turtle --- Turtle graphics¶
Code Source : Lib/turtle.py
Imagine a robotic turtle starting at (0, 0) in the x-y plane.
After an import turtle, give it the command turtle.forward(15), and it
moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as
it moves. Give it the command turtle.right(25), and it rotates in-place 25
degrees clockwise.
Turtle graphics is an implementation of the drawing tools introduced in Logo in 1967. It was created as an educational tool, and its instant, visible feedback makes it an effective way for learners to encounter programming concepts. It is also a convenient way to produce simple graphical output without bringing in external libraries.
This document includes four main sections:
Tutoriel teaches the basics of turtle drawing.
Reference describes the functions, methods and classes this module defines.
How-to guides detail how to handle specific tasks.
Explication provides background on the object-oriented interface.
Note
Turtle graphics requires the tkinter optional module.
The python.org installers for Windows and macOS include it, but some
Linux distributions and other platforms may package it separately. If
import turtle fails with an error mentioning _tkinter, look for
documentation from your distributor (that is, whoever provided Python to you).
Check this in advance if you're planning to use turtle graphics with a learner.
Tutoriel¶
New users should start here. In this tutorial we'll explore some of the basics of turtle drawing.
Starting a turtle environment¶
In a Python shell, import all the objects of the turtle module:
from turtle import *
If you run into a Standard library module '_tkinter' was not found error,
you'll have to install the Tk interface package on your system.
Nothing appears yet. To open the turtle window, make the turtle visible:
showturtle()
A new window opens, with the turtle in the middle, shown as an arrow heading East.
Basic drawing¶
Send the turtle forward 100 steps:
forward(100)
You should see a line drawn by the turtle, heading East. Change the direction of the turtle, so that it turns 120 degrees left (anti-clockwise):
left(120)
Let's continue by drawing a triangle:
forward(100)
left(120)
forward(100)
Notice how the turtle, represented by an arrow, points in different directions as you steer it.
Experiment with those commands, and also with backward() and
right(). Many commands also have shorter aliases, such as fd() for
forward().
Réglage des stylos¶
Try changing the color - for example, color('blue') - and
width of the line - for example, width(3) - and then drawing again.
You can also move the turtle around without drawing, by lifting up the pen:
up() before moving. To start drawing again, use down().
The turtle's position¶
Send your turtle back to its starting-point (useful if it has disappeared off-screen):
home()
The home position is at the center of the turtle's screen. If you ever need to know them, get the turtle's x-y coordinates with:
pos()
Home is at (0, 0).
And after a while, it will probably help to clear the window so we can start anew:
clearscreen()
Making algorithmic patterns¶
Using loops, it's possible to build up geometric patterns:
for steps in range(100):
for c in ('blue', 'red', 'green'):
color(c)
forward(steps)
right(30)
- which of course, are limited only by the imagination!
Let's draw the star shape at the top of this page. We want red lines, filled in with yellow:
color('red')
fillcolor('yellow')
Just as up() and down() determine whether lines will be drawn,
filling can be turned on and off:
begin_fill()
Next we'll create a loop:
start = pos()
while True:
forward(200)
left(170)
if distance(start) < 1:
break
distance(start) < 1 is a good way to know when the turtle is back at its
start position.
Finally, complete the filling:
end_fill()
(Note that filling only actually takes place when you give the
end_fill() command.)
Reference¶
Turtle methods and functions¶
La plupart des exemples de cette section se réfèrent à une instance de Turtle appelée turtle.
Bouger et dessiner¶
- turtle.forward(distance)¶
- turtle.fd(distance)¶
- Paramètres:
distance -- un nombre
Avance la tortue de la distance spécifiée, dans la direction où elle se dirige.
>>> turtle.position() (0.00,0.00) >>> turtle.forward(25) >>> turtle.position() (25.00,0.00) >>> turtle.forward(-75) >>> turtle.position() (-50.00,0.00)
- turtle.back(distance)¶
- turtle.bk(distance)¶
- turtle.backward(distance)¶
- Paramètres:
distance -- un nombre
Move the turtle backward by distance, opposite to the direction the turtle is headed. The turtle's heading does not change.
>>> turtle.position() (0.00,0.00) >>> turtle.backward(30) >>> turtle.position() (-30.00,0.00)
- turtle.right(angle)¶
- turtle.rt(angle)¶
- Paramètres:
angle -- un nombre
Turn the turtle right by the specified angle. The angle is measured in degrees by default; the unit can be changed with
degrees()orradians(). How the heading is measured depends on the turtle mode, seemode().>>> turtle.heading() 22.0 >>> turtle.right(45) >>> turtle.heading() 337.0
- turtle.left(angle)¶
- turtle.lt(angle)¶
- Paramètres:
angle -- un nombre
Turn the turtle left by the specified angle. The angle is measured in degrees by default; the unit can be changed with
degrees()orradians(). How the heading is measured depends on the turtle mode, seemode().>>> turtle.heading() 22.0 >>> turtle.left(45) >>> turtle.heading() 67.0
- turtle.goto(x, y=None)¶
- turtle.setpos(x, y=None)¶
- turtle.setposition(x, y=None)¶
- Paramètres:
x -- un nombre ou une paire / un vecteur de nombres
y -- un nombre ou
None
Move the turtle to an absolute position. If y is
None, x must be a pair of coordinates or aVec2D, for example as returned bypos(). If the pen is down, a line is drawn. The turtle's heading does not change.>>> tp = turtle.pos() >>> tp (0.00,0.00) >>> turtle.goto(60,30) >>> turtle.pos() (60.00,30.00) >>> turtle.goto((20,80)) >>> turtle.pos() (20.00,80.00) >>> turtle.goto(tp) >>> turtle.pos() (0.00,0.00)
- turtle.teleport(x=None, y=None, *, fill_gap=False)¶
- Paramètres:
x -- un nombre ou
Noney -- un nombre ou
Nonefill_gap -- a boolean
Teleport, or instantly move, the turtle to an absolute position. Unlike
goto(), no line is drawn. If x or y is not given, that coordinate is kept as it is. The turtle's heading does not change.If the turtle is filling a shape, the shape drawn so far is finished and filled before teleporting, and filling starts again at the new position. Pass
fill_gap=Trueto keep filling one shape instead. The teleport then counts as an edge of the shape, as it would withgoto().>>> tp = turtle.pos() >>> tp (0.00,0.00) >>> turtle.teleport(60) >>> turtle.pos() (60.00,0.00) >>> turtle.teleport(y=10) >>> turtle.pos() (60.00,10.00) >>> turtle.teleport(20, 30) >>> turtle.pos() (20.00,30.00)
Ajouté dans la version 3.12.
- turtle.setx(x)¶
- Paramètres:
x -- un nombre
Set the turtle's x coordinate to x. The y coordinate is unchanged.
>>> turtle.position() (0.00,240.00) >>> turtle.setx(10) >>> turtle.position() (10.00,240.00)
- turtle.sety(y)¶
- Paramètres:
y -- un nombre
Set the turtle's y coordinate to y. The x coordinate is unchanged.
>>> turtle.position() (0.00,40.00) >>> turtle.sety(-10) >>> turtle.position() (0.00,-10.00)
- turtle.setheading(to_angle)¶
- turtle.seth(to_angle)¶
- Paramètres:
to_angle -- un nombre
Set the turtle's heading to to_angle. Here are some common directions in degrees:
mode standard
mode logo
0 – Est
0 – Nord
90 – Nord
90 – Est
180 – Ouest
180 – Sud
270 – Sud
270 – Ouest
>>> turtle.setheading(90) >>> turtle.heading() 90.0
- turtle.home()¶
Move the turtle to the origin, coordinates (0,0). The turtle's heading is set to its start orientation, which depends on the turtle mode, see
mode().>>> turtle.heading() 90.0 >>> turtle.position() (0.00,-10.00) >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
- turtle.circle(radius, extent=None, steps=None)¶
- Paramètres:
radius -- un nombre
extent -- un nombre ou
Nonesteps -- un entier ou
None
Draw a circle with the given radius. The center is radius units left of the turtle; extent, an angle, determines which part of the circle is drawn. If extent is not given, draw the entire circle. If extent is not a full circle, one endpoint of the arc is the current pen position. Draw the arc in counterclockwise direction if radius is positive, otherwise in clockwise direction. Finally, the turtle's heading is changed by extent.
As the circle is approximated by an inscribed regular polygon, steps determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons.
>>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0
- turtle.dot()¶
- turtle.dot(size)
- turtle.dot(color, /)
- turtle.dot(size, color, /)
- turtle.dot(size, r, g, b, /)
- Paramètres:
size -- a positive integer or
Nonecolor -- une chaîne qui désigne une couleur ou un triplet de couleur numérique
Draw a circular dot with diameter size, using color. If size is not given, the larger of
pensize + 4and2 * pensizeis used. If color is not given, the current pencolor is used.>>> turtle.home() >>> turtle.dot() >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50) >>> turtle.position() (100.00,-0.00) >>> turtle.heading() 0.0
- turtle.stamp()¶
Stamp a copy of the turtle shape onto the canvas and return its id. The stamp is placed at the current turtle position. The returned id can be used to delete the stamp with
clearstamp().>>> turtle.color("blue") >>> stamp_id = turtle.stamp() >>> turtle.fd(50)
- turtle.clearstamp(stampid)¶
- Paramètres:
stampid -- an integer
Delete the stamp with the given stampid. stampid must be the return value of a previous
stamp()call.>>> turtle.position() (150.00,-0.00) >>> turtle.color("blue") >>> astamp = turtle.stamp() >>> turtle.fd(50) >>> turtle.position() (200.00,-0.00) >>> turtle.clearstamp(astamp) >>> turtle.position() (200.00,-0.00)
- turtle.clearstamps(n=None)¶
- Paramètres:
n -- un entier ou
None
Delete all or the first or last n of the turtle's stamps. If n is not given, delete all stamps. If n is positive, delete the first n stamps. If n is negative, delete the last n stamps, so -2 deletes the last two.
>>> for i in range(8): ... unused_stamp_id = turtle.stamp() ... turtle.fd(30) >>> turtle.clearstamps(2) >>> turtle.clearstamps(-2) >>> turtle.clearstamps()
- turtle.undo()¶
Annule la ou les dernières (si répété) actions de la tortue. Le nombre d'annulations disponible est déterminé par la taille de la mémoire tampon d'annulations.
>>> for i in range(4): ... turtle.fd(50); turtle.lt(80) ... >>> for i in range(8): ... turtle.undo()
- turtle.speed(speed=None)¶
- Paramètres:
speed -- an integer, a string or
None
Return or set the turtle's speed. If speed is not given, return the current speed. Otherwise set the turtle's speed to an integer from 0 to 10. If speed is a number greater than 10 or smaller than 0.5, the speed is set to 0. You can also use these names instead of numbers:
"fastest": 0
"fast": 10
"normal": 6
"slow": 3
"slowest": 1
Speeds from 1 to 10 give increasingly faster animation of line drawing and turtle turning. A speed of 0 means that no animation takes place:
forward()andback()make the turtle jump, and likewiseleft()andright()make the turtle turn instantly.>>> turtle.speed() 3 >>> turtle.speed('normal') >>> turtle.speed() 6 >>> turtle.speed(9) >>> turtle.speed() 9
Connaître l'état de la tortue¶
- turtle.position()¶
- turtle.pos()¶
Return the turtle's current location (x,y) as a
Vec2Dvector.>>> turtle.pos() (440.00,-0.00)
- turtle.towards(x, y=None)¶
- Paramètres:
x -- un nombre, ou une paire / un vecteur de nombres, ou une instance de tortue
y -- un nombre si x est un nombre, sinon
None
Return the angle of the line from the turtle's position to (x,y). If y is
None, x must be a pair of coordinates, aVec2D, for example as returned bypos(), or another turtle. The angle is measured from the turtle's start orientation, which depends on the turtle mode, seemode().>>> turtle.goto(10, 10) >>> turtle.towards(0,0) 225.0
- turtle.xcor()¶
Renvoie la coordonnée x de la tortue.
>>> turtle.home() >>> turtle.left(50) >>> turtle.forward(100) >>> turtle.pos() (64.28,76.60) >>> print(round(turtle.xcor(), 5)) 64.27876
- turtle.ycor()¶
Renvoie la coordonnée y de la tortue.
>>> turtle.home() >>> turtle.left(60) >>> turtle.forward(100) >>> print(turtle.pos()) (50.00,86.60) >>> print(round(turtle.ycor(), 5)) 86.60254
- turtle.heading()¶
Return the turtle's current heading. The value depends on the turtle mode, see
mode().>>> turtle.home() >>> turtle.left(67) >>> turtle.heading() 67.0
- turtle.distance(x, y=None)¶
- Paramètres:
x -- un nombre, ou une paire / un vecteur de nombres, ou une instance de tortue
y -- un nombre si x est un nombre, sinon
None
Return the distance from the turtle to (x,y) in turtle step units. If y is
None, x must be a pair of coordinates, aVec2D, for example as returned bypos(), or another turtle.>>> turtle.home() >>> turtle.distance(30,40) 50.0 >>> turtle.distance((30,40)) 50.0 >>> joe = Turtle() >>> joe.forward(77) >>> turtle.distance(joe) 77.0
Paramètres de mesure¶
- turtle.degrees(fullcircle=360.0)¶
- Paramètres:
fullcircle -- un nombre
Set the angle measurement units to degrees. The number of degrees in a full circle is set to fullcircle, which defaults to 360.
>>> turtle.home() >>> turtle.left(90) >>> turtle.heading() 90.0 >>> # Change angle measurement unit to grad (also known as gon, >>> # grade, or gradian and equals 1/100-th of the right angle.) >>> turtle.degrees(400.0) >>> turtle.heading() 100.0 >>> turtle.degrees(360) >>> turtle.heading() 90.0
- turtle.radians()¶
Set the angle measurement units to radians. Equivalent to
degrees(2 * math.pi).>>> turtle.home() >>> turtle.left(90) >>> turtle.heading() 90.0 >>> turtle.radians() >>> turtle.heading() 1.5707963267948966
Réglage des stylos¶
État des stylos¶
- turtle.pensize(width=None)¶
- turtle.width(width=None)¶
- Paramètres:
width -- a positive number or
None
Return or set the line thickness. If width is not given, return the current pensize. If resizemode is set to "auto" and the turtle shape is a polygon, that polygon is drawn with the same line thickness.
>>> turtle.pensize() 1 >>> turtle.pensize(10) # from here on lines of width 10 are drawn
- turtle.pen(pen=None, **pendict)¶
- Paramètres:
pen -- a dictionary or
Nonependict -- keyword arguments with the keys below
Return or set the pen's attributes. The attributes are returned as a dictionary with the following keys and values:
"shown":
TrueorFalse"pendown":
TrueorFalse"pencolor": a color string or a color tuple
"fillcolor": a color string or a color tuple
"pensize": a positive number
"speed": a number from 0 to 10
"resizemode": "auto", "user" or "noresize"
"stretchfactor": a pair of positive numbers
"shearfactor": a number
"outline": a positive number
"tilt": a number
Such a dictionary can be passed as pen to restore a former pen state. The attributes can also be given as keyword arguments, which can be used to set several of them in one statement.
>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10) >>> turtle.pen() {'shown': True, 'pendown': True, 'pencolor': 'red', 'fillcolor': 'black', 'pensize': 10, 'speed': 9, 'resizemode': 'noresize', 'stretchfactor': (1.0, 1.0), 'shearfactor': 0.0, 'outline': 1, 'tilt': 0.0} >>> penstate = turtle.pen() >>> turtle.color("yellow", "") >>> turtle.penup() >>> turtle.pen()["pencolor"] 'yellow' >>> # restore the saved pen state, but with a green fill >>> turtle.pen(penstate, fillcolor="green") >>> turtle.pen()["pencolor"] 'red' >>> turtle.pen()["fillcolor"] 'green'
- turtle.isdown()¶
Return
Trueif the pen is down,Falseif it's up.>>> turtle.penup() >>> turtle.isdown() False >>> turtle.pendown() >>> turtle.isdown() True
Réglage des couleurs¶
- turtle.pencolor()¶
- turtle.pencolor(color, /)
- turtle.pencolor(r, g, b, /)
Renvoie ou règle la couleur du stylo.
Quatre formats d'entrée sont autorisés :
pencolor()Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another
color(),pencolor(),fillcolor()orbgcolor()call.pencolor(colorstring)Set the pencolor to colorstring, which is a Tk color specification string, such as
"red","yellow", or"#33cc8c".pencolor((r, g, b))Set the pencolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be between 0 and colormode, where colormode is either 1.0 or 255 (see
colormode()).pencolor(r, g, b)Set the pencolor to the RGB color represented by r, g, and b. Each of r, g, and b must be between 0 and colormode.
If the turtle shape is a polygon, the outline of that polygon is drawn with the newly set pencolor.
>>> colormode() 1.0 >>> turtle.pencolor() 'red' >>> turtle.pencolor("brown") >>> turtle.pencolor() 'brown' >>> tup = (0.2, 0.8, 0.55) >>> turtle.pencolor(tup) >>> turtle.pencolor() (0.2, 0.8, 0.5490196078431373) >>> colormode(255) >>> turtle.pencolor() (51.0, 204.0, 140.0) >>> turtle.pencolor('#32c18f') >>> turtle.pencolor() (50.0, 193.0, 143.0)
- turtle.fillcolor()¶
- turtle.fillcolor(color, /)
- turtle.fillcolor(r, g, b, /)
Renvoie ou règle la couleur de remplissage.
Quatre formats d'entrée sont autorisés :
fillcolor()Return the current fillcolor as color specification string, possibly in tuple format (see example). May be used as input to another
color(),pencolor(),fillcolor()orbgcolor()call.fillcolor(colorstring)Set the fillcolor to colorstring, which is a Tk color specification string, such as
"red","yellow", or"#33cc8c".fillcolor((r, g, b))Set the fillcolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be between 0 and colormode, where colormode is either 1.0 or 255 (see
colormode()).fillcolor(r, g, b)Set the fillcolor to the RGB color represented by r, g, and b. Each of r, g, and b must be between 0 and colormode.
If the turtle shape is a polygon, the interior of that polygon is drawn with the newly set fillcolor.
>>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> turtle.pencolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0, 255.0, 255.0)
- turtle.color()¶
- turtle.color(color, /)
- turtle.color(r, g, b, /)
- turtle.color(pencolor, fillcolor, /)
Return or set the pencolor and fillcolor.
Several input formats are allowed. They use 0 to 3 arguments as follows:
color()Renvoie la couleur du stylo actuelle et la couleur de remplissage actuelle sous forme de paire, soit de chaines de spécification de couleur, soit de n-uplets comme renvoyés par
pencolor()etfillcolor().color(colorstring),color((r,g,b)),color(r,g,b)Inputs as in
pencolor(). Set both the pencolor and the fillcolor to the given value.color(colorstring1, colorstring2),color((r1,g1,b1), (r2,g2,b2))Équivalent à
pencolor(colorstring1)etfillcolor(colorstring2)et de manière analogue si un autre format d'entrée est utilisé.
If the turtle shape is a polygon, the outline and interior of that polygon are drawn with the newly set colors.
>>> turtle.color("red", "green") >>> turtle.color() ('red', 'green') >>> color("#285078", "#a0c8f0") >>> color() ((40.0, 80.0, 120.0), (160.0, 200.0, 240.0))
Voir aussi : la méthode colormode() de Screen.
Remplissage¶
- turtle.filling()¶
Return
Trueif the turtle is filling,Falseotherwise.>>> turtle.begin_fill() >>> if turtle.filling(): ... turtle.pensize(5) ... else: ... turtle.pensize(3)
- turtle.fill()¶
Fill the shape drawn in the
withblock.>>> turtle.color("black", "red") >>> with turtle.fill(): ... turtle.circle(80)
fill()is a context manager, so using it is the same as callingbegin_fill()before the block andend_fill()after it:>>> turtle.color("black", "red") >>> turtle.begin_fill() >>> turtle.circle(80) >>> turtle.end_fill()
Ajouté dans la version 3.14.
- turtle.begin_fill()¶
Call just before drawing a shape to be filled. The shape is filled by the next call to
end_fill().
- turtle.end_fill()¶
Remplit la forme dessinée après le dernier appel à
begin_fill().If the shape crosses itself or several shapes overlap, whether the overlapping parts are filled depends on the operating system, the type of overlap and how many there are. For example, the turtle star above may be either all yellow or have some white regions.
>>> turtle.color("black", "red") >>> turtle.begin_fill() >>> turtle.circle(80) >>> turtle.end_fill()
Plus des réglages pour le dessin¶
- turtle.reset()¶
Delete the turtle's drawings and re-center the turtle. The turtle's settings are restored to their default values.
>>> turtle.goto(0,-22) >>> turtle.left(100) >>> turtle.position() (0.00,-22.00) >>> turtle.heading() 100.0 >>> turtle.reset() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
- turtle.clear()¶
Delete the turtle's drawings from the screen. The state and position of the turtle as well as the drawings of other turtles are not affected.
- turtle.write(arg, move=False, align='left', font=('Arial', 8, 'normal'))¶
- Paramètres:
arg -- an object
move -- a boolean
align -- a string
font -- a tuple of a string, an integer and a string
Write text at the current turtle position. The text is the string representation of arg. align is one of the strings "left", "center" or "right" and says how the text is placed relative to the turtle position. font is a triple of font name, font size and font type. If move is
True, the pen is moved to the bottom-right corner of the text.>>> turtle.write("Home = ", True, align="center") >>> turtle.write((0,0), True)
État de la tortue¶
Visibilité¶
- turtle.hideturtle()¶
- turtle.ht()¶
Make the turtle invisible. If the pen is down, movement still draws.
- turtle.isvisible()¶
Return
Trueif the turtle is visible,Falseif it's hidden.>>> turtle.hideturtle() >>> turtle.isvisible() False >>> turtle.showturtle() >>> turtle.isvisible() True
Apparence¶
- turtle.shape(name=None)¶
- Paramètres:
name -- a string or
None
Set the turtle shape to the named shape. If name is not given, return the name of the current shape. The shape must exist in the
TurtleScreen's shape dictionary. Initially there are the following shapes: "arrow", "turtle", "circle", "square", "triangle" and "classic". To add shapes, see theScreenmethodregister_shape().>>> turtle.shape() 'classic' >>> turtle.shape("turtle") >>> turtle.shape() 'turtle'
- turtle.resizemode(rmode=None)¶
- Paramètres:
rmode -- a string or
None
Set the resizemode to "auto", "user" or "noresize". If rmode is not given, return the current resizemode. The different resizemodes have the following effects:
"auto": the turtle is resized according to the value of
pensize()."user": the turtle is resized according to the stretch factors and outline width, which are set by
shapesize()."noresize": the turtle is not resized.
resizemode("user")est appelé parshapesize()quand utilisé sans arguments.>>> turtle.resizemode() 'noresize' >>> turtle.resizemode("auto") >>> turtle.resizemode() 'auto'
- turtle.shapesize(stretch_wid=None, stretch_len=None, outline=None)¶
- turtle.turtlesize(stretch_wid=None, stretch_len=None, outline=None)¶
- Paramètres:
stretch_wid -- a positive number or
Nonestretch_len -- a positive number or
Noneoutline -- a positive number or
None
Return or set the turtle's stretch factors and outline width. If no arguments are given, return the current values. Otherwise set resizemode to "user", so that the turtle is displayed stretched according to its stretch factors:
stretch_wid: the stretch factor perpendicular to the turtle's heading
stretch_len: the stretch factor in the direction of the turtle's heading
outline: the width of the shape's outline
For example,
shapesize(2, 1)makes the turtle twice as wide without changing its length. If only stretch_wid is given, stretch_len is set to the same value.>>> turtle.shapesize() (1.0, 1.0, 1) >>> turtle.resizemode("user") >>> turtle.shapesize(5, 5, 12) >>> turtle.shapesize() (5, 5, 12) >>> turtle.shapesize(outline=8) >>> turtle.shapesize() (5, 5, 8)
- turtle.shearfactor(shear=None)¶
- Paramètres:
shear -- un nombre ou
None
Return or set the current shear factor. Shearing slants the turtle shape, like the slant of italic letters. The shear factor says how much it is slanted: 0 is not slanted at all, and the larger the number, the stronger the slant. Negative numbers slant the other way. If shear is not given, return the current shear factor. Otherwise slant the turtle shape accordingly and set resizemode to "user". The turtle's heading does not change. Precisely, the shear factor is the tangent of the shear angle.
>>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.shearfactor(0.5) >>> turtle.shearfactor() 0.5
- turtle.tilt(angle)¶
- Paramètres:
angle -- un nombre
Turn the turtle shape by angle from its current tilt angle. The turtle's heading does not change, so the turtle keeps moving in the same direction. See
tiltangle().>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(30) >>> turtle.fd(50) >>> turtle.tilt(30) >>> turtle.fd(50)
- turtle.tiltangle(angle=None)¶
- Paramètres:
angle -- un nombre ou
None
Return or set the current tilt angle. The tilt angle is the angle between the direction the turtle shape points in and the direction the turtle moves in. Normally the shape points in the direction of movement, so the tilt angle is 0. If angle is given, turn the turtle shape to that tilt angle, no matter what it was before, and set resizemode to "user". The turtle's heading does not change. If angle is not given, return the current tilt angle.
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(45) >>> turtle.tiltangle() 45.0
- turtle.shapetransform(t11=None, t12=None, t21=None, t22=None)¶
- Paramètres:
t11 -- un nombre ou
Nonet12 -- un nombre ou
Nonet21 -- un nombre ou
Nonet22 -- un nombre ou
None
Return or set the transformation matrix of the turtle shape. The matrix combines the stretch factors, the shear factor and the tilt angle of the turtle shape into four numbers: t11 and t12 form its first row, t21 and t22 its second. If none of them are given, return the current matrix as a tuple of four numbers. Otherwise set the given elements and update the stretch factors, shear factor and tilt angle accordingly.
t11 * t22 - t12 * t21must not be zero, otherwise an error is raised.>>> turtle = Turtle() >>> turtle.shape("square") >>> turtle.shapesize(4,2) >>> turtle.shearfactor(-0.5) >>> turtle.shapetransform() (4.0, -1.0, -0.0, 2.0)
- turtle.get_shapepoly()¶
Return the points that form the outline of the current turtle shape as a tuple of
(x, y)coordinate pairs. These points can be used to define a new shape or parts of a compound shape>>> turtle.shape("square") >>> turtle.shapetransform(4, -1, 0, 2) >>> turtle.get_shapepoly() ((50, -20), (30, 20), (-50, 20), (-30, -20))
Utilisation des événements¶
- turtle.onclick(fun, btn=1, add=None)
- Paramètres:
fun -- a function with two arguments or
Nonebtn -- an integer
add -- a boolean or
None
Bind fun to mouse-click events on this turtle. fun is called with the coordinates of the clicked point on the canvas. If fun is
None, existing bindings are removed. btn is the number of the mouse button and defaults to 1, the left mouse button. If add isTrue, a new binding is added, otherwise it replaces a former binding. Example for the anonymous turtle, that is, the procedural way:>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
- turtle.onrelease(fun, btn=1, add=None)¶
- Paramètres:
fun -- une fonction à deux arguments qui sera appelée avec les coordonnées du point cliqué sur le canevas
btn -- numéro du bouton de la souris, par défaut 1 (bouton de gauche)
add --
TrueouFalse— siTrue, un nouveau lien est ajouté, sinon il remplace un ancien lien
Crée un lien vers fun pour les événements de relâchement d'un clic de la souris sur cette tortue. Si fun est
None, les liens existants sont supprimés.>>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
- turtle.ondrag(fun, btn=1, add=None)¶
- Paramètres:
fun -- une fonction à deux arguments qui sera appelée avec les coordonnées du point cliqué sur le canevas
btn -- numéro du bouton de la souris, par défaut 1 (bouton de gauche)
add --
TrueouFalse— siTrue, un nouveau lien est ajouté, sinon il remplace un ancien lien
Crée un lien vers fun pour les événements de mouvement de la souris sur cette tortue. Si fun est
None, les liens existants sont supprimés.Remarque : toutes les séquences d'événements de mouvement de la souris sur une tortue sont précédées par un événement de clic de la souris sur cette tortue.
>>> turtle.ondrag(turtle.goto)
Par la suite, un cliquer-glisser sur la tortue la fait se déplacer au travers de l'écran, produisant ainsi des dessins « à la main » (si le stylo est posé).
Méthodes spéciales de la tortue¶
- turtle.poly()¶
Record the vertices of a polygon drawn in the
withblock. The first and last vertices will be connected.>>> with turtle.poly(): ... turtle.forward(100) ... turtle.right(60) ... turtle.forward(100)
poly()is a context manager, so using it is the same as callingbegin_poly()before the block andend_poly()after it:>>> turtle.begin_poly() >>> turtle.forward(100) >>> turtle.right(60) >>> turtle.forward(100) >>> turtle.end_poly()
Ajouté dans la version 3.14.
- turtle.begin_poly()¶
Start recording the vertices of a polygon. The current turtle position is the first vertex of the polygon.
- turtle.end_poly()¶
Stop recording the vertices of a polygon. The current turtle position is the last vertex of the polygon. This will be connected with the first vertex.
- turtle.get_poly()¶
Renvoie le dernier polygone sauvegardé.
>>> turtle.home() >>> turtle.begin_poly() >>> turtle.fd(100) >>> turtle.left(20) >>> turtle.fd(30) >>> turtle.left(60) >>> turtle.fd(50) >>> turtle.end_poly() >>> p = turtle.get_poly() >>> register_shape("myFavouriteShape", p)
- turtle.clone()¶
Create and return a clone of the turtle. The clone has the same position, heading and turtle properties.
>>> leonel = Turtle() >>> marco = leonel.clone()
- turtle.getturtle()¶
- turtle.getpen()¶
Return the Turtle object itself.
Call
getturtle()to get the turtle used by functions such asforward()andleft():>>> pet = getturtle() >>> pet.fd(50) >>> pet <turtle.Turtle object at 0x...>
- turtle.getscreen()¶
Renvoie l'objet
TurtleScreensur lequel la tortue dessine. Les méthodes de TurtleScreen peuvent être appelées pour cet objet.>>> ts = turtle.getscreen() >>> ts <turtle._Screen object at 0x...> >>> ts.bgcolor("pink")
- turtle.setundobuffer(size)¶
- Paramètres:
size -- un entier ou
None
Set or disable the undo buffer. If size is an integer, an empty undo buffer of the given size is installed. size is the maximum number of turtle actions that can be undone by
undo(). If size isNone, the undo buffer is disabled.>>> turtle.setundobuffer(42)
- turtle.undobufferentries()¶
Return the number of entries in the undo buffer.
>>> while undobufferentries(): ... undo()
Screen methods and functions¶
La plupart des exemples dans cette section font référence à une instance de TurtleScreen appelée screen.
Réglage de la fenêtre¶
- turtle.bgcolor()¶
- turtle.bgcolor(color, /)
- turtle.bgcolor(r, g, b, /)
Return or set the background color of the TurtleScreen.
Quatre formats d'entrée sont autorisés :
bgcolor()Return the current background color as a color specification string or as a tuple (see example). May be used as input to another
color(),pencolor(),fillcolor()orbgcolor()call.bgcolor(colorstring)Set the background color to colorstring, which is a Tk color specification string, such as
"red","yellow", or"#33cc8c".bgcolor((r, g, b))Set the background color to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be between 0 and colormode, where colormode is either 1.0 or 255 (see
colormode()).bgcolor(r, g, b)Set the background color to the RGB color represented by r, g, and b. Each of r, g, and b must be between 0 and colormode.
>>> screen.bgcolor("orange") >>> screen.bgcolor() 'orange' >>> screen.bgcolor("#800080") >>> screen.bgcolor() (128.0, 0.0, 128.0)
- turtle.bgpic(picname=None)¶
- Paramètres:
picname -- a string or
None
Set the background image or return the name of the current one. If picname is the name of an image file (PNG, GIF, PGM, and PPM), set that image as the background. If picname is
"nopic", delete the background image, if present. If picname isNone, return the filename of the current background image.>>> screen.bgpic() 'nopic' >>> screen.bgpic("landscape.gif") >>> screen.bgpic() 'landscape.gif'
- turtle.clear()
Note
Cette méthode TurtleScreen est disponible en tant que fonction globale seulement sous le nom
clearscreen. La fonction globaleclearest une fonction différente dérivée de la méthode Turtleclear.
- turtle.clearscreen()¶
Supprime tous les dessins et toutes les tortues du TurtleScreen. Réinitialise le TurtleScreen maintenant vide à son état initial : fond blanc, pas d'image de fond, pas d'événement liés, et traçage activé.
- turtle.reset()
Note
Cette méthode TurtleScreen est disponible en tant que fonction globale seulement sous le nom
resetscreen. La fonction globaleresetest une fonction différente dérivée de la méthode Turtlereset.
- turtle.resetscreen()¶
Reset all turtles on the screen to their initial state.
- turtle.screensize(canvwidth=None, canvheight=None, bg=None)¶
- Paramètres:
canvwidth -- a positive integer or
Nonecanvheight -- a positive integer or
Nonebg -- a colorstring or a color tuple or
None
Resize the canvas the turtles are drawing on. canvwidth and canvheight are the new width and height of the canvas in pixels, and bg is the new background color. If no arguments are given, return the current canvas width and height.
The drawing window is not altered. To see hidden parts of the canvas, use the scrollbars. This can make visible those parts of a drawing which were outside the canvas before, for example to find a turtle that has wandered off the canvas.
>>> screen.screensize() (400, 300) >>> screen.screensize(2000,1500) >>> screen.screensize() (2000, 1500)
- turtle.setworldcoordinates(llx, lly, urx, ury)¶
- Paramètres:
llx -- un nombre
lly -- un nombre
urx -- un nombre
ury -- un nombre
Set up a user-defined coordinate system. llx and lly are the x and y coordinates of the lower left corner of the canvas. urx and ury are the x and y coordinates of the upper right corner. Switch to mode "world" if necessary, which performs a reset. If mode "world" is already active, all drawings are redrawn according to the new coordinates. In user-defined coordinate systems, angles may appear distorted, see
mode().>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
Réglage de l'animation¶
- turtle.no_animation()¶
Temporarily turn off turtle animation. The code inside the
withblock is not animated. Once the block is exited, the drawing appears. This is useful for drawing complex shapes where even the fastest speed setting is too slow.>>> with screen.no_animation(): ... for dist in range(2, 400, 2): ... fd(dist) ... rt(90)
Ajouté dans la version 3.14.
- turtle.delay(delay=None)¶
- Paramètres:
delay -- a nonnegative integer or
None
Return or set the drawing delay in milliseconds. This is approximately the time interval between two consecutive canvas updates. The longer the drawing delay, the slower the animation.
>>> screen.delay() 10 >>> screen.delay(5) >>> screen.delay() 5
- turtle.tracer(n=None, delay=None)¶
- Paramètres:
n -- a nonnegative integer or
Nonedelay -- a nonnegative integer or
None
Turn turtle animation on or off and set the drawing delay. If n is given, only every n-th regular screen update is performed, which can be used to speed up the drawing of complex graphics. If n is 0, animation is turned off and the screen is only updated by calling
update(). If delay is given, it sets the drawing delay, seedelay(). When called without arguments, return the current value of n.>>> screen.tracer(8, 25) >>> dist = 2 >>> for i in range(200): ... fd(dist) ... rt(90) ... dist += 2
- turtle.update()¶
Effectue une mise à jour de TurtleScreen. À utiliser lorsque le traceur est désactivé.
Voir aussi la méthode speed() de RawTurtle/Turtle.
Utilisation des événements concernant l'écran¶
- turtle.listen(xdummy=None, ydummy=None)¶
- Paramètres:
xdummy -- ignored
ydummy -- ignored
Set focus on the
TurtleScreenso that it receives key events. The two dummy arguments are only there so thatlisten()can be passed toonclick().
- turtle.onkey(fun, key)¶
- turtle.onkeyrelease(fun, key)¶
- Paramètres:
fun -- une fonction sans arguments ou
Nonekey -- a string
Bind fun to the key-release event of key. key is a key, such as "a", or a key symbol, such as "space". If fun is
None, the event binding is removed. To be able to receive key events, theTurtleScreenmust have focus, seelisten().>>> def f(): ... fd(50) ... lt(60) ... >>> screen.onkey(f, "Up") >>> screen.listen()
The turtle can then be moved by repeatedly pressing the up-arrow key, drawing a hexagon.
- turtle.onkeypress(fun, key=None)¶
- Paramètres:
fun -- une fonction sans arguments ou
Nonekey -- a string or
None
Bind fun to the key-press event of key. key is a key, such as "a", or a key symbol, such as "space". If key is not given, fun is bound to the key-press event of any key. If fun is
None, the event binding is removed. To be able to receive key events, theTurtleScreenmust have focus, seelisten().>>> def f(): ... fd(50) ... lt(60) ... >>> screen.onkeypress(f, "Up") >>> screen.listen()
The turtle can then be moved by pressing or holding down the up-arrow key, drawing a hexagon.
- turtle.onclick(fun, btn=1, add=None)¶
- turtle.onscreenclick(fun, btn=1, add=None)¶
- Paramètres:
fun -- a function with two arguments or
Nonebtn -- an integer
add -- a boolean or
None
Bind fun to mouse-click events on this screen. fun is called with the coordinates of the clicked point on the canvas. If fun is
None, existing bindings are removed. btn is the number of the mouse button and defaults to 1, the left mouse button. If add isTrue, a new binding is added, otherwise it replaces a former binding.Exemple pour une instance de TurtleScreen nommée
screenet une instance Turtle nomméeturtle:>>> screen.onclick(turtle.goto) # Subsequently clicking into the TurtleScreen will >>> # make the turtle move to the clicked point. >>> screen.onclick(None) # remove event binding again
Note
Cette méthode de TurtleScreen est disponible en tant que fonction globale seulement sous le nom de
onscreenclick. La fonction globaleonclickest une autre fonction dérivée de la méthode Turtleonclick.
- turtle.ontimer(fun, t=0)¶
- Paramètres:
fun -- une fonction sans arguments
t -- a nonnegative number
Installe un minuteur qui appelle fun après t millisecondes.
>>> running = True >>> def f(): ... if running: ... fd(50) ... lt(60) ... screen.ontimer(f, 250) >>> f() # makes the turtle march around >>> running = False
- turtle.mainloop()¶
- turtle.done()¶
Start the event loop by calling Tkinter's
mainloop()method. Must be the last statement in a turtle graphics program. Must not be used if a script is run from within IDLE in -n mode (see Exécution sans sous-processus).
Méthodes de saisie¶
- turtle.textinput(title, prompt)¶
- Paramètres:
title -- a string
prompt -- a string
Pop up a dialog window for input of a string. title is the title of the dialog window and prompt is a text describing what information to input. Return the string entered. If the dialog is canceled, return
None.>>> screen.textinput("NIM", "Name of first player:")
- turtle.numinput(title, prompt, default=None, minval=None, maxval=None)¶
- Paramètres:
title -- a string
prompt -- a string
default -- un nombre ou
Noneminval -- un nombre ou
Nonemaxval -- un nombre ou
None
Pop up a dialog window for input of a number. title is the title of the dialog window and prompt is a text describing what numerical information to input. default is the default value, minval and maxval are the minimum and maximum values for input. If these are given, the number entered must be between minval and maxval. If not, a hint is issued and the dialog remains open for correction. Return the number entered. If the dialog is canceled, return
None.>>> screen.numinput("Poker", "Your stakes:", 1000, minval=10, maxval=10000)
Paramétrages et méthodes spéciales¶
- turtle.mode(mode=None)¶
- Paramètres:
mode -- a string or
None
Set the turtle mode and perform a reset. mode is one of the strings "standard", "logo" or "world". If mode is not given, return the current mode.
Mode "standard" is compatible with the old
turtlemodule. Mode "logo" is compatible with most Logo turtle graphics. Mode "world" uses user-defined world coordinates, seesetworldcoordinates(). In this mode, angles appear distorted if the x and y units are not of equal length.Mode
Orientation initiale de la tortue
angles positifs
"standard"
vers la droite (vers l'Est)
dans le sens inverse des aiguilles d'une montre
"logo"
vers le haut (vers le Nord)
dans le sens des aiguilles d'une montre
>>> mode("logo") # resets turtle heading to north >>> mode() 'logo'
- turtle.colormode(cmode=None)¶
- Paramètres:
cmode -- un nombre ou
None
Return the colormode or set it to 1.0 or 255. After setting it, the r, g and b values of color triples have to be between 0 and cmode.
>>> screen.colormode(1) >>> turtle.pencolor(240, 160, 80) Traceback (most recent call last): ... TurtleGraphicsError: bad color sequence: (240, 160, 80) >>> screen.colormode() 1.0 >>> screen.colormode(255) >>> screen.colormode() 255 >>> turtle.pencolor(240,160,80)
- turtle.getcanvas()¶
Renvoie le canevas de ce TurtleScreen. Utile pour les initiés qui savent quoi faire avec un canevas Tkinter.
>>> cv = screen.getcanvas() >>> cv <turtle.ScrolledCanvas object ...>
- turtle.getshapes()¶
Renvoie une liste de noms de toutes les formes actuellement disponibles pour les tortues.
>>> screen.getshapes() ['arrow', 'blank', 'circle', ..., 'turtle']
- turtle.register_shape(name, shape=None)¶
- turtle.addshape(name, shape=None)¶
- Paramètres:
name -- a string
shape -- a string, a tuple of pairs of numbers, a
Shapeobject orNone
Add a turtle shape to the TurtleScreen's shape list. It can be called in four different ways:
name is the name of an image file (PNG, GIF, PGM, and PPM) and shape is
None: Install the corresponding image shape.>>> screen.register_shape("turtle.gif")
name is an arbitrary string and shape is the name of an image file (PNG, GIF, PGM, and PPM): Install the corresponding image shape.
>>> screen.register_shape("turtle", "turtle.gif")
name est une chaîne de caractères arbitraire et shape est un n-uplet de paires de coordonnées : Installe le polygone correspondant.
>>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
name is an arbitrary string and shape is a (compound)
Shapeobject: Install the corresponding compound shape.
Image shapes do not rotate when turning the turtle, so they do not display the heading of the turtle. To use a registered shape, call
shape()with its name.Modifié dans la version 3.14: Added support for PNG, PGM, and PPM image formats. Both a shape name and an image file name can be specified.
- turtle.turtles()¶
Renvoie la liste des tortues présentes sur l'écran.
>>> for turtle in screen.turtles(): ... turtle.color("red")
- turtle.window_height()¶
Renvoie la hauteur de la fenêtre de la tortue.
>>> screen.window_height() 480
- turtle.window_width()¶
Renvoie la largeur de la fenêtre de la tortue.
>>> screen.window_width() 640
Screen-only methods¶
- turtle.bye()¶
Close the turtle graphics window.
- turtle.exitonclick()¶
Lie la méthode
bye()à un clique de souris sur l'écran (Screen).Si la valeur de "using_IDLE" dans le dictionnaire de configuration est
False(valeur par défaut), démarre aussi la boucle principale. Remarque : Si IDLE est lancé avec l'option-n(Pas de sous processus), Cette valeur devrait être définie àTruedansturtle.cfg. Dans ce cas, la boucle principale d'IDLE est active aussi pour le script du client.
- turtle.save(filename, *, overwrite=False)¶
- Paramètres:
filename -- a string
overwrite -- a boolean
Save the current drawing and the turtles as a PostScript file. filename is the path of the file to create. It must end with
".ps"or".eps". If a file with that name already exists, aFileExistsErroris raised, unless overwrite isTrue. overwrite must be given by name, as inoverwrite=True.>>> screen.save("my_drawing.ps") >>> screen.save("my_drawing.ps", overwrite=True)
Ajouté dans la version 3.14.
- turtle.setup(width=_CFG['width'], height=_CFG['height'], startx=_CFG['leftright'], starty=_CFG['topbottom'])¶
Définit la taille et la position de la fenêtre principale. Les valeurs par défaut des arguments sont stockées dans le dictionnaire de configuration et peuvent être modifiées via un fichier
turtle.cfg.- Paramètres:
width -- s'il s'agit d'un nombre entier, une taille en pixels, s'il s'agit d'un nombre flottant, une fraction de l'écran ; la valeur par défaut est de 50 % de l'écran
height -- s'il s'agit d'un nombre entier, la hauteur en pixels, s'il s'agit d'un nombre flottant, une fraction de l'écran ; la valeur par défaut est 75 % de l'écran
startx -- s'il s'agit d'un nombre positif, position de départ en pixels à partir du bord gauche de l'écran, s'il s'agit d'un nombre négatif, position de départ en pixels à partir du bord droit, si c'est
None, centre la fenêtre horizontalementstarty -- si positif, la position de départ en pixels depuis le haut de l'écran. Si négatif, depuis de bas de l'écran. Si
None, Le centre de la fenêtre verticalement
>>> screen.setup (width=200, height=200, startx=0, starty=0) >>> # sets window to 200x200 pixels, in upper left of screen >>> screen.setup(width=.75, height=0.5, startx=None, starty=None) >>> # sets window to 75% of screen by 50% of screen and centers
- turtle.title(titlestring)¶
- Paramètres:
titlestring -- a string
Set the title of the turtle window to titlestring. The title is shown in the title bar of the turtle graphics window.
>>> screen.title("Welcome to the turtle zoo!")
Classes publiques¶
- class turtle.RawTurtle(canvas)¶
- class turtle.RawPen(canvas)¶
- Paramètres:
canvas -- a
tkinter.Canvas, aScrolledCanvasor aTurtleScreen
Crée une tortue. Cette tortue à toutes les méthodes décrites ci-dessus comme "Méthode de Turtle/RawTurtle".
- class turtle.Turtle¶
Sous-classe de RawTurtle, à la même interface mais dessine sur un objet
screenpar défaut créé automatiquement lorsque nécessaire pour la première fois.
- class turtle.TurtleScreen(cv)¶
- Paramètres:
cv -- a
tkinter.Canvas
Provides screen oriented methods like
bgcolor()etc. that are described above.
- class turtle.Screen¶
Subclass of
TurtleScreen, with four methods added. CallingScreen()returns the single screen object. If it does not exist yet, it is created. Otherwise the existing one is returned.
- class turtle.ScrolledCanvas(master)¶
- Paramètres:
master -- certain modules Tkinter pour contenir le ScrolledCanvas, c'est à dire, un canevas Tkinter avec des barres de défilement ajoutées
Utilisé par la classe Screen, qui fournit donc automatiquement un ScrolledCanvas comme terrain de jeu pour les tortues.
- class turtle.Shape(type_, data)¶
- Paramètres:
type_ -- a string
data -- depends on type_
Data structure modeling shapes. type_ is one of the strings "polygon", "image" or "compound". What data must be depends on type_: for "polygon" a tuple of pairs of coordinates, for "image" an image (only used internally), and for "compound"
None, as a compound shape is built up using theaddcomponent()method.- addcomponent(poly, fill, outline=None)¶
- Paramètres:
poly -- a tuple of pairs of numbers
fill -- a color
outline -- a color or
None
Add a component to a shape of type "compound". poly is a polygon, a tuple of pairs of numbers. fill is the color the polygon is filled with and outline is the color of its outline. If outline is not given, fill is used for it as well.
Exemple :
>>> poly = ((0,0), (10,-5), (0,10), (-10,-5)) >>> s = Shape("compound") >>> s.addcomponent(poly, "red", "blue") >>> # ... add more components and then use register_shape()
- class turtle.Vec2D(x, y)¶
Une classe de vecteur bidimensionnel, utilisée en tant que classe auxiliaire pour implémenter les graphiques turtle. Peut être utile pour les programmes graphiques faits avec turtle. Dérivé des n-uplets, donc un vecteur est un n-uplet !
Permet (pour les vecteurs a, b et le nombre k) :
a + baddition de vecteursa - bsoustraction de deux vecteursa * bproduit scalairek * aeta * kmultiplication avec un scalaireabs(a)valeur absolue de aa.rotate(angle)rotation
Exceptions¶
The turtle module defines the following exception:
- exception turtle.TurtleGraphicsError¶
Raised for invalid arguments or operations. For example, a malformed color string:
>>> turtle.color("blau") Traceback (most recent call last): ... turtle.TurtleGraphicsError: bad color string: blau
How-to guides¶
This section covers some typical turtle use-cases and approaches.
How to automatically begin and end filling¶
Starting with Python 3.14, you can use the fill() context manager
instead of begin_fill() and end_fill() to automatically begin and
end fill. Here is an example:
with fill():
for i in range(4):
forward(100)
right(90)
forward(200)
The code above is equivalent to:
begin_fill()
for i in range(4):
forward(100)
right(90)
end_fill()
forward(200)
How to use compound shapes¶
Pour utiliser des formes de tortues combinées, qui sont composées de polygones de différentes couleurs, vous devez utiliser la classe utilitaire Shape explicitement comme décrit ci-dessous :
Create an empty
Shapeobject of type "compound".Add as many components to this object as desired, using the
addcomponent()method.Par exemple :
>>> s = Shape("compound") >>> poly1 = ((0,0), (10,-5), (0,10), (-10,-5)) >>> s.addcomponent(poly1, "red", "blue") >>> poly2 = ((0,0), (10,-5), (-10,-5)) >>> s.addcomponent(poly2, "blue", "red")
Maintenant ajoutez la Shape à la liste des formes de Screen et utilisez la :
>>> register_shape("myshape", s) >>> shape("myshape")
How to use the turtle module namespace¶
Using from turtle import * is convenient - but be warned that it imports a
rather large collection of objects, and if you're doing anything but turtle
graphics you run the risk of a name conflict (this becomes even more an issue
if you're using turtle graphics in a script where other modules might be
imported).
The solution is to use import turtle - fd() becomes
turtle.fd(), width() becomes turtle.width() and so on. (If typing
"turtle" over and over again becomes tedious, use for example import turtle
as t instead.)
How to use turtle graphics in a script¶
It's recommended to use the turtle module namespace as described
immediately above, for example:
import turtle as t
from random import random
for i in range(100):
steps = int(random() * 100)
angle = int(random() * 360)
t.right(angle)
t.fd(steps)
Another step is also required though - as soon as the script ends, Python will also close the turtle's window. Add:
t.mainloop()
to the end of the script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window.
How to use object-oriented turtle graphics¶
Voir aussi
Other than for very basic introductory purposes, or for trying things out as quickly as possible, it's more usual and much more powerful to use the object-oriented approach to turtle graphics. For example, this allows multiple turtles on screen at once.
In this approach, the various turtle commands are methods of objects (mostly of
Turtle objects). You can use the object-oriented approach in the shell,
but it would be more typical in a Python script.
The example above then becomes:
from turtle import Turtle
from random import random
t = Turtle()
for i in range(100):
steps = int(random() * 100)
angle = int(random() * 360)
t.right(angle)
t.fd(steps)
t.screen.mainloop()
Note the last line. t.screen is an instance of the Screen
that a Turtle instance exists on; it's created automatically along with
the turtle.
The turtle's screen can be customised, for example:
t.screen.title('Object-oriented turtle demo')
t.screen.bgcolor("orange")
How to use help()¶
Les méthodes publiques des classes Screen et Turtle sont largement documentées dans les docstrings. Elles peuvent donc être utilisées comme aide en ligne via les fonctions d'aide de Python :
Lors de l'utilisation d'IDLE, des info-bulles apparaissent avec la signature et les premières lignes de docstring de la fonction/méthode appelée.
L'appel de
help()sur les méthodes ou fonctions affichera les docstrings :>>> help(Screen.bgcolor) Help on method bgcolor in module turtle: bgcolor(self, *args) unbound turtle.Screen method Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. >>> screen.bgcolor("orange") >>> screen.bgcolor() "orange" >>> screen.bgcolor(0.5,0,0.5) >>> screen.bgcolor() "#800080" >>> help(Turtle.penup) Help on method penup in module turtle: penup(self) unbound turtle.Turtle method Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument >>> turtle.penup()
Les docstrings des fonctions qui sont dérivées des méthodes ont une forme modifiée :
>>> help(bgcolor) Help on function bgcolor in module turtle: bgcolor(*args) Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. Example:: >>> bgcolor("orange") >>> bgcolor() "orange" >>> bgcolor(0.5,0,0.5) >>> bgcolor() "#800080" >>> help(penup) Help on function penup in module turtle: penup() Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument Example: >>> penup()
Ces chaînes de documents modifiées sont créées automatiquement avec les définitions de fonctions qui sont dérivées des méthodes au moment de l'importation.
Traduction de chaînes de documents en différentes langues¶
Il est utile de créer un dictionnaire dont les clés sont les noms des méthodes et les valeurs sont les docstrings de méthodes publiques des classes Screen et Turtle.
- turtle.write_docstringdict(filename='turtle_docstringdict')¶
- Paramètres:
filename -- une chaîne de caractères, utilisée en tant que nom de fichier
Crée et écrit un dictionnaire de docstrings dans un script Python avec le nom donné. Cette fonction doit être appelée explicitement (elle n'est pas utilisée par les classes graphiques de turtle). Ce dictionnaire de doctrings sera écrit dans le script Python
filename.py. Il sert de modèle pour la traduction des docstrings dans différentes langues.
If you (or your students) want to use turtle with online help in your
native language, you have to translate the docstrings and save the resulting
file as e.g. turtle_docstringdict_german.py.
Si vous avez une entrée appropriée dans votre fichier turtle.cfg, ce dictionnaire est lu au moment de l'importation et remplace la docstrings originale en anglais par cette entrée.
Au moment de l'écriture de cette documentation, il n'existe seulement que des docstrings en Allemand et Italien. (Merci de faire vos demandes à glingl@aon.at.)
Comment configurer Screen et Turtle¶
La configuration par défaut imite l'apparence et le comportement de l'ancien module turtle pour pouvoir maintenir la meilleure compatibilité avec celui-ci.
Si vous voulez utiliser une configuration différente qui reflète mieux les fonctionnalités de ce module ou qui correspond mieux à vos besoins, par exemple pour un cours, vous pouvez préparer un ficher de configuration turtle.cfg qui sera lu au moment de l'importation et qui modifiera la configuration en utilisant les paramètres du fichier.
The built in configuration would correspond to the following turtle.cfg:
width = 0.5
height = 0.75
leftright = None
topbottom = None
canvwidth = 400
canvheight = 300
mode = standard
colormode = 1.0
delay = 10
undobuffersize = 1000
shape = classic
pencolor = black
fillcolor = black
resizemode = noresize
visible = True
language = english
exampleturtle = turtle
examplescreen = screen
title = Python Turtle Graphics
using_IDLE = False
Brève explication des entrées sélectionnées :
The first four lines correspond to the arguments of the
Screen.setupmethod.Line 5 and 6 correspond to the arguments of the method
Screen.screensize.shape peut être n'importe quelle forme native, par exemple arrow, turtle etc. Pour plus d'informations, essayez
help(shape).If you want to use no fill color (i.e. make the turtle transparent), you have to write
fillcolor = ""(but all nonempty strings must not have quotes in the cfg file).Si vous voulez refléter l'état de la tortue, vous devez utiliser
resizemode = auto.If you set e.g.
language = italianthe docstringdictturtle_docstringdict_italian.pywill be loaded at import time (if present on the import path, e.g. in the same directory asturtle).Les entrées exampleturtle et examplescreen définissent les noms de ces objets tels qu'ils apparaissent dans les docstrings. La transformation des méthodes-docstrings vers fonction-docstrings supprimera ces noms des docstrings.
using_IDLE: Set this to
Trueif you regularly work with IDLE and its-nswitch ("no subprocess"). This will preventexitonclick()to enter the mainloop.
There can be a turtle.cfg file in the directory where turtle is
stored and an additional one in the current working directory. The latter will
override the settings of the first one.
Le dossier Lib/turtledemo contient un fichier turtle.cfg. Vous pouvez le prendre comme exemple et voir ses effets lorsque vous lancez les démos (il est préférable de ne pas le faire depuis la visionneuse de démos).
Explication¶
A turtle object draws on a screen object, and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other.
A Turtle instance will automatically create a Screen
instance if one is not already present.
Turtle is a subclass of RawTurtle, which doesn't automatically
create a drawing surface - a canvas will need to be provided or created for
it. The canvas can be a tkinter.Canvas, ScrolledCanvas
or TurtleScreen.
TurtleScreen is the basic drawing surface for a
turtle. Screen is a subclass of TurtleScreen, and
includes some additional methods for managing its
appearance (including size and title) and behaviour. TurtleScreen's
constructor needs a tkinter.Canvas or a
ScrolledCanvas as an argument.
The functional interface for turtle graphics uses the various methods of
Turtle and TurtleScreen/Screen. Behind the scenes, a screen
object is automatically created whenever a function derived from a Screen
method is called. Similarly, a turtle object is automatically created
whenever any of the functions derived from a Turtle method is called.
To use multiple turtles on a screen, the object-oriented interface must be used.
turtledemo --- Demo scripts¶
The turtledemo package includes a set of demo scripts. These
scripts can be run and viewed using the supplied demo viewer as follows:
python -m turtledemo
Alternativement, vous pouvez lancer les scripts de démo individuellement. Par exemple
python -m turtledemo.bytedesign
The turtledemo package directory contains:
Une visionneuse
__main__.pyqui peut être utilisée pour lire le code source de ces scripts et pour les faire tourner en même temps.Multiple scripts demonstrating different features of the
turtlemodule. Examples can be accessed via the Examples menu. They can also be run standalone.Un fichier exemple
turtle.cfgmontrant comment rédiger de tels fichiers.
Les scripts de démonstration sont :
Nom |
Description |
Caractéristiques |
|---|---|---|
|
motif complexe de la tortue graphique classique |
|
|
graphiques dynamiques de Verhulst, cela démontre que les calculs de l'ordinateur peuvent générer des résultats qui vont parfois à l'encontre du bon sens |
world coordinates |
|
horloge analogique indiquant l'heure de votre ordinateur |
turtles as clock's
hands, |
|
des expériences en rouge, vert, bleu |
|
|
3 arbres tracés par un parcours en largeur |
randomization (répartition aléatoire) |
|
Courbes de Hilbert et de Koch |
récursivité |
|
ethnomathématiques (kolams indiens) |
L-Système |
|
Tours de Hanoï |
Rectangular Turtles
as Hanoi discs
( |
|
jouez au classique jeu de nim avec trois piles de bâtons contre l'ordinateur. |
tortues en tant que bâtons de nim, géré par des événements (clavier et souris) |
|
programme de dessin extra minimaliste |
|
|
basique |
tortue : apparence et animation |
|
tuiles apériodiques avec cerfs-volants et fléchettes |
|
|
simulation d'un système gravitationnel |
formes composées, |
|
un motif issu de l'article de wikipedia sur la tortue graphique |
|
|
tortues dansantes tournant par paires en sens inverse |
compound shapes, |
|
démonstration visuelle des différentes méthodes de classement |
alignement simple, répartition aléatoire |
|
un arbre (tracé) par un parcours en largeur (à l’aide de générateurs) |
|
|
design simple |
tortues sur deux canevas |
|
un autre exemple élémentaire |
Amusez-vous !