Your first C API extension module
*********************************

This tutorial will take you through creating a simple Python extension
module written in C or C++.

We will use the low-level Python C API directly. For easier ways to
create extension modules, see the recommended third party tools.

The tutorial assumes basic knowledge about Python: you should be able
to define functions in Python code before starting to write them in C.
See The Python Tutorial for an introduction to Python itself.

The tutorial should be approachable for anyone who can write a basic C
library. While we will mention several concepts that a C beginner
would not be expected to know, like "static" functions or linkage
declarations, understanding these is not necessary for success.

We will focus on giving you a "feel" of what Python's C API is like.
It will not teach you important concepts, like error handling and
reference counting, which are covered in later chapters.

We will assume that you use a Unix-like system (including macOS and
Linux), or Windows. On other systems, you might need to adjust some
details -- for example, a system command name.

You need to have a suitable C compiler and Python development headers
installed. On Linux, headers are often in a package like "python3-dev"
or "python3-devel".

You need to be able to install Python packages. This tutorial uses pip
("pip install"), but you can substitute any tool that can build and
install "pyproject.toml"-based projects, like uv ("uv pip install").
Preferably, have a virtual environment activated.

Note:

  This tutorial uses APIs that were added in CPython 3.15. To create
  an extension that's compatible with earlier versions of CPython,
  please follow an earlier version of this documentation.This tutorial
  uses C syntax added in C11 and C++20. If your extension needs to be
  compatible with earlier standards, please follow tutorials in
  documentation for Python 3.14 or below.


What we'll do
=============

Let's create an extension module called "spam" [1], which will include
a Python interface to the C standard library function "system()". This
function is defined in "stdlib.h". It takes a C string as argument,
runs the argument as a system command, and returns a result value as
an integer. A manual page for "system()" might summarize it this way:

   #include <stdlib.h>
   int system(const char *command);

Note that like many functions in the C standard library, this function
is already exposed in Python. In production, use "os.system()" or
"subprocess.run()" rather than the module you'll write here.

We want this function to be callable from Python as follows:

   >>> import spam
   >>> status = spam.system("whoami")
   User Name
   >>> status
   0

Note:

  The system command "whoami" prints out your username. It's useful in
  tutorials like this one because it has the same name on both Unix
  and Windows.


Start with the headers
======================

Begin by creating a directory for this tutorial, and switching to it
on the command line. Then, create a file named "spammodule.c" in your
directory. [2]

In this file, we'll include two headers: "Python.h" to pull in all
declarations of the Python C API, and "stdlib.h" for the "system()"
function. [3]

Add the following lines to "spammodule.c":

   #include <Python.h>
   #include <stdlib.h>     // for system()

Be sure to put "stdlib.h", and any other standard library includes,
*after* "Python.h". On some systems, Python may define some pre-
processor definitions that affect the standard headers.


Running your build tool
=======================

With only the includes in place, your extension won't do anything.
Still, it's a good time to compile it and try to import it. This will
ensure that your build tool works, so that you can make and test
incremental changes as you follow the rest of the text.

CPython itself does not come with a tool to build extension modules;
it is recommended to use a third-party project for this. In this
tutorial, we'll use meson-python. (If you want to use another one, see
Appendix: Other build tools.)

"meson-python" requires defining a "project" using two extra files.

First, add "pyproject.toml" with these contents:

   [build-system]
   build-backend = 'mesonpy'
   requires = ['meson-python']

   [project]
   # Placeholder project information
   # (change this before distributing the module)
   name = 'sampleproject'
   version = '0'

Then, create "meson.build" containing the following:

   project('sampleproject', 'c')

   py = import('python').find_installation(pure: false)

   py.extension_module(
      'spam',          # name of the importable Python module
      'spammodule.c',  # the C source file
      install: true,
   )

Note:

  See meson-python documentation for details on configuration.

Now, build install the *project in the current directory* (".") via
"pip":

   python -m pip install .

Tip:

  If you don't have "pip" installed, run "python -m ensurepip",
  preferably in a virtual environment. (Or, if you prefer another tool
  that can build and install "pyproject.toml"-based projects, use
  that.)

Note that you will need to run this command again every time you
change your extension. Unlike Python, C has an explicit compilation
step.

When your extension is compiled and installed, start Python and try to
import it. This should fail with the following exception:

   >>> import spam
   Traceback (most recent call last):
      ...
   ImportError: dynamic module does not define module export function (PyModExport_spam or PyInit_spam)


Module export hook
==================

The exception you got when you tried to import the module told you
that Python is looking for a "module export function", also known as a
module export hook. Let's define one.

First, add a prototype below the "#include" lines:


   PyMODEXPORT_FUNC PyModExport_spam(void);


Tip:

  The prototype is not strictly necessary, but some modern compilers
  emit warnings without it. It's generally better to add the prototype
  than to disable the warning.

The "PyMODEXPORT_FUNC" macro declares the function's return type, and
adds any special linkage declarations needed to make the function
visible and usable when CPython loads it.

After the prototype, add the function itself. For now, make it return
"NULL":

   PyMODEXPORT_FUNC
   PyModExport_spam(void)
   {
      return NULL;
   }

Compile and load the module again. You should get a different error
this time.

   >>> import spam
   Traceback (most recent call last):
      ...
   SystemError: module export hook for module 'spam' failed without setting an exception

Simply returning "NULL" is *not* correct behavior for an export hook,
and CPython complains about it. That's good -- it means that CPython
found the function! Let's now make it do something useful.


The slot table
==============

Rather than "NULL", the export hook should return the information
needed to create a module. Let's start with the basics: the name and
docstring.

The information should be defined in a "static" array of
"PyModuleDef_Slot" entries, which are essentially key-value pairs.
Define this array just before your export hook:

   static PyModuleDef_Slot spam_slots[] = {
      {Py_mod_name, "spam"},
      {Py_mod_doc, "A wonderful module with an example function"},
      {0, NULL}
   };

For both "Py_mod_name" and "Py_mod_doc", the values are C strings --
that is, NUL-terminated, UTF-8 encoded byte arrays.

Note the zero-filled sentinel entry at the end. If you forget it,
you'll trigger undefined behavior.

The array is defined as "static" -- that is, not visible outside this
".c" file. This will be a common theme. CPython only needs to access
the export hook; all global variables and all other functions should
generally be "static", so that they don't clash with other extensions.

Return this array from your export hook instead of "NULL":

   PyMODEXPORT_FUNC
   PyModExport_spam(void)
   {
      return spam_slots;
   }

Now, recompile and try it out:

   >>> import spam
   >>> print(spam)
   <module 'spam' from '/home/encukou/dev/cpython/spam.so'>

You have an extension module! Try "help(spam)" to see the docstring.

The next step will be adding a function.


Exposing a function
===================

To expose the "system()" C function directly to Python, we'll need to
write a layer of glue code to convert arguments from Python objects to
C values, and the C return value back to Python.

One of the simplest ways to write glue code is a ""METH_O"" function,
which takes two Python objects and returns one. All Python objects --
regardless of the Python type -- are represented in C as pointers to
the "PyObject" structure.

Add such a function above the slots array:

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      Py_RETURN_NONE;
   }

For now, we ignore the arguments, and use the "Py_RETURN_NONE" macro,
which expands to a "return" statement that properly returns a Python
"None" object.

Recompile your extension to make sure you don't have syntax errors. We
haven't yet added "spam_system" to the module, so you might get a
warning that "spam_system" is unused.


Method definitions
------------------

To expose the C function to Python, you will need to provide several
pieces of information in a structure called "PyMethodDef" [4]:

* "ml_name": the name of the Python function;

* "ml_doc": a docstring;

* "ml_meth": the C function to be called; and

* "ml_flags": a set of flags describing details like how Python
  arguments are passed to the C function. We'll use "METH_O" here --
  the flag that matches our "spam_system" function's signature.

Because modules typically create several functions, these definitions
need to be collected in an array, with a zero-filled sentinel at the
end. Add this array just below the "spam_system" function:


   static PyMethodDef spam_methods[] = {
       {
           .ml_name="system",
           .ml_meth=spam_system,
           .ml_flags=METH_O,
           .ml_doc="Execute a shell command.",
       },
       {NULL, NULL, 0, NULL}        /* Sentinel */
   };


As with module slots, a zero-filled sentinel marks the end of the
array.

Next, we'll add the method to the module. Add a "Py_mod_methods" slot
to your "PyMethodDef" array:


   static PyModuleDef_Slot spam_slots[] = {
       {Py_mod_name, "spam"},
       {Py_mod_doc, "A wonderful module with an example function"},
       {Py_mod_methods, spam_methods},
       {0, NULL}
   };


Recompile your extension again, and test it. Be sure to restart the
Python interpreter, so that "import spam" picks up the new version of
the module.

You should now be able to call the function:

   >>> import spam
   >>> print(spam.system)
   <built-in function system>
   >>> print(spam.system('whoami'))
   None

Note that our "spam.system" does not yet run the "whoami" command; it
only returns "None".

Check that the function accepts exactly one argument, as specified by
the "METH_O" flag:

   >>> print(spam.system('too', 'many', 'arguments'))
   Traceback (most recent call last):
      ...
   TypeError: spam.system() takes exactly one argument (3 given)


Returning an integer
====================

Now, let's take a look at the return value. Instead of "None", we'll
want "spam.system" to return a number -- that is, a Python "int"
object. Eventually this will be the exit code of a system command, but
let's start with a fixed value, say, "3".

The Python C API provides a function to create a Python "int" object
from a C "int" value: "PyLong_FromLong()". [5]

To call it, replace the "Py_RETURN_NONE" with the following 3 lines:

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      int status = 3;
      PyObject *result = PyLong_FromLong(status);
      return result;
   }

Recompile, restart the Python interpreter again, and check that the
function now returns 3:

   >>> import spam
   >>> spam.system('whoami')
   3


Accepting a string
==================

Finally, let's handle the function argument.

Our C function, "spam_system()", takes two arguments. The first one,
"PyObject *self", will be set to the "spam" module object. This isn't
useful in our case, so we'll ignore it.

The other one, "PyObject *arg", will be set to the object that the
user passed from Python. We expect that it should be a Python string.
In order to use the information in it, we will need to convert it to a
C value -- in this case, a C string ("const char *").

There's a slight type mismatch here: Python's "str" objects store
Unicode text, but C strings are arrays of bytes. So, we'll need to
*encode* the data, and we'll use the UTF-8 encoding for it. (UTF-8
might not always be correct for system commands, but it's what
"str.encode()" uses by default, and the C API has special support for
it.)

The function to encode a Python string into a UTF-8 buffer is named
"PyUnicode_AsUTF8()" [6]. Call it like this:

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      const char *command = PyUnicode_AsUTF8(arg);
      int status = 3;
      PyObject *result = PyLong_FromLong(status);
      return result;
   }

If "PyUnicode_AsUTF8()" is successful, *command* will point to the
resulting array of bytes. This buffer is managed by the *arg* object,
which means we don't need to free it, but we must follow some rules:

* We should only use the buffer inside the "spam_system" function.
  When "spam_system" returns, *arg* and the buffer it manages might be
  garbage-collected.

* We must not modify it. This is why we use "const".

If "PyUnicode_AsUTF8()" was *not* successful, it returns a "NULL"
pointer. When calling *any* Python C API, we always need to handle
such error cases. The way to do this in general is left for later
chapters of this documentation. For now, be assured that we are
already handling errors from "PyLong_FromLong()" correctly.

For the "PyUnicode_AsUTF8()" call, the correct way to handle errors is
returning "NULL" from "spam_system". Add an "if" block for this:

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      const char *command = PyUnicode_AsUTF8(arg);
      if (command == NULL) {
         return NULL;
      }
      int status = 3;
      PyObject *result = PyLong_FromLong(status);
      return result;
   }

That's it for the setup. Now, all that is left is calling the C
library function "system()" with the "char *" buffer, and using its
result instead of the "3":

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      const char *command = PyUnicode_AsUTF8(arg);
      if (command == NULL) {
         return NULL;
      }
      int status = system(command);
      PyObject *result = PyLong_FromLong(status);
      return result;
   }

Compile your module, restart Python, and test. This time, you should
see your username -- the output of the "whoami" system command:

   >>> import spam
   >>> result = spam.system('whoami')
   User Name
   >>> result
   0

You might also want to test error cases:

   >>> import spam
   >>> result = spam.system('nonexistent-command')
   sh: line 1: nonexistent-command: command not found
   >>> result
   32512

   >>> spam.system(3)
   Traceback (most recent call last):
      ...
   TypeError: bad argument type for built-in operation


The result
==========

Congratulations! You have written a complete Python C API extension
module, and completed this tutorial!

Here is the entire source file, for your convenience:

   /// Includes

   #include <Python.h>
   #include <stdlib.h>     // for system()

   /// Implementation of spam.system

   static PyObject *
   spam_system(PyObject *self, PyObject *arg)
   {
      const char *command = PyUnicode_AsUTF8(arg);
      if (command == NULL) {
         return NULL;
      }
      int status = system(command);
      PyObject *result = PyLong_FromLong(status);
      return result;
   }

   /// Module method table

   static PyMethodDef spam_methods[] = {
       {
           .ml_name="system",
           .ml_meth=spam_system,
           .ml_flags=METH_O,
           .ml_doc="Execute a shell command.",
       },
       {NULL, NULL, 0, NULL}        /* Sentinel */
   };

   /// Module slot table

   static PyModuleDef_Slot spam_slots[] = {
       {Py_mod_name, "spam"},
       {Py_mod_doc, "A wonderful module with an example function"},
       {Py_mod_methods, spam_methods},
       {0, NULL}
   };

   /// Export hook prototype

   PyMODEXPORT_FUNC PyModExport_spam(void);

   /// Module export hook

   PyMODEXPORT_FUNC
   PyModExport_spam(void)
   {
      return spam_slots;
   }


Appendix: Other build tools
===========================

You should be able to follow this tutorial -- except the *Running your
build tool* section itself -- with a build tool other than "meson-
python".

The Python Packaging User Guide has a list of recommended tools; be
sure to choose one for the C language.


Workaround for missing PyInit function
--------------------------------------

If your build tool output complains about missing "PyInit_spam", add
the following function to your module for now:

   // A workaround
   void *PyInit_spam(void) { return NULL; }

This is a shim for an old-style initialization function, which was
required in extension modules for CPython 3.14 and below. Current
CPython does not need it, but some build tools may still assume that
all extension modules need to define it.

If you use this workaround, you will get the exception "SystemError:
initialization of spam failed without raising an exception" instead of
"ImportError: dynamic module does not define module export function".


Compiling directly
------------------

Using a third-party build tool is heavily recommended, as it will take
care of various details of your platform and Python installation, of
naming the resulting extension, and, later, of distributing your work.

If you are building an extension for as *specific* system, or for
yourself only, you might instead want to run your compiler directly.
The way to do this is system-specific; be prepared for issues you will
need to solve yourself.


Linux
~~~~~

On Linux, the Python development package may include a
"python3-config" command that prints out the required compiler flags.
If you use it, check that it corresponds to the CPython interpreter
you'll use to load the module. Then, start with the following command:

   gcc --shared $(python3-config --cflags --ldflags) spammodule.c -o spam.so

This should generate a "spam.so" file that you need to put in a
directory on "sys.path".

-[ Footnotes ]-

[1] "spam" is the favorite food of Monty Python fans...

[2] The source file name is entirely up to you, though some tools can
    be picky about the ".c" extension. This tutorial uses the
    traditional "*module.c" suffix. Some people would just use
    "spam.c" to implement a module named "spam", projects where Python
    isn't the primary language might use "py_spam.c", and so on.

[3] Including "stdlib.h" is technically not necessary, since
    "Python.h" includes it and several other standard headers for its
    own use or for backwards compatibility. However, it is good
    practice to explicitly include what you need.

[4] The "PyMethodDef" structure is also used to create methods of
    classes, so there's no separate ""PyFunctionDef"".

[5] The name "PyLong_FromLong()" might not seem obvious. "PyLong"
    refers to a the Python "int", which was originally called "long";
    the "FromLong" refers to the C "long" (or "long int") type.

[6] Here, "PyUnicode" refers to the original name of the Python "str"
    class: "unicode".
