_shape("myFavouriteShape", p)
-
turtle.
clone
()¶ Create and return a clone of the turtle with same position, heading and turtle properties.
>>> mick = Turtle() >>> joe = mick.clone()
-
turtle.
getturtle
()¶ -
turtle.
getpen
()¶ Return the Turtle object itself. Only reasonable use: as a function to return the „anonymous turtle”:
>>> pet = getturtle() >>> pet.fd(50) >>> pet <turtle.Turtle object at 0x...>
-
turtle.
getscreen
()¶ Return the
TurtleScreen
object the turtle is drawing on. TurtleScreen methods can then be called for that object.>>> ts = turtle.getscreen() >>> ts <turtle._Screen object at 0x...> >>> ts.bgcolor("pink")
-
turtle.
setundobuffer
(size)¶ - Parametry
size – an integer or
None
Set or disable undobuffer. If size is an integer, an empty undobuffer of given size is installed. size gives the maximum number of turtle actions that can be undone by the
undo()
method/function. If size isNone
, the undobuffer is disabled.>>> turtle.setundobuffer(42)
-
turtle.
undobufferentries
()¶ Return number of entries in the undobuffer.
>>> while undobufferentries(): ... undo()
Compound shapes¶
To use compound turtle shapes, which consist of several polygons of different
color, you must use the helper class Shape
explicitly as described
below:
Create an empty Shape object of type „compound”.
Add as many components to this object as desired, using the
addcomponent()
method.Na przykład:
>>> s = Shape("compound") >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5)) >>> s.addcomponent(poly1, "red", "blue") >>> poly2 = ((0,0),(10,-5),(-10,-5)) >>> s.addcomponent(poly2, "blue", "red")
Now add the Shape to the Screen’s shapelist and use it:
>>> register_shape("myshape", s) >>> shape("myshape")
Informacja
The Shape
class is used internally by the register_shape()
method in different ways. The application programmer has to deal with the
Shape class only when using compound shapes like shown above!
Methods of TurtleScreen/Screen and corresponding functions¶
Most of the examples in this section refer to a TurtleScreen instance called
screen
.
Kontrola okna¶
-
turtle.
bgcolor
(*args)¶ - Parametry
args – a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers
Set or return background color of the TurtleScreen.
>>> screen.bgcolor("orange") >>> screen.bgcolor() 'orange' >>> screen.bgcolor("#800080") >>> screen.bgcolor() (128.0, 0.0, 128.0)
-
turtle.
bgpic
(picname=None)¶ - Parametry
picname – a string, name of a gif-file or
"nopic"
, orNone
Set background image or return name of current backgroundimage. If picname is a filename, set the corresponding image as background. If picname is
"nopic"
, delete background image, if present. If picname isNone
, return the filename of the current backgroundimage.>>> screen.bgpic() 'nopic' >>> screen.bgpic("landscape.gif") >>> screen.bgpic() "landscape.gif"
-
turtle.
clear
() Informacja
This TurtleScreen method is available as a global function only under the name
clearscreen
. The global functionclear
is a different one derived from the Turtle methodclear
.
-
turtle.
clearscreen
()¶ Delete all drawings and all turtles from the TurtleScreen. Reset the now empty TurtleScreen to its initial state: white background, no background image, no event bindings and tracing on.
-
turtle.
reset
() Informacja
This TurtleScreen method is available as a global function only under the name
resetscreen
. The global functionreset
is another one derived from the Turtle methodreset
.
-
turtle.
resetscreen
()¶ Reset all Turtles on the Screen to their initial state.
-
turtle.
screensize
(canvwidth=None, canvheight=None, bg=None)¶ - Parametry
canvwidth – positive integer, new width of canvas in pixels
canvheight – positive integer, new height of canvas in pixels
bg – colorstring or color-tuple, new background color
If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing window. To observe hidden parts of the canvas, use the scrollbars. With this method, one can make visible those parts of a drawing which were outside the canvas before.
>>> screen.screensize() (400, 300) >>> screen.screensize(2000,1500) >>> screen.screensize() (2000, 1500)
e.g. to search for an erroneously escaped turtle ;-)
-
turtle.
setworldcoordinates
(llx, lly, urx, ury)¶ - Parametry
llx – a number, x-coordinate of lower left corner of canvas
lly – a number, y-coordinate of lower left corner of canvas
urx – a number, x-coordinate of upper right corner of canvas
ury – a number, y-coordinate of upper right corner of canvas
Set up user-defined coordinate system and switch to mode „world” if necessary. This performs a
screen.reset()
. If mode „world” is already active, all drawings are redrawn according to the new coordinates.ATTENTION: in user-defined coordinate systems angles may appear distorted.
>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
Kontrola animacji¶
-
turtle.
delay
(delay=None)¶ - Parametry
delay – positive integer
Set or return the drawing delay in milliseconds. (This is approximately the time interval between two consecutive canvas updates.) The longer the drawing delay, the slower the animation.
Optional argument:
>>> screen.delay() 10 >>> screen.delay(5) >>> screen.delay() 5
-
turtle.
tracer
(n=None, delay=None)¶ - Parametry
n – nonnegative integer
delay – nonnegative integer
Turn turtle animation on/off and set delay for update drawings. If n is given, only each n-th regular screen update is really performed. (Can be used to accelerate the drawing of complex graphics.) When called without arguments, returns the currently stored value of n. Second argument sets delay value (see
delay()
).>>> screen.tracer(8, 25) >>> dist = 2 >>> for i in range(200): ... fd(dist) ... rt(90) ... dist += 2
-
turtle.
update
()¶ Perform a TurtleScreen update. To be used when tracer is turned off.
See also the RawTurtle/Turtle method speed()
.
Korzystanie ze zdarzeń ekranowych¶
-
turtle.
listen
(xdummy=None, ydummy=None)¶ Set focus on TurtleScreen (in order to collect key-events). Dummy arguments are provided in order to be able to pass
listen()
to the onclick method.
-
turtle.
onkey
(fun, key)¶ -
turtle.
onkeyrelease
(fun, key)¶ - Parametry
fun – a function with no arguments or
None
key – a string: key (e.g. „a”) or key-symbol (e.g. „space”)
Bind fun to key-release event of key. If fun is
None
, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See methodlisten()
.)>>> def f(): ... fd(50) ... lt(60) ... >>> screen.onkey(f, "Up") >>> screen.listen()
-
turtle.
onkeypress
(fun, key=None)¶ - Parametry
fun – a function with no arguments or
None
key – a string: key (e.g. „a”) or key-symbol (e.g. „space”)
Bind fun to key-press event of key if key is given, or to any key-press-event if no key is given. Remark: in order to be able to register key-events, TurtleScreen must have focus. (See method
listen()
.)>>> def f(): ... fd(50) ... >>> screen.onkey(f, "Up") >>> screen.listen()
-
turtle.
onclick
(fun, btn=1, add=None)¶ -
turtle.
onscreenclick
(fun, btn=1, add=None)¶ - Parametry
fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
btn – number of the mouse-button, defaults to 1 (left mouse button)
add –
True
orFalse
– ifTrue
, a new binding will be added, otherwise it will replace a former binding
Bind fun to mouse-click events on this screen. If fun is
None
, existing bindings are removed.Example for a TurtleScreen instance named
screen
and a Turtle instance namedturtle
:>>> screen.onclick(turtle.goto) # Subsequently clicking into the TurtleScreen will >>> # make the turtle move to the clicked point. >>> screen.onclick(None) # remove event binding again
Informacja
This TurtleScreen method is available as a global function only under the name
onscreenclick
. The global functiononclick
is another one derived from the Turtle methodonclick
.
-
turtle.
ontimer
(fun, t=0)¶ - Parametry
fun – a function with no arguments
t – a number >= 0
Install a timer that calls fun after t milliseconds.
>>> running = True >>> def f(): ... if running: ... fd(50) ... lt(60) ... screen.ontimer(f, 250) >>> f() ### makes the turtle march around >>> running = False
Metody wprowadzania danych¶
-
turtle.
textinput
(title, prompt)¶ - Parametry
title – string
prompt – string
Pop up a dialog window for input of a string. Parameter title is the title of the dialog window, prompt is a text mostly describing what information to input. Return the string input. If the dialog is canceled, return
None
.>>> screen.textinput("NIM", "Name of first player:")
-
turtle.
numinput
(title, prompt, default=None, minval=None, maxval=None)¶ - Parametry
title – string
prompt – string
default – number (optional)
minval – number (optional)
maxval – number (optional)
Pop up a dialog window for input of a number. title is the title of the dialog window, prompt is a text mostly describing what numerical information to input. default: default value, minval: minimum value for input, maxval: maximum value for input The number input must be in the range minval .. maxval if these are given. If not, a hint is issued and the dialog remains open for correction. Return the number input. If the dialog is canceled, return
None
.>>> screen.numinput("Poker", "Your stakes:", 1000, minval=10, maxval=10000)
Ustawienia i metody specjalne¶
-
turtle.
mode
(mode=None)¶ - Parametry
mode – one of the strings „standard”, „logo” or „world”
Set turtle mode („standard”, „logo” or „world”) and perform reset. If mode is not given, current mode is returned.
Mode „standard” is compatible with old
turtle
. Mode „logo” is compatible with most Logo turtle graphics. Mode „world” uses user-defined „world coordinates”. Attention: in this mode angles appear distorted ifx/y
unit-ratio doesn’t equal 1.Mode
Initial turtle heading
positive angles
„standard”
to the right (east)
counterclockwise
„logo”
upward (north)
clockwise
>>> mode("logo") # resets turtle heading to north >>> mode() 'logo'
-
turtle.
colormode
(cmode=None)¶ - Parametry
cmode – one of the values 1.0 or 255
Return the colormode or set it to 1.0 or 255. Subsequently r, g, b values of color triples have to be in the range 0..cmode.
>>> screen.colormode(1) >>> turtle.pencolor(240, 160, 80) Traceback (most recent call last): ... TurtleGraphicsError: bad color sequence: (240, 160, 80) >>> screen.colormode() 1.0 >>> screen.colormode(255) >>> screen.colormode() 255 >>> turtle.pencolor(240,160,80)
-
turtle.
getcanvas
()¶ Return the Canvas of this TurtleScreen. Useful for insiders who know what to do with a Tkinter Canvas.
>>> cv = screen.getcanvas() >>> cv <turtle.ScrolledCanvas object ...>
-
turtle.
getshapes
()¶ Return a list of names of all currently available turtle shapes.
>>> screen.getshapes() ['arrow', 'blank', 'circle', ..., 'turtle']
-
turtle.
register_shape
(name, shape=None)¶ -
turtle.
addshape
(name, shape=None)¶ There are three different ways to call this function:
name is the name of a gif-file and shape is
None
: Install the corresponding image shape.>>> screen.register_shape("turtle.gif")
Informacja
Image shapes do not rotate when turning the turtle, so they do not display the heading of the turtle!
name is an arbitrary string and shape is a tuple of pairs of coordinates: Install the corresponding polygon shape.
>>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
name is an arbitrary string and shape is a (compound)
Shape
object: Install the corresponding compound shape.
Add a turtle shape to TurtleScreen’s shapelist. Only thusly registered shapes can be used by issuing the command
shape(shapename)
.
-
turtle.
turtles
()¶ Return the list of turtles on the screen.
>>> for turtle in screen.turtles(): ... turtle.color("red")
-
turtle.
window_height
()¶ Return the height of the turtle window.
>>> screen.window_height() 480
-
turtle.
window_width
()¶ Return the width of the turtle window.
>>> screen.window_width() 640
Methods specific to Screen, not inherited from TurtleScreen¶
-
turtle.
bye
()¶ Shut the turtlegraphics window.
-
turtle.
exitonclick
()¶ Bind
bye()
method to mouse clicks on the Screen.If the value „using_IDLE” in the configuration dictionary is
False
(default value), also enter mainloop. Remark: If IDLE with the-n
switch (no subprocess) is used, this value should be set toTrue
inturtle.cfg
. In this case IDLE’s own mainloop is active also for the client script.
-
turtle.
setup
(width=_CFG['width'], height=_CFG['height'], startx=_CFG['leftright'], starty=_CFG['topbottom'])¶ Set the size and position of the main window. Default values of arguments are stored in the configuration dictionary and can be changed via a
turtle.cfg
file.- Parametry
width – if an integer, a size in pixels, if a float, a fraction of the screen; default is 50% of screen
height – if an integer, the height in pixels, if a float, a fraction of the screen; default is 75% of screen
startx – if positive, starting position in pixels from the left edge of the screen, if negative from the right edge, if
None
, center window horizontallystarty – if positive, starting position in pixels from the top edge of the screen, if negative from the bottom edge, if
None
, center window vertically
>>> screen.setup (width=200, height=200, startx=0, starty=0) >>> # sets window to 200x200 pixels, in upper left of screen >>> screen.setup(width=.75, height=0.5, startx=None, starty=None) >>> # sets window to 75% of screen by 50% of screen and centers
-
turtle.
title
(titlestring)¶ - Parametry
titlestring – a string that is shown in the titlebar of the turtle graphics window
Set title of turtle window to titlestring.
>>> screen.title("Welcome to the turtle zoo!")
Public classes¶
-
class
turtle.
RawTurtle
(canvas)¶ -
class
turtle.
RawPen
(canvas)¶ - Parametry
canvas – a
tkinter.Canvas
, aScrolledCanvas
or aTurtleScreen
Create a turtle. The turtle has all methods described above as „methods of Turtle/RawTurtle”.
-
class
turtle.
Turtle
¶ Subclass of RawTurtle, has the same interface but draws on a default
Screen
object created automatically when needed for the first time.
-
class
turtle.
TurtleScreen
(cv)¶ - Parametry
cv – a
tkinter.Canvas
Provides screen oriented methods like
bgcolor()
etc. that are described above.
-
class
turtle.
Screen
¶ Subclass of TurtleScreen, with four methods added.
-
class
turtle.
ScrolledCanvas
(master)¶ - Parametry
master – some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added
Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.
-
class
turtle.
Shape
(type_, data)¶ - Parametry
type_ – one of the strings „polygon”, „image”, „compound”
Data structure modeling shapes. The pair
(type_, data)
must follow this specification:type_
data
„polygon”
a polygon-tuple, i.e. a tuple of pairs of coordinates
„image”
an image (in this form only used internally!)
„compound”
None
(a compound shape has to be constructed using theaddcomponent()
method)-
addcomponent
(poly, fill, outline=None)¶ - Parametry
poly – a polygon, i.e. a tuple of pairs of numbers
fill – a color the poly will be filled with
outline – a color for the poly’s outline (if given)
Example:
>>> poly = ((0,0),(10,-5),(0,10),(-10,-5)) >>> s = Shape("compound") >>> s.addcomponent(poly, "red", "blue") >>> # ... add more components and then use register_shape()
See Compound shapes.
-
class
turtle.
Vec2D
(x, y)¶ A two-dimensional vector class, used as a helper class for implementing turtle graphics. May be useful for turtle graphics programs too. Derived from tuple, so a vector is a tuple!
Provides (for a, b vectors, k number):
a + b
vector additiona - b
vector subtractiona * b
inner productk * a
anda * k
multiplication with scalarabs(a)
absolute value of aa.rotate(angle)
rotation
Help and configuration¶
How to use help¶
The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:
When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
Calling
help()
on methods or functions displays the docstrings:>>> help(Screen.bgcolor) Help on method bgcolor in module turtle: bgcolor(self, *args) unbound turtle.Screen method Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. >>> screen.bgcolor("orange") >>> screen.bgcolor() "orange" >>> screen.bgcolor(0.5,0,0.5) >>> screen.bgcolor() "#800080" >>> help(Turtle.penup) Help on method penup in module turtle: penup(self) unbound turtle.Turtle method Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument >>> turtle.penup()
The docstrings of the functions which are derived from methods have a modified form:
>>> help(bgcolor) Help on function bgcolor in module turtle: bgcolor(*args) Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. Example:: >>> bgcolor("orange") >>> bgcolor() "orange" >>> bgcolor(0.5,0,0.5) >>> bgcolor() "#800080" >>> help(penup) Help on function penup in module turtle: penup() Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument Example: >>> penup()
These modified docstrings are created automatically together with the function definitions that are derived from the methods at import time.
Translation of docstrings into different languages¶
There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.
-
turtle.
write_docstringdict
(filename='turtle_docstringdict')¶ - Parametry
filename – a string, used as filename
Create and write docstring-dictionary to a Python script with the given filename. This function has to be called explicitly (it is not used by the turtle graphics classes). The docstring dictionary will be written to the Python script
filename.py
. It is intended to serve as a template for translation of the docstrings into different languages.
If you (or your students) want to use turtle
with online help in your
native language, you have to translate the docstrings and save the resulting
file as e.g. turtle_docstringdict_german.py
.
If you have an appropriate entry in your turtle.cfg
file this dictionary
will be read in at import time and will replace the original English docstrings.
At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
How to configure Screen and Turtles¶
The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it.
If you want to use a different configuration which better reflects the features
of this module or which better fits to your needs, e.g. for use in a classroom,
you can prepare a configuration file turtle.cfg
which will be read at import
time and modify the configuration according to its settings.
The built in configuration would correspond to the following turtle.cfg
:
width = 0.5
height = 0.75
leftright = None
topbottom = None
canvwidth = 400
canvheight = 300
mode = standard
colormode = 1.0
delay = 10
undobuffersize = 1000
shape = classic
pencolor = black
fillcolor = black
resizemode = noresize
visible = True
language = english
exampleturtle = turtle
examplescreen = screen
title = Python Turtle Graphics
using_IDLE = False
Short explanation of selected entries:
The first four lines correspond to the arguments of the
Screen.setup
method.Line 5 and 6 correspond to the arguments of the method
Screen.screensize
.shape can be any of the built-in shapes, e.g: arrow, turtle, etc. For more info try
help(shape)
.If you want to use no fill color (i.e. make the turtle transparent), you have to write
fillcolor = ""
(but all nonempty strings must not have quotes in the cfg file).If you want to reflect the turtle its state, you have to use
resizemode = auto
.If you set e.g.
language = italian
the docstringdictturtle_docstringdict_italian.py
will be loaded at import time (if present on the import path, e.g. in the same directory asturtle
.The entries exampleturtle and examplescreen define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings.
using_IDLE: Set this to
True
if you regularly work with IDLE and its -n switch („no subprocess”). This will preventexitonclick()
to enter the mainloop.
There can be a turtle.cfg
file in the directory where turtle
is
stored and an additional one in the current working directory. The latter will
override the settings of the first one.
The Lib/turtledemo
directory contains a turtle.cfg
file. You can
study it as an example and see its effects when running the demos (preferably
not from within the demo-viewer).
turtledemo
— Demo scripts¶
The turtledemo
package includes a set of demo scripts. These
scripts can be run and viewed using the supplied demo viewer as follows:
python -m turtledemo
Alternatively, you can run the demo scripts individually. For example,
python -m turtledemo.bytedesign
The turtledemo
package directory contains:
A demo viewer
__main__.py
which can be used to view the sourcecode of the scripts and run them at the same time.Multiple scripts demonstrating different features of the
turtle
module. Examples can be accessed via the Examples menu. They can also be run standalone.A
turtle.cfg
file which serves as an example of how to write and use such files.
The demo scripts are:
Nazwa |
Opis |
Features |
---|---|---|
bytedesign |
complex classical turtle graphics pattern |
|
chaos |
graphs Verhulst dynamics, shows that computer’s computations can generate results sometimes against the common sense expectations |
world coordinates |
clock |
analog clock showing time of your computer |
turtles as clock’s hands, ontimer |
colormixer |
experiment with r, g, b |
|
forest |
3 breadth-first trees |
randomization |
fractalcurves |
Hilbert & Koch curves |
recursion |
lindenmayer |
ethnomathematics (indian kolams) |
L-System |
minimal_hanoi |
Towers of Hanoi |
Rectangular Turtles as Hanoi discs (shape, shapesize) |
nim |
play the classical nim game with three heaps of sticks against the computer. |
turtles as nimsticks, event driven (mouse, keyboard) |
paint |
super minimalistic drawing program |
|
peace |
elementary |
turtle: appearance and animation |
penrose |
aperiodic tiling with kites and darts |
|
planet_and_moon |
simulation of gravitational system |
compound shapes,
|
rosette |
a pattern from the wikipedia article on turtle graphics |
|
round_dance |
dancing turtles rotating pairwise in opposite direction |
compound shapes, clone shapesize, tilt, get_shapepoly, update |
sorting_animate |
visual demonstration of different sorting methods |
simple alignment, randomization |
tree |
a (graphical) breadth first tree (using generators) |
|
two_canvases |
simple design |
turtles on two canvases |
yinyang |
another elementary example |
Have fun!
Changes since Python 2.6¶
The methods
Turtle.tracer
,Turtle.window_width
andTurtle.window_height
have been eliminated. Methods with these names and functionality are now available only as methods ofScreen
. The functions derived from these remain available. (In fact already in Python 2.6 these methods were merely duplications of the correspondingTurtleScreen
/Screen
methods.)The method
Turtle.fill()
has been eliminated. The behaviour ofbegin_fill()
andend_fill()
have changed slightly: now every filling process must be completed with anend_fill()
call.A method
Turtle.filling
has been added. It returns a boolean value:True
if a filling process is under way,False
otherwise. This behaviour corresponds to afill()
call without arguments in Python 2.6.
Changes since Python 3.0¶
The
Turtle
methodsshearfactor()
,shapetransform()
andget_shapepoly()
have been added. Thus the full range of regular linear transforms is now available for transforming turtle shapes.tiltangle()
has been enhanced in functionality: it now can be used to get or set the tilt angle.settiltangle()
has been deprecated.The
Screen
methodonkeypress()
has been added as a complement toonkey()
. As the latter binds actions to the key release event, an alias:onkeyrelease()
was also added for it.The method
Screen.mainloop
has been added, so there is no longer a need to use the standalonemainloop()
function when working withScreen
andTurtle
objects.Two input methods have been added:
Screen.textinput
andScreen.numinput
. These pop up input dialogs and return strings and numbers respectively.Two example scripts
tdemo_nim.py
andtdemo_round_dance.py
have been added to theLib/turtledemo
directory.